Age of Wonders III

Age of Wonders III

City Building & Upkeep Extended - for Ayalin's Mod Collection
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Update: 3 Dec, 2022 @ 12:53am

V2.6 03/12/22

Changes:

Updated Age of Wonders research which was bugged for Necromancer players – was meant to convert growth to production.
Now it will reduce growth and add production for the same net effect.
The original convert ability has been left in, but it’s magnitude changed to 0, so hopefully it rectifies existing save games without adverse effects.

Many thanks to Dyna1One for finding this.

Update: 2 Sep, 2022 @ 7:27am

V2.6 03/09/22

Hotfix for broken/duplicate links in updated Garrison Buildings

Update: 2 Sep, 2022 @ 7:03am

V2.5 02/09/22

Changes:

Updated with Ayalins Premium Theocrat Mod

Updated Embalmers Guild description – missed it somehow

Set walls to very high build priority for AI – to help with their survival

Reduce defensive bonus from Defence Commander to +2 Defence as it applies to the first hit landed by any attacker – not the first attack within the round

Updated descriptions for Defence Commander and Battle Ward

Removed effect values from titles of combat enchantments provided by defensive buildings

Removed dependency on Ayalin Premium Defender given the Garrison buildings had been completely repurposed anyway. New icons assigned so as not to directly rip off Ayalins hard work.

Update: 2 Sep, 2022 @ 6:44am

Update: 15 Aug, 2022 @ 3:16am

V2.4 15/08/22

Changes:

Updated with changes from Ayalin Premium Empire Building Mod as of 14/08/22 update.

Update: 2 Aug, 2022 @ 2:57am

V2.3 2/08/22

Changes:

Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK, AOW_CLASSSKILLDATA.RPK


Alterations (see previous change notes for reference to old skill version):

Age of Emergence (T1 Cost 120 research):
Your Outposts gain +50 growth and happiness, Villages and Towns gain +25 growth and happiness. All your settlements generate +3 knowledge. Unlocks specialised city upgrades for common structures such as Gold Mines, Great Farms, and Mana Nodes. Unlocks Garrison I - Volunteer.

Age of Identity (T3 Cost 360 research):
All your settlements generate +3 production and gain an additional +25 growth and happiness. Your Cities and Metropolises produce an additional +2 knowledge. Unlocks racial specific city upgrades as well as powerful top tier city specialist upgrades that are limited to one per city. Unlocks Garrison II - City Guard.

Age of Ascendance (T5 Cost 1080 research):
Your Cities and Metropolises generate an additional +2 production and +25 growth and happiness. Your Metropolises gain +1 domain and provide +5 casting points to your Leader. Unlocks powerful specialised upgrades for Shrine and Heart structures. Unlocks Garrison III - Standing Army.

Age of Wonders (T7 Cost 2160 research):
Your Metropolises produce +5 knowledge, +5 mana, +5 gold. Up to 25 growth in Metropolises is converted to production. All settlements gain an additional +25 happiness and have +5% chance of a Festival.

Update: 31 Jul, 2022 @ 5:10am

V2.2 31/07/22

Changes:

Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK, AOW_CLASSSKILLDATA.RPK


Bugfix:

Added description back to Age of Emergence (it should now display in research page again).

Update: 31 Jul, 2022 @ 3:37am

V2.1 31/07/22

Changes:

Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK, AOW_CLASSSKILLDATA.RPK


Alterations:

• Age of Emergence now cost 120 research from 200
Your people band together for a common goal, under your leadership a new culture is forming promoting greater growth in new settlements. Your Outposts gain +100 growth and happiness, Villages gain +75 growth and happiness (from +50), and Towns gain +50 growth and happiness. Unlocks specialised city upgrades for common structures such as Gold Mines, Great Farms, and Mana Nodes. Unlocks Garrison I - Volunteer.

• Age of Identity now cost 360 research from 600

• Age of Ascendance now cost 1080 research from 1800

Age of Wonders now cost 2160 research from 3600

Update: 30 Jul, 2022 @ 9:13pm

V2.0 31/07/22

Changes:

Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK, AOW_CLASSSKILLDATA.RPK


Bugs:

• Corrected description for Arena showing +3 gold instead of incorrectly stating +2 gold


Alterations:

• Practice Grounds:
Practice Grounds provides +2 gold income +5% growth (from +8% growth)

• Cathedral of Bones & Public Baths:
Cathedral of Bones and Public Baths provide +5% gold income +10% growth (from +12% growth)

• Garrison I - Volunteer:
Requires new Player Skill ‘Age of Emergence’


• Garrison II – City Guard:
Requires new Player Skill ‘Age of Identity’. No longer required Barracks.


• Garrison III – Standing Army:
Requires new Player Skill ‘Age of Ascension’. No longer requires War Hall.

• Player skills added in Ayalin’s last update have been hidden. All their effects have been compressed into four new skills, which have additional benefits to player cities.


New Skill Additions:

• Age of Emergence (T1 Cost 200 research):
Your people band together for a common goal, under your leadership a new culture is forming promoting greater growth in new settlements.
Your Outposts gain +100 growth and +100 happiness.
Your Villages and Towns gain +50 growth and +50 happiness.
Unlocks specialised city upgrades for common structures such as Gold Mines, Great Farms, and Mana Nodes.
Unlocks Garrison I - Volunteer.

• Age of Identity (T3 Cost 600 research):
A strong cultural identity is forming within the people, under your leadership the culture is thriving promoting greater output from established settlements.
Your Towns, Cities, and Metropolises produce +5 knowledge and +5 production.
Unlocks racial specific city upgrades as well as powerful top tier city specialist upgrades that are limited to one per city.
Unlocks Garrison II - City Guard.

• Age of Ascendance (T5 Cost 1800 research):
Your culture has become dominant amongst the people, your leadership is empowered ascending you to greater heights than ever before promoting an increase in the influence of all high level settlements.
Your Cities and Metropolises gain +50 growth.
Your Metropolises gain +1 domain and provide +5 casting points to your Leader.
Unlocks powerful specialised upgrades for Shrine and Heart structures.
Unlocks Garrison III - Standing Army.

Age of Wonders (T7 Cost 3600 research):
Your culture is renowned across the land, your leadership has reached legendary status promoting an increase in all outputs of high level settlements and allowing the development of Wonders.
Your Metropolises produce +5 knowledge, +5 mana, +5 gold.
Up to 50 growth in Metropolises is converted to production.
All settlements have a +10% chance of a Festival.

Update: 28 Jul, 2022 @ 5:37am

V1.9 28/07/22
Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Practice Grounds:
Practice Grounds provides +2 gold income +8% growth (from +20 growth)

• Cathedral of Bones & Public Baths:
Cathedral of Bones and Public Baths provide +5% gold income +12% growth (from +10% growth)