Arma 3
Mike Force [Altis]
Showing 1-9 of 9 entries
Update: 13 Jun, 2023 @ 6:45am

Uploaded correct version. Changelog re-posted below:

[New] Adds S.O.G. Prairie Fire 1.3 weapons to the arsenal
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to the spawn points
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to FOB workshops
[Change] Vehicles can now be changed when they're at their spawn point. Press '6' to change vehicle.
[New] Added static weapon spawn points with M45 M101 ZPU etc.
[New] Adds a mission parameter to scale the number of AI (and therefore difficulty)
[Change] Added a notification when counterattacks are failed
[Change] Altis Green Hornets base is now more compact
[Fix] Zone progression rewritten to be more robust (fewer bugs)
[Fix] Headless clients should be much more effective at hosting AI
[Fix] Vehicles should explode far less often when created at the workshop
[Fix] Vehicles should explode far less often when recovered at a wreck recovery point
[Fix] Wreck recovery point status should update correctly
[Fix] Team swapping no longer causes an error
[Fix] Altis now has headless client slots
[Fix] Failing to create marker when loading respawn points
[Change] Minor changes to bases on Khe Sanh Cam Lao Nam and The Bra

Update: 13 Jun, 2023 @ 6:44am

<Bad version>

Update: 13 Jun, 2023 @ 6:43am

<Bad version>

Update: 13 Jun, 2023 @ 6:43am

<Bad version>

Update: 13 Jun, 2023 @ 6:38am

[New] Adds S.O.G. Prairie Fire 1.3 weapons to the arsenal
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to the spawn points
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to FOB workshops
[Change] Vehicles can now be changed when they're at their spawn point. Press '6' to change vehicle.
[New] Added static weapon spawn points with M45 M101 ZPU etc.
[New] Adds a mission parameter to scale the number of AI (and therefore difficulty)
[Change] Added a notification when counterattacks are failed
[Change] Altis Green Hornets base is now more compact
[Fix] Zone progression rewritten to be more robust (fewer bugs)
[Fix] Headless clients should be much more effective at hosting AI
[Fix] Vehicles should explode far less often when created at the workshop
[Fix] Vehicles should explode far less often when recovered at a wreck recovery point
[Fix] Wreck recovery point status should update correctly
[Fix] Team swapping no longer causes an error
[Fix] Altis now has headless client slots
[Fix] Failing to create marker when loading respawn points
[Change] Minor changes to bases on Khe Sanh Cam Lao Nam and The Bra

Update: 13 Oct, 2022 @ 9:02am

[New] Adds masterarm functionality to vehicle spawn building
[Change] Makes HQ defense complete faster
[Change] Updates dynamic view distance to have more configuration options
[Change] AI will no longer despawn when last player is downed in the AO
[Fix] Sites will no longer fall through the map and be un-completable
[Fix] Players will no longer get 'Mission Failed' if the server loads take a long time
[Fix] Player numbers will update correctly after players disconnect
[Fix] Zeus'd in vehicles will now have the correct skin, instead of US default

Update: 20 Jul, 2022 @ 5:52am

[Fix] Wrecks will no longer reappear at the bottom left of the map
[Fix] Sites won't spawn near to the main base
[Fix] 1.2 magazines not showing in arsenal or in supply crates
[Fix] Duty officers now face in the right direction
[Fix] Logistic menu popup no longer appears
[Fix] Trash can on Altis now clears equipment
[Fix] Fog turned down on The Bra
[Fix] Call-in time increased for RTO on The Bra
[Fix] Added trash can to Green Hornets on The Bra
[Fix] Howitzers not respawning on The Bra
[Fix] Altis not being joinable by people with only the compatibility pack

Update: 12 Jul, 2022 @ 8:46am

Re-upload

Update: 12 Jul, 2022 @ 8:02am