Garry's Mod

Garry's Mod

Rp_cyrillya_outpost
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Update: 5 Aug, 2022 @ 12:04pm

Alpha .08052202

[GENERATOR]
- Increased fuel consumption. Now the generator spends 10% of fuel every half hour.
- Slightly increased the chance that 10% of fuel will be added to the generator when feeding random items to it
- Now if you lose at the casino and the crystal splitter is slightly damaged and there is a fuel leak, then the protective field is turned off. If you feed the crystal to the generator after that, the splitter will start, but players will be dealt a little damage near to the splitter. This can still be fixed with the help of the right button.
- A round and durable glass has been added in the center of the bridge.
- I made an auto-respawn of crystal ores. Now if you find all 70 ores and break them, then a slow respawn of new ones will begin. Every hour 5 new ores will appear on the map in random order.
- Fixed a bug that caused the sound of the splitter to continue playing when it had 0% fuel in it.

Update: 5 Aug, 2022 @ 5:18am

[BugFixes]
- Fixed a problem with force barriers in hangars.
- Fixed a gap in textures (From the Bugs channel in our discord)
- Respawn near the cave has been removed.

Update: 4 Aug, 2022 @ 1:30pm

Alpha .08042201

[IMPORTANT]
- Added roads tracks on the territory of the base.
- Now there is windows in the walls of some offices inside med building.
- I did a little more optimization, but it's not noticeable on my PC anymore, but in theory it should get better.
- I added the function of changing the day and night through the filter (admin button). Make sure that color correction is enabled in your graphics settings. IMPORTANT. If you set the night time, do not forget to write in the server console "sv_skyname mr_night_"
- I fixed the field barriers in the hangars.
[GENERATOR]
- Now the generator is powered only by crystals.
- Crystals grow in a large and dark cave. One crystal falls from one mine ore. In order for it to fall out, you need to beat the ore with something like a tire iron. It's not working perfectly yet, but it's working.
- If the generator is not fed with crystals, then there is a chance that it will break and fuel leakage will occur. At the same time, there is also a chance that the thing thrown to him will also give 10% of fuel.

Update: 3 Aug, 2022 @ 2:44pm

Alpha .08032201 hot fixes

Update: 3 Aug, 2022 @ 11:33am

Alpha .08032201

[IMPORTANT]
- Removed the effect of falling snowflakes.
- Now, if the generator is turned off / out of fuel, almost all doors are blocked. The opportunity to open remains only at the main gate, the entrance to the headquarters and the doors for the shortest path to the generator.
- I added a duplicate monitor with fuel to the admin zone.
- Now the color of the light bulb at the buttons at the moment of closing/opening the doors also changes at the gates to the headquarters, upper and lower gates. At the same time, I fixed the logic of these buttons.
- The invisible brush in the headquarters window now has no collision. It is needed to cut off the render of the entire headquarters from the rest of the map using the areaportal
- I added a button to "restart" the entire logic of the generator in case it breaks down and malfunctions. Please note that you need to follow the instructions clearly in the room with this button. (Press RIGHT not LEFT button to reset the generator)
- I added an elevator between the upper and lower hangar.
- I also added buttons to control barriers in both hangars. When the generator is turned off, they turn off completely.
- Now if you fall off the bridge in the generator room, an immediate and painful death will occur.
- I have added aeroportals in the area with the generator.
- Fixed a bug when opening one door, neighboring doors opens too.

[MINOR]
- Fixed pink textures under the map
- Now the buttons in the admin area are located correctly.
- Fixed the absence of a floor under the disp in the corridor of the generator room.
- Fixed some bugs in the generator mechanism

Update: 2 Aug, 2022 @ 1:20pm

[IMPORTANT]
- Button's skin now changes to show if it locked or not.
- Doors now closes after 20 second when open.
- I've removed some leaves on all trees to fix shadows under it.
- Also I've added LODs for trees.
- I added a generator to the map. Full generator will be soon.
- Landscape near the generator has been a little bit changed.
- New lighning in all buildings to work with new generator.
- Weather and time has been changed. Now its morning.
- Finally added windows on the top of HQ bulding.
[GENERATOR]
- The generator's functionality is focused on working with fuel. Now, by default, the map forces him 10% of fuel from the moment of launch, so there is no lighting on the map for the first 10 seconds after the server starts, but it will turn on.
- At the moment I am working on spawning crystals in the cave, which will need to be refueled by the generator. Since this functionality is not ready yet, you can feed anything to the generator.
[MINOR]
- Landscape near whole base a little bit changed.
- I've changed some textures in HQ building.
- All door frames got new textures and turned into props.
- Minor bug fixes and the egg was removed from the toilets. Also casino sound in Training Zone.

Update: 26 Jul, 2022 @ 12:05am

Alpha .07262201

[IMPORTANT]
- Added the training complex. All cool features about it still under development and will be added ASAP.
- Elevator in TC now works, but temporary as teleport.
- Removed some memes and Easter Eggs.

Update: 23 Jul, 2022 @ 1:28pm

Alpha .07222202

[IMPORTANT]

- Fixed FPS issues

Update: 22 Jul, 2022 @ 1:54pm

Alpha .07222201

[IMPORTANT]
- This minor update before adding a training zone should increase FPS throughout the whole map
- Temporary added a big cave.
[MINOR]
- Fixed some gaps between geometry. (Under Jedi's temple, barracks etc.)
- Trees now renders only at a certain distance
- I have set he rendering distance of almost all static props, because they most affect performance.

Update: 16 Jul, 2022 @ 2:02pm

Alpha .07162201
[IMPORTANT]
- Shadows now casts from the right edge. Environment light now a little bit brighter.
- Almost all stairs now have player clip texture on it to make player movement better.
- Elevator now can be turned reverse right on the move. This will help if elevator blocks some objects under it.
- Fixed button's sound near all doors.
- Fixed issue with lower gates when right door was sticking out of the wall.
- Single doors now can be open.
- Fixed issue related to inability to open some doors.
[MINOR]
- Fixed nodraws in the infirmary, hangars, barracks, and HQ
- Door in pub now can be open. Also the room behind it now a little big larger.
- Ceiling light turned to model and now placed in all right places.
- Removed corpse. (E. egg)
- The way inside building with elevator now open. But elavator is still static.
- Landscape now does not pass through the dining room
- Jedi's building now has much more light.
- All buildings and barracks now have much more light.
- Added half-arch inside hangars.
- Temporary changed lightning model of trees.