Stellaris

Stellaris

Better Planet Automation
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Update: 29 Nov, 2022 @ 8:58am

Updated for Stellaris 3.6 Orion.

Update: 12 Oct, 2022 @ 8:32am

Update: 11 Oct, 2022 @ 10:12am

Update: 26 Sep, 2022 @ 11:48pm

- Fixed bug with resetting settings during initial configuration.
- Don't wait for a second planet before forcing excess maintenance drones to switch jobs.

Update: 25 Sep, 2022 @ 9:02pm

Updated for Stellaris 3.5 Fornax!

- Added empire option to disable culture workers on non-unity planets. Default is to allow them everywhere.
- Automated handling of maintenance drone jobs.
- Fixed a bug that sometimes prevented scrapping production above your maximum.
- Restricted designating additional planets for a resource to when the current ones can't keep up with your population.
- Restricted Organic Sanctuaries to only planets with 40% or higher habitability for a bio trophy species you have.
- Clarified tooltip to explain why planets may remain not planned for any resource for a while.
- Increased required margin of safety for scrapping crime suppression buildings.
- Added reminder alert for when a planet is not in a sector.
- Added a prompt to restore any manually disabled jobs when Better Planet Automation should be managing those jobs.

Update: 28 Aug, 2022 @ 12:09pm

Don't try to build things that don't produce energy when energy income is negative.

Update: 25 Aug, 2022 @ 10:42pm

Fixed gestalt consciousness empires not building research or unity.

Update: 19 Aug, 2022 @ 2:27pm

- Periodically optimize planet resource specializations.
- Created distinct icons for the various informational planet modifiers.
- Develop multiple resources at once when unemployed migrants are abundant.
- Added option to choose capital's resource focus.
- Fixed and improved auto scrapping.
- Fixed new colonies sometimes starting with planet automation on.
- Improved handling of Betharian Power Plant and strategic harvesters.
- Added option to set maximum to unlimited.
- Increased default resource goals.

Update: 28 Jul, 2022 @ 10:20am

- Check for income to support jobs upkeep when upgrading capital buildings.
- Fixed scrapping holo theatres when it should scrap gene clinics.
- Improved tooltip explanation for automatically enabling clerks jobs.
- Fixed handling of new colonies to make them start with planet automation off by default.
- Upgrade booster buildings even when focusing on other resources.
- Fixed scrapping logic. The mod should not scrap resource production on the planets that would be used to rebuild it.
- Delayed initial automation choice on new colonies a couple days to give the planet's stats time to settle.
- Added configurable option to use hydroponics farms.

Update: 25 Jul, 2022 @ 8:06pm

Enabled clearing blockers.