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1) set the options in the mod menu
2) start planetary automation
I have the feeling the choice of what is being build is now controlled by the mod.
Thanks. I asked in that Q&A too, but my question got rejected, I think for being functionally a duplicate of yours.
Here's hoping they get to it in 3.12, at least.
In the Stellaris Dev Diary #322 in the comments it was mentioned by the devs that they were looking into the request to add moddable planet automation behaviour in either 3.11 or 3.12. I didn't see it being mentioned in all recent dev diary's, is this still being planned for the upcoming patch?
Answer
It's still planned, but not prioritized as we have many more features that we want to add
Answered by
@Moah [Programmer]
I emphasize that this is tentative, not guaranteed to even happen at all, and his estimate and intention to take action are based primarily on my statements that the issues are both important and simple/easy to implement. They have not yet investigated to evaluate for themselves the amount of work involved.
I finally got a Stellaris dev (Eladrin) to respond to one of my comments about this problem, and I posted detailed suggestions that he said he'll look into. We'll see how that goes. See my post at https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-322-3-10-0-pyxis-custodian-features.1608237/page-7#post-29252898
If something like that is missing maybe make a suggestion in the forum so the devs can add it back.
1) allow for a resource (mainly food) to be marked as superfluous, i.e. any production is immediately scrapped. Imagine conquering a planet as a determined exterminator, you don't need the food and at the moment you have to scrap the districts etc manually
2) how about introducing fleet cap as an abstract resource? And then have the automation create fortress worlds
I did set my capitol to tech focus using your mods interface, and several decades later there is still only one research facility on it.
Other than that, the mod works wonderfully and reduces a lot of the micromanagement.
I see that it will try and keep crime below 30, is there any way of changing that option for myself?
The moddable automation files have no control over the behavior of clearing blockers, unfortunately. I can't fix that until Paradox provides the tools for it in a Stellaris update.
The mod is designed to be handling a large majority of your empire, not just a few planets that you don't care about. If you want automation to default to off, then please explain what you actually want the automation for so I can try to make it work sensibly for that.
The sectors reminder is supposed to pop up only when you are able to create a sector for the planet in question. I'll have to figure out what condition(s) I missed in checking for that, sorry.
But i don't know why it turn some planet into urban world ?