Divinity: Original Sin 2

Divinity: Original Sin 2

Warfare Expanded
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Update: 24 Sep, 2022 @ 8:39am

Update alongside Shared Resources to correct the Deep Wound status not having any effects.

Update: 23 Sep, 2022 @ 11:37am

Updated descriptions.

Update: 23 Sep, 2022 @ 11:17am

  • Steady Stance - Now reduces movement speed by 25%. Removed piercing resistance. Only allows the character to shrug off the next Knockdown.
  • Flail - Damage boost reduced to 50%, a blinded status that cannot be removed added to mitigate accuracy AND target range. Removing the stance removes the blinded status.
  • Endure Pain - Increase constitution by an amount that scales with level and increase Vitality by 50%, but reduce Physical and Magical armor by 100%. (Constitution scale examples: 1 at level 1, 10 at level 13, 15 at level 20)
  • Frenzy - reduces all damage resistance by 15%. Damage boost changed to Quickness, increasing Start,
  • Maximum, and AP recovery by 1.
  • Disciplined Stance - Reduced the melee physical damage reflection to 50% from 75%.
  • Defensive Stance - Increased resistances to 30% from 25%. Added +25% chance to dodge attacks.
  • Protector's Defense - Now also grants allies in range Protection.
  • Headbutt - Increased AP cost from 1 to 2. Reduced range from 5 to 3. The knockdown on target and self is forced. Removes Rested from target and self.
  • "I Meant To Do That" - Gain Max Rage when a knock down is attempted on you, regardless of it's success.
  • "On Your Knees" - Range increased to 10. Now grants the caster Max Rage.
  • "I Will Avenge You!" - Range decreased to 10 from 13.
  • "Retreat!" - Range increased to 10 from 8. Area radius is still 8.
Updated the master skill list:
https://docs.google.com/spreadsheets/d/1pGJ9WCujyXUde8_x3lrAMBQ7dQfBbxz6S51IcJGEv6Q/edit#gid=1567156305&range=A1

Update: 4 Sep, 2022 @ 7:43pm

Cleric will now sell Warfare Expanded skillbooks. Their locations are listed on the Shared Resources mod page.

Update: 29 Aug, 2022 @ 5:27pm

Overpower is Lame. Made it less so:
- Area Radius increased from 0 to 1 - Overpower now can hit multiple enemies the same way that Crippling Blow can.
- When Overpower is applied (when the skill Destroys Physical Armor), the character is Knocked Down - effectively a 'fix' for events where the physical armor is destroyed but the target is still left standing.

--If you're fighting Lord Kemm, be ready, because his Overpower will knock you down in that same way yours will knock down others.

Update: 24 Aug, 2022 @ 5:36pm

Added tags for "Classes", "Skills" so the mod shows up in those categories.

Update: 23 Aug, 2022 @ 9:44pm

  • Shield Bash - Fixed an issue where shield bash got range and height bonuses when wielding a wand.
  • Earthshaker - Damage reduced from 75% multiplier to 70% multiplier. Range reduced from 13m to 8m.
  • On Your Knees - AP reduced from 2 to 1.
  • Protector's Defense - Range of the aura increased from 3m to 5m.
  • Wild Blow - Damage increased from 150% multiplier to 165% multiplier. AP reduced from 3 to 2. Knockdown added.

Update: 20 Aug, 2022 @ 7:54pm

Updated Impaling Blow to apply the new Impaled status added to Shared Resources.
The Impaled enemy themselves has an aura that grants all characters near it the Rip skill. Rip is strength-based and requires no weapons nor grants adrenaline. It does apply Bleeding. Impaled also does less damage than bleeding.

Update: 24 Jul, 2022 @ 1:35pm

Fixed a missing icon

Update: 17 Jul, 2022 @ 7:28pm