The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[REP/REP+] Unique Items API
Showing 1-9 of 9 entries
Update: 24 May @ 9:12am

v1.3.1
  • Updated IsaacSaveManager to current latest version v2.2

Update: 16 Dec, 2024 @ 12:03pm

Updated MIT License file to reflect new online handle

Update: 18 Nov, 2024 @ 6:14am

v1.3
  • Fixed issue with errors being thrown if you didn't have REPENTOGON
  • Added parameter "LinkedUniqueObject" when using AssignUniqueObject. Specify ObjectID and ObjectType. If that ID and type exists under the same currently registered mod for the provided PlayerType, it'll automatically be active. Does not show inside ModConfigMenu
  • Added ObjectType.EFFECT. Works as expected for EntityEffects
  • Callbacks for Familiars (as well as Effects) are now only active for the variants registered under the API instead of running for every familiar
  • Fixed a bug where changing a Unique Collectible's setting to Disabled will have it show Sad Onion

Update: 7 Nov, 2024 @ 1:30pm

v1.2.1

  • Updated to latest save manager version. Should fix any obscure errors.

Update: 5 Oct, 2024 @ 4:16pm

v1.2

  • Code has received a complete rewrite
  • All API functions that were separated by Items, Familiars, and Knives have been merged into one
  • Previous API functions are still available and still function for backwards compatibility
  • Mod Config Menu support's settings have been formatted differently for an easier navigation
  • When registering a character, you can now specify a "DisplayName" as the third argument to display a name different from their players.xml name when viewed in Mod Config Menu
  • All Tainted characters will automatically have "Tainted" prefixed on their name if no display name is provided
  • It is no longer required to register an item, as it is done automatically via "AssignUniqueObject". In its place, you can call "AssignObjectName" to change its displayed name in Mod Config Menu
  • Save data has been replaced with IsaacSaveManager and actually works this time. Old save data will not carry over.
  • Wiki has been updated accordingly

Update: 9 Aug, 2022 @ 8:46am

v1.1.1
  • Fixed GetParams() functions returning for characters that were registered but not for the specified item/familiar/knife.

Update: 21 Jul, 2022 @ 5:19pm

v1.1
  • Animated Spirit Swords has been made up-to-date with the original mod.
  • The mod has been uploaded to GitHub, and with it, a complete wiki! Enjoy making your own Unique Items, Familiars, or Knives!
  • Added a check for the NullCostume parameter if it were -1, to now show an error.
  • Added various things for the API that are already seen in the wiki

Update: 17 Jul, 2022 @ 1:33pm

v1.0.1

Fixes
  • Fixed characters "glitching" every 15 frames when in posession of an item that has a costume
  • Fixed NullCostume paramater not working, which allows users to add Null Costumes for Unique Items

Update: 16 Jul, 2022 @ 9:23pm

v1.0

Initial Release!