Divinity: Original Sin 2

Divinity: Original Sin 2

Cleric - Shared Resources
11-20 van 22 items weergegeven
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Update: 23 sep 2022 om 15:32

Added Resolution to the shared status effects:

  • Resolution - This status will be consumed to block one attempt to apply Poisoned, Entangled, Burning, Necrofire, Shocked, Stunned, Chilled, Frozen, or Petrified.

    Updated Status Effects:
  • Stability - Instead of immunities, the status is consumed: "This status will be consumed to block one attempt to apply Silenced, Atrophy, Crippled, Knocked Down, or Taunted."
  • Fire Shield - Removes Burning and Necrofire when applied.
  • Ice Shield - Removes Wet, Chilled, and Frozen when applied.
  • Shocking Shield - Removes Shocked, Suffocating, and Stunned when applied.
  • Magnetic Shield - Removes Poisoned, Acid, Entangled, and Petrified when applied.

Update: 23 sep 2022 om 15:30

Update: 12 sep 2022 om 13:09

Icons added.

Update: 8 sep 2022 om 12:34

Updated the flow of Cleric the Cleric's dialogue.

New icons added.

Update: 4 sep 2022 om 18:59

New vendor added to several locations. Still has some issues regarding combat, but functional otherwise. Other mods will be updated over the next week.

Update: 20 aug 2022 om 20:06

Fixed a description issue for Rip. Incremented the build number as well.

Update: 20 aug 2022 om 19:55

Forgot to increment the build number.

Update: 20 aug 2022 om 19:40

Added the Impaled damaging status effect, the Rip skill and the Rip status effect. This allows my other mods to benefit from the Impaled status as well as opens up avenues for the teammates of Assassins and Warriors (using Warfare Expanded) to deal damage to enemies they impale.

Impaled - enemy takes damage over time. Piercing. Deals less damage than bleed. Any character near an impaled one gains access to the Rip skill. (the skill is granted by an aura that has a 5m radius)
Rip - Characters near an impaled character will have access to this skill. It costs 1 AP, has a range of 3m, deals piercing damage with a 70% damage modifier, can only target an impaled character, applies bleed, and will cleanse Impaled from the target.

This puts the Assassin's skill Impaling Strike and the Warfare Expanded skill Impaling Blow into conflict as they both apply this status, but any character can use rip. This removes the awkward situation for Warfare Expanded where an impaled enemy has been killed or Impaled wore off and the character still had the "Rip" skill on their skill bar...

Update: 16 aug 2022 om 12:22

Update to add Thaumaturge skill icons.

Update: 3 aug 2022 om 15:35

Update to add the Arcane Archer skill icons.