Divinity: Original Sin 2

Divinity: Original Sin 2

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Cleric - Shared Resources
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.347 MB
17 Jul, 2022 @ 11:49am
24 Mar, 2023 @ 7:09pm
22 Change Notes ( view )

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Cleric - Shared Resources

In 1 collection by Cleric
Cleric's DOS2 Mods
9 items
Description
This mod is Required for:
Assassin - Lethal Dual Dagger Combatant
Deadeye - The Scoundrel Archer

These mods additionally Require Norbyte's Script Extender and LeaderLib:
Arcane Archer - Slightly Unstable Elemental Archer
Thaumaturge - The Totem Specialist
Arcane Bladeweaver - The Elemental Melee Master
Elementalist - Elemental Magic Expansion (LL Version)
Guardian - Frontline Spellcasting and Support (LL Version)
Warfare Expanded (LL Version)

What Does It Do?

This is a compilation of all icon atlases into a single icon atlas usable by all the mods. Eventually the other mods listed here will be altered to not longer have the atlases, meaning Icons will show up as Question Marks.
This mod also comes with several 'universal' statuses like Might, Fury, Auras, and Deep Wound that I want to use in several mods.
Finally, the mod now includes a Potions Merchant who wanders the world. If you have another of my mods, they will also sell you skill books.

Status effects and Skills

Skills:
  • Transmute Auras - Related to the Elementalist mod, these skills remove the elemental auras to remove various status effects from a target. There are four versions, one for each Aura.
  • Rip - Given by an aura to all characters near an Impaled character (allies, enemies, neutrals and self). Rip deals piercing damage based on Strength and character level, and applies bleed. Removes Impaled (and subsequently the aura that grants nearby characters Rip).
Status Effects:
  • Vulnerability - Reduces physical and piercing damage resistances.
  • Agony - Reduce elemental resistances
  • Lethargy - Reduced AP Recovery by 1 and Initiative by 5.
  • Deep Wound - Maximum Vitality reduced by 20%.
  • Weakness - Damage reduced. (currently not utilized)
  • Protection - Increased resistances to all types of damage (except Magic and Corrosive damage)
  • Regeneration - Heals 10% of maximum vitality per turn.
  • Swiftness - Increased movement and initiative.
  • Quickness - Max AP, Start AP, and AP Recovery Increased by 1.
  • Might - Damage increased by 10%
  • Fury - Critical chance increased by 15%
  • Resolution - This status will be consumed to block one attempt to apply Poisoned, Entangled, Burning, Necrofire, Shocked, Stunned, Chilled, Frozen, or Petrified. Removes those statuses when applied.
  • Stability - This status will be consumed to block one attempt to apply Silenced, Atrophy, Crippled, Knocked Down, or Taunted. Removed those statuses when applied.
  • Retaliation - Reflect damage back at attackers.
  • Fire Shield, Earth Shield, Air Shield, Ice Shield- Provides various effects and reflects some damage back at attackers as the related element. Grants the character access to the relevant Transmute Aura skill. Removes related elemental status effects when applied: Poisoned, Entangled, Acid, Petrified (Magnetic Shield); Shocked, Suffocating, Stunned (Shocking Shield); Wet, Chilled, Frozen (Ice Shield); Burning, Necrofire (Fire Shield).
  • Impaled - Deals piercing damage (less damage than Bleeding). Any character nearby gains access to the Rip skill.

Vendor Locations
Cleric likes to remain off the ship as much as possible, so here are all of their locations:
  • Fort Joy (Act 1): On the broken bridge before entering the Fort.
  • High Seas (Act 1.5): Lady Vengeance lower decks near Sebille.
  • Reaper's Coast (Act 2): Near the first waypoint after leaving the ship.
  • Nameless Isle (Act 3): Near the first waypoint after leaving the ship.
  • Arx (Act 4): After the refugee camp, instead of taking the bridge to Arx, take the bridge right next to it towards the docks.

Here's a complete Skill List[docs.google.com] for all my mods (WORK IN PROGRESS)
- Elementalist, Deadeye, Arcane Archer, Arcane Bladeweaver lists complete.

Some mods have been recently updated to use the Script Extender and LeaderLib. Here are links to the versions that do not:
Elementalist - Elemental Magic Expansion
Guardian - Frontline Support and Spellcasting
Warfare Expanded

Credits and Thanks
  • Discord/Steam commenters who reached out regarding a combined atlas for my mod, and DoctorBeetus for helping me figure out what should actually go into it.
  • Larian Studios and ArenaNet for games worth playing and ArenaNet for most icons used in these mods.
  • game-icons(.)net author Lorc for a handful of Icons, including the Book graphic in the title image.
31 Comments
Cleric  [author] 26 Oct, 2024 @ 1:06am 
@Rexx
I have downloaded and extracted the steam workshop file, unpacked it, and verified that the texture atlas is populated with all my mods' icon textures. I have run the game on a different computer to verify it is all working.

At this point, the problem does not exist within the mods.

This is an issue with the game install, the video card or it's drivers, or the computer that's running it. I would go through the usual troubleshooting steps. Make sure everything is up to date, clean restart of the computer, verify game files, and as a last resort, a clean install of the game, mods, and/or video card drivers.
Rexx345 25 Oct, 2024 @ 6:06pm 
i have a picture here of someone else using the mods and all other required mods but their icons dont show up for them, https://imgur.com/a/omNtqPh
Cleric  [author] 25 Oct, 2024 @ 1:24pm 
@Rexx
Nothing has changed since this mod was last updated. This mod has the icon atlas for all my main mods, and a handful of resources they all use. As long as this mod is in your modlist and active, you have the icons for all my other mods. If you do not have this mod, then you will not have icons for the others.
Rexx345 25 Oct, 2024 @ 2:55am 
@Cleric , if no longer having the icon atlas for other mods like thaumaturge if im understanding that wording right, how else are we to get the icons?
Cleric  [author] 10 Sep, 2023 @ 8:18pm 
Not sure how you got v1.0.0.23, but the .24 is the most recent one.
1.) Delete the mod entirely. Unsubscribe, go into the mods folder and delete it.
2.) Get the file directly from your friend or re-subscribe.

There's nothing I can really do other than suggesting re-downloading it. Steam, LL's Mod Manager and DOS2 will do what they do and we kinda just have to all work with what we can get.
GrimxYaminni3 10 Sep, 2023 @ 3:07pm 
me and my friend are trying to play but the versions are not matching
he has V1.0.0.24 and i have V1.0.0.23 but i subscribed to the mod yesterday how do i fix this?
Cleric  [author] 27 Dec, 2022 @ 9:33am 
I just did a couple tests. dropping a bag, a piece of armor on the ground, and putting a couple potions in the floorboards and storage chest. With only my mod, it doesn't appear to have any issues keeping those things there. I am unsure what would cause that to change, but I would highly doubt it would be my mod specifically or even the fact that an NPC is present. I tested both the transition from Act 1 (leaving stuff out before the dallis fight and finding it when we get to RC) and the transition from Act 2 (leaving stuff out before the trip to Nameless Isle and finding it when we get there). Maybe other containers have a refresh or there are other edits that change that stuff, I'm unsure. For the moment I won't be changing Cleric's location.
schico 27 Dec, 2022 @ 2:15am 
Would it be possible to move the trainer to the top deck of the Lady Vengeance or somewhere outside of the ship? Having modded npcs in the lower decks will usually cause the area to reset every time you move to a diferent act, meaning any items left in containers or on the ground get deleted, and that's no bueno. If that's not a possibility, too bad, but that's ok. If it's possible though, it would be very appreciated.
Cleric  [author] 6 Dec, 2022 @ 2:33pm 
Yeah that whole issue is not uncommon, unfortunately
Press A to grab your destiny 6 Dec, 2022 @ 11:06am 
Yeah I just downloaded the mod manager, and that seems to have worked. Thanks! weird steam things are weird.