Garry's Mod

Garry's Mod

[LSCS] - Lightsaber - Force Powers
Showing 81-90 of 110 entries
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Update: 28 Jul, 2022 @ 6:01am

v126.WS

Update: 26 Jul, 2022 @ 5:30am

v125.WS

  • fixed blade.material_glow variable not working

Update: 24 Jul, 2022 @ 8:03am

v124.WS

  • added ability to disable HUD in the menu
  • added LSCS:HUDShouldDraw[github.com] hook. Hook is similar to GM:HUDShouldDraw[wiki.facepunch.com], however instead of strings it takes "enums"

Update: 24 Jul, 2022 @ 7:14am

v123.WS

  • squeezed a few fps out of the HUD by converting lua stuff to static images

Update: 23 Jul, 2022 @ 10:40am

v122.WS

  • added a SLOW empty file protection. Honestly i shouldnt have to fix other peoples fuck up's from my side...

Update: 23 Jul, 2022 @ 2:23am

v121.WS

  • fixed a possible hook conflict. See Issue #1[github.com]

Update: 23 Jul, 2022 @ 1:18am

v120.WS

  • fixed saber animations not working most of the time in singleplayer when doing repeated swings in the same direction caused by prediction error (because singleplayer IS a prediction error in itself..)

Update: 23 Jul, 2022 @ 1:01am

v119.WS

  • fixed conflict with shmovement (player invisible issue)

Update: 22 Jul, 2022 @ 11:05am

v118.WS

  • excluded all VJ-Base NPC's from deflection handler. The way they are made will never support deflecting

Update: 22 Jul, 2022 @ 9:21am

v117.WS

  • added more tracers to be deflectable
  • changed deflect logic code to support weapons that rely on their callback to deal damage (arccw for example)