Left 4 Dead 2

Left 4 Dead 2

Build a Truck v0.2.2 [BETA]
Showing 1-10 of 10 entries
Update: 22 Sep, 2022 @ 10:47am

(BETA, v0.2.2 - HOTFIX2)

  • Fixed incorrect version numbers showing up in-game.

Update: 22 Sep, 2022 @ 10:28am

(BETA, v0.2.2 - HOTFIX)

  • Fixed the workshop thumbnail size.

Update: 22 Sep, 2022 @ 10:25am

(BETA, v0.2.2)

  • Changed the placeholder thumbnails so that it no longer misleads people thinking they're playing Scavenge Chopper.
  • The map is now public and everyone can play, keep in mind it's still in beta.
  • Fixed an issue where common infected would still spawn while a tank wave is in progress.
  • Added hints that will notify your progress on the truck repairing.
  • Adjusted the timer for how long the horde will last.
  • Build buttons will now fade again when far away, some people have strategies and leave fences open for shortcuts.
  • Moved outro camera.
  • Changed rotation speed of the alarm.

Update: 10 Sep, 2022 @ 1:44am

(BETA, v0.2.1)

  • Fixed an issue where the common infected limit would reset the timer of horde spawns, thus preventing tank spawns.
  • Searching engine time is now actually 30 seconds.
  • Fixed fence gate wrong sub-string.

Update: 9 Sep, 2022 @ 10:49pm

(BETA, v0.2.0)

  • Reworked the spawning of common infected, special infected and tanks.
    • Common infected has been limited to 65.
    • Special infected now spawns between 15-30 seconds.
    • Tanks will no longer spawn through RNG, instead they're guaranteed to spawn every 3-5 minutes of horde.
    • Removed the chance of 4 tanks spawning.
    • Fixed an issue where killing all the tanks would not start the next wave of common infected.
    • Moved charger's spawn to the top.
    • Fixed an issue where common infected would still spawn with tanks.
    • Removed random delays that stop common infected from spawning due to them conflicting with tank spawns.
    • Common infected spawn a bit slower after intro ends.
  • Searching the engine reduced to 30 seconds.
  • Gate close increased to 1 minute.
  • Removed brushes that tell survivors that there is a fence blocking the area, this will drastically impact survivors AI, but it's the only solution to not mess up pathing.
  • Fixed an issue where common infected would still spawn when the gate is closed, heavily impacting performance.
  • Added 2 more buttons to control the fences.
  • Fixed issues with the navigation meshes.
  • Removed infected-only ladders that conflicts with navigation meshes.
  • Removed a few props that affect navigation mesh generation.
  • Music is now a bit louder.
  • Alarm spins slower.

Update: 31 Jul, 2022 @ 11:39am

(BETA, v0.1.3)

  • Made first attempt at finally letting players "build" a truck.
    • An engine has to be found in the trash pile near the large gate.
    • Once the engine is found, you can start repairing the truck.
    • The truck has to be repaired 6 times to startup.
    • Each repair completed, 1.5 - 2 minutes cooldown will be applied so you can't speedrun it.
  • Limited the common infected spawns up to 100, if they exceed the amount, a delay will start until everything cools down.
  • Moved boomer's spawn to the top floor, they don't behave properly if spawned nearby a player but hasn't seen the player.
  • Added a few more buildable fences to cover up truck area.
  • Decreased special infected spawn time to 20-30 seconds.
  • Added clipping brushes in front of the truck to avoid navigation mesh generating below the truck.
  • Replaced new engine startup sound for the truck.
  • Fixed an issue where the truck doesn't have backlights on when the truck is ready.
  • Fixed an issue where infected and players don't get damaged while standing in the way of a gate.
  • Removed the M60 unlock that starts the truck.
  • Reworked navigation meshes (I just read about a post saying that you need a rescue closet so the flow doesn't break, will do in next patch).
  • Prevent gate navigation mesh disabling for infected.

Update: 28 Jul, 2022 @ 3:39am

(BETA, v0.1.2)

  • Removed the race car due to bots getting stuck there.
  • Added a second fence gate for entrance, the other one is for exit.
  • Fixed an issue where the intro fade in effect does not appear.
  • Changed the gate move and stop noise.
  • Added 0.75s and 0.5s spawn times for common infected.
  • Added a hint to warn players if the common infected spawns faster.
  • Stopped 2-4 tanks from spawning too early into the game, they will eventually be allowed to spawn as the game progresses, 1 tank spawn gets disabled once the game is progressing faster.
  • Changed infected spawn rest duration to decrease until 5 seconds.
  • Replaced the infected-only ladders behind tech tree with ramps.
  • Fixed concrete barriers having the wrong description.
  • Fixed build buttons having . instead of the intended > < sub-string.
  • Adjusted the positions of fallen fences near truck to not interfere with the navigation mesh generation.
  • Adjusted the outro camera.
  • Changed the reactivation delay of generator button to 5 minutes.
  • Changed the duration of the gate close to 15-45 seconds (RANDOMIZED).
  • Added a light indicator on the generator, generator lights ON hints that the button is reactivated, generator lights OFF hints that the button is not available for use yet.
  • Removed trees outside the playable area, exterior design will be low priority until gameplay is smoothen out.
  • Reworked the truck clipping brushes.
  • Fixed an issue where common infected spawn with tank waves sometimes.
  • Reworked the navigation meshes.
  • Added the workshop link to the add-on info, people can now play the map through finding the link, not public on workshop though.

Update: 23 Jul, 2022 @ 8:34am

(BETA, v0.1.1)

  • Redid the navigation mesh to fix director's flow error.
  • Nerfed the infected spawning too fast at the start, now the spawn timer will decrease as the level progresses.
  • Fixed the custom background music not playing due to incorrect sample rate.
  • Added a timer that stops the infected spawning for 15 seconds.
  • Fixed the use glow on the fence gate button showing even if the button is not available to use yet.
  • Fixed fence gate interact description too long.
  • Made all the build icon buttons show forever instead of fading out after walking away from it
  • Adjusted truck clipping.
  • Increased the door close duration from 15 to 30 seconds.
  • Added 3 hints for newer players (Tech Tree, Build and Generator).
  • Improved tech tree interface.
  • Added trees.

Update: 23 Jul, 2022 @ 12:53am

(BETA, v0.1 - HOTFIX)

  • Fixed major FPS drop (music sample rate was not correct, caused the engine to lag, removed the music file until next patch)

Update: 23 Jul, 2022 @ 12:43am

(BETA, v0.1)

  • Uploaded to the workshop.