Hearts of Iron IV

Hearts of Iron IV

Executor Redux
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Update: 3 Jun, 2023 @ 7:07pm

VERSION 0.1.9 - PROJECT COMMAND
Changes/Updates
  • Backend Improvements to Code
  • Complete Localisation Passover for Redux events, focuses, and ideas.
  • Changed Empire's Imperial Operations: Border Control Focus to not be available if Britian is controlled by a player, this will change in the future.
  • Removed Rebel's We Shall Fight Them on The Beaches Focus as it has now been integrated into the new British Focus Tree Refer to GREAT BRITIAN OVERHUAL in NEW CONTENT
  • Fixed Germany's Operation Kingslayer so it could not be taken during a Civil War
  • Fixed Germany's Civil War events showing old localization and not new localization
  • Updated Britian's Vanilla Events Localisation to ensure you do not break new Focus Tree

NEW CONTENT
GREAT BRITIAN OVERHAUL
    Overhauled Great Britian to focus more on Historically accuracy similiar to the Germany Overhaul with over 40 new focuses & revamped vanilla focuses. Britian must rearm herself for the coming threats in Europe that threaten democracy and her empire across this world. You will need to rebuild up Britian and prepare for the coming years of struggle, alone if you must.
  • The Shadow Scheme
    Reworked Shadow Scheme allowing the Nationalization of Industry and Resources in the British Empire to better prepare Britian for coming trials that she will have to face.
  • Defense Budgets
    Recieve various benefits in 1936 & 1938 that match the Ministery of Defences' goals for each branch of the Armed Forces allowing you to properly produce your equipment and various resources. New Focuses bring new ideas including various benefits to each branch of the Armed Forces including establish the Female variations of each Armed Forces branch.
  • Chiefs of Staff Committee
    Restructure of Chiefs of Staff Committee Focus Path with various new focuses that allow you to establish proper defense in the British Empire of your choosing and obscure your industry to hamper aeriel raids in the event of war.
  • Liberation War
    Even if Britian falls and London is in Flames, continue the fight to reclaim the Home Island. New Focus Path that is gained upon captiluation similiar to Free France where Britain can continue the fight from her territories in the New World.

MILITARY RESTRUCTURE
Reorganized Military Generals to their respective positions from the Army to Navy. Some characters stayed within the Army Command as they commanded both fleet and ground forces.
  • Rebels
    Ackbar (Admiral)
    Wedge (Admiral)
  • Empire
    Motti (Updated)
    Yularen (Admiral)

NEW GENERALS
  • Rebels
    -Antoc Merrick (Air Advisor)
    -Davtis Draven
    -Bob Hudsol
    -Orma Hundeen
  • Empire
    -Hock Malsuum
    -Moff Gideon
    -Tessala Corvae
    -Piett (Admiral)
    -Ozzel (Admiral)

Update: 24 May, 2023 @ 11:51am

VERSION 0.1.8.5
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Changed Mandalore's Focus Effect Descriptions to be more clear rather than stating a load order of battle file
  • Changed Mandalore's Way of the Mandalore Starting National Spirit to default have Special Forces Min. Capacity +1000 to allow you to never be stuck being unable to build your units.
  • Changed Mandalore's This is the Way Focus to give 35 Army Experience to allow for the creation of a new division template
  • Changed Mandalore's The Darksaber Focus from 70 days to 35 days
  • Changed Mandalore's Traditions of Mandalore from 70 days to 35 days and added 5% stability to align with new additions
  • Changed Mandalore's United Again Focus to remove all versions of Generations of Civil War and give +5% stability
  • Updated

NEW CONTENT
REMNANTS OF MANDALORE
  • Added Moff Gideon's Focuses Ideas that debuff/buff the Empire
  • Added Preparing for the Dark Times Focus Idea
    Defense +5%
    Max Factories in a State +500%
    Production Efficiency Cap +10%
    Production Efficiency Growth -5%
    Factory Output +2.5%
  • Added An Allaince of Blood Focus Idea
    Attack +5%
    Max Factories in a State +300%
    Production Efficiency Cap -5%
    Production Efficiency growth +15%

Update: 22 May, 2023 @ 9:06am

VERSION 0.1.8.4
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Fixed Darth Vader Air Advisor from Air Combat Training to All Weather to allow for Daily Air Experience, previous trait does not allow acculmation of Daily Air XP unfortunately
  • Shifted around Romania Focuses to align with new changes, best to view the country within game
  • Removed Romania's Constitional Guareentees as it did not align with any of Romania's paths
  • Changed Commander Cody's Winter Expert to Urban Assault Specialist to better reflect his experience
  • Changed Romania's Balkan Dominance to only be allowed for non-AI controlled Romania to fix AI issues. AI will now focus the Readded "Historical" Route of aligning towards Axis, see New Content Section below for more information..
  • Changed Romania's Expand Ploiesti Oil Production rewards from 200 oil to 100 as a new focus gives them the other 100 oil.
  • Changed Romania's Michael's Coup Focus from 70 days to 35 days to allievate the issue of the focus canceling due to low Imperialism.
  • Changed Romania's Expand the Air Force Focus from 70 days to 35 days
  • Changed Romania's Army Maneuvers from 70 days to 35 days
  • Changed Romania's Expand the Galati Shipyards from 70 days to 35 days
  • Updated Gheorghe Tătărescu's Portrait GFX to a better image
  • Updated Romania's Focus Tree layout

NEW CONTENT
ROMANIA
  • "Historical" Path
    Readded an Axis-aligned Path that keeps Carol II in power to help the AI manage itself better throughout the game but also allowing a player to ally themselves with Germany if they chose so. Reintroduces 7 old focuses that have been updated and changed from the default Romania focus tree, this path is mutually exclusive with Balkan Dominance.

Update: 20 May, 2023 @ 11:31am

VERSION 0.1.8.3
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Consilidated and Removed a Majority of Germany's Second Four Year Plan Focuses to remove focus bloat and tedious work, ideas were changed so recommend looking over the changes in game
  • Fixed Empire's Focus Tree Starting Location
  • Removed Germany's Second Summer Offensive Focus as the Germans Historically were not at all successful with their renewed Summer Offensive plans completely botching the implementation
  • Changed Germany's Naval Rearmament Focus name to Kriegsmarine, updating the description as well
  • Changed Germany's Operation Barbarossa Focus by removing 1939 availability to align with Germany's Historical Projections
  • Updated Germany's GFX for a load of focuses thank to New GFX given by Cheersleaders115
  • Updated Germany's German Technological Superiority to a Shitpost GFX

Update: 19 May, 2023 @ 10:53am

VERSION 0.1.8.2.2
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Restructed the Rebel's Military Staff
  • Restructed the Empire's Military Staff
  • Fixed Rebel's Military Build-Up Focus to properly give its idea
  • Nerfed all Rebel Leaders by removing any extra weekly stability given that is not from the Universal Rebel Alliance Leader Trait
  • Changed any Rebel Idea that gave Production Efficeny Base negative modifiers to instead Production Factory Efficiency Gain negative due to Efficeny Base Modifier bugging out the equipment production
  • Changed any Imperial Idea that gave Production Efficeny Base negative modifiers to instead Production Factory Efficiency Gain negative due to Efficeny Base Modifier bugging out the equipment production
  • Changed Rebel's Future of the Rebellion event from giving +5% stability to +25 political power to broaden the early game low stability period for the Rebels
  • Changed Rebel's Survery Results event choices: lose more manpower to lose less stability or lose more stability to lose less manpower
  • Changed Rebel's New Yavin Base Focus idea, and new idea incoporates Building Turbolaster Emplacements Focus idea to further remove idea bloat
    Army Experience Gain +0.01
    Navy Experience Gain +0.01
    Air Experience Gain +0.01
    Army Organization Regain +15%
    Division Defense on core territory +20%
    Terrain Penalty Reduction +15%
    Static Anti Air damage factor +20%
    Static Anti Air hit chance factor +35%
  • Changed Rebel's A Rebellion Reborn Focus idea to also give Daily Political Power Gain +0.15 to combat the introduction of ideas that require Daily Poilitcal Power
  • Changed Rebel's Old LAATs for Air Resupply Focus and Help of the Local Populace Focus to mutually exclusive with one another
  • Changed Rebel's Old LAATS for Air Resupply Focus Idea and Focus time from 14 days to 21 days to align with its now counterpart
    Supply Range +15%
    Non-Combat Out of Supply Penalities -5%
  • Changed Rebel's Help of the Local Populace
    Division Attrition -10%
    Supply Combat Penalities on Core Territory -15%
  • Updated Cassian Andor's Portrait GFX so he didn't look squished
  • Updated Cassian Andor Army General to have the Commando Trait
  • Updated Rebel Advisors GFX
  • Updated Rebel's Military Staff to properly use the same character as the generals so there is no duplicate characters

NEW CONTENT
MILITARY
  • Complete Restrucutre of Rebel Alliance and Imperial Military by consildating down duplicate characters and given new High Command options including new Chiefs of Staff.

REBEL ALLIANCE
  • MILITARY RESTRUCUTRE
    CHIEF OF ARMY
    - Dodonna: Army Drill Genius
    - Luke: Army Offense Genius
    CHIEF OF NAVY
    - Akbar: Commerce Raiding Genius
    CHIEF OF AIRFORCE
    - Crix: Air Reformer Genius
    HIGHCOMMAND
    - Han: Close Air Support Genius
    - Andor: Commando Genius
    - Rex: Infantry Genius
    - Hera: Logistics

THE EMPIRE
  • Expanded Imperial Doctrine
    Added over 15 new focuses that help differ the playstyle of Tarkin and Default Vader. Taking the Expanded Doctrine focus will prevent Alternate Solutions from occuring but will open you up to a mix and match for new ideas that give both benefits and debuffs.
  • 4 NEW EMPIRE GENERALS
    - Wulf Yularen
    - Orsen Krennic
    - OTA-"KING"
    - Rick the Door Technician
  • MILITARY RESTRUCTURE
    CHIEF OF ARMY
    - Tarkin: Army Morale Genius
    - Thrawn: Army Reformer Genius
    - Tagge: Army Planning Genius
    CHIEF OF NAVY
    - Motti: Commerce Raiding Genius
    CHIEF OF AIRFORCE
    - Vader: Air Combat Training Genius
    HIGHCOMMAND
    - Veers: Armor Genius
    - Cody: Commando Genius
    - Yularen: Infantry Genius
    - Appo: Army Regrouping Genius
    - OTA-"KING": Pilot Training Genius
    - Orsen Krennic: Army Logistics Genius

Update: 18 May, 2023 @ 9:19am

VERSION 0.1.8.2.1
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Buffed Rebel's Establish Relations Idea from Daily Political Power +0.10 to +0.25 to help with lack of early game political power
  • Updated Rebel's Millennium Falcon Idea to New GFX
  • Updated Rebel's Red Five Idea to New GFX
  • Updated Rebel's Talents of the Alliance Idea to New GFX
  • Updated Rebel's The Alliance Renewed Idea to New GFX
  • Updated Rebel's Han Solo's Command Idea to New GFX
  • Updated Rebel's Luke Skywalker's Command Idea to New GFX
  • Updated Rebel's Princess Leia's Command Idea to New GFX

Update: 17 May, 2023 @ 10:58pm

VERSION 0.1.8.2
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Fixed Starting Position of all Star Wars Countries Focus Tree to hover over their intiial starting focus so you dont have to zoom out
  • Nerfed Rebel's Reconstructing Home-One's Remains by removing the 2 civs and 2 mils given
  • Nerfed Rebel's Repurposing Home-One Focus Rewards to 8, 10, 15, 8 to align with the Empire's recent synthetic material focus changes and 5 offmap civs to 2 offmap civs
  • Nerfed Rebel's Repurposing Home-One Focus Rewards to 8, 10, 15, 8 to align with the Empire's recent synthetic material focus changes and removed offmap civs
  • Nerfed Rebel's A New Rebel Base Focus by removing the civs and mils given
  • Nerfed Rebel's Establish Relations Focus by removing the +75 political power and making the idea only last for 180 days rather than 365
  • Nerfed Rebel's Offsite Civilian Aid I, II, III, & IV Focus by giving 3 offmap civs instead of 4 totaling 12 instead of 16
  • Nerfed Rebel's Offsite Military Aid I, II, III, & IV Focus by giving 2 offmap mils instead of 3 totaling 8 instead of 12
  • Nerfed Rebel's Cleaner and Better Industry by removing the building slots given as it makes the New Workspace Focuses meaningless
  • Nerfed Rebel's Industrialization Effort Focus Idea by having it cost Daily Political Power Gain -0.25 to align with Empire's Industrialization Effort
  • Buffed Rebel's New Workspace: Rwanda , Costermansville, & Stanleyville from +5 building slots to +15 slots totaling +45 slots instead of +15 slots
  • Changed Rebel's Starting National Spirit The Rebellion to better reflect the Rebel Alliance Historically
    Daily Political Power Gain -0.25
    Mobilization speed -5%
    Stability +2.5%
    Production Efficiency Base -5%
    Training Time + 5%
    Planning Speed +5%
    Supply Grace +48 hours
    Daily Command Power Gain + 0.25
    Equipment Capture Ratio Modifier +25%
    Resistance Activity Chance -35%
  • Changed Rebel's The Future Utopia of Africa Focus Idea
    Daily Political Power Gain -0.1
    Monthly Population +30%
    Consumer Goods 7.5%
    Surrender Limit +15%
    Production Efficieny Base -5%
    Factory Output +5%
    Dockyard Output +5%
  • Changed Rebel's Self-Sustaining Cities Focus Idea
    Daily Political Power Gain -0.25
    Monthly Population +30%
    Consumer Goods 5%
    Weekly Stability +0.1%
    Max Factories in a State +300%
    Construction Speed +5%
  • Changed Rebel's Belgium Relations Focus from 14 days to 7 days to speed up focus path for political/industry focuses
  • Changed Rebel's Rebuilding Home-One Weapons III Focus from 35 days to 21 days to further reduce Home-One reconstruction time
  • Changed Rebel's Rebuilding Home-One Hull III Focus from 35 days to 21 days to further reduce Home-One reconstruction time
  • Changed Rebel's Rebuilding Auxiliary Systems III Focus from 35 days to 21 days to further reduce Home-One reconstruction time
  • Changed Rebel's Training New Crewman III Focus from 35 days to 21 days to further reduce Home-One reconstruction time
  • Removed Rebel's New Civilian Workspaces as Rebels gained a lot of offmap industry as is
  • Removed Rebel's Sudan integrates into the Rebellion to remove focus bloat, all rewards moved to Sudan seeks Independence Focus
  • Removed Preparing for the Empire as it bloated the Galactic Civil War Focuses, all prequirements moved to Galactic Civil War Continued Focus

CONTENT
REBEL ALLIANCE
  • REBEL MILITARY ADDITIONS
    Added 2 New Focuses to further change and modify the Rebel Army tactics, pick between adopting old extremist tactics or allowing imperial defectors tactics
  • Offsite Civilian Aid IV Focus changed to Mutually Exclusive with Offsite Military Aid IV Focus: prequirements changed to requries one of the following; Offsite Civilian Aid III Focus or Offsite Military Aid III Focus
  • Offsite Military Aid IV Focus changed to Mutually Exclusive with Offsite Civilian Aid IV Focus: prequirements changed to requries one of the following; Offsite Civilian Aid III Focus or Offsite Military Aid III Focus

Update: 16 May, 2023 @ 8:50pm

VERSION 0.1.8.1.2
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Fixed All Imperial Event GFX being stretched out to an insanely large size
  • Nerfed Empire's Industrial Build-up Focus idea from Construction Speed +25% to +20%
  • Buffed Empire's Industrial Build-up Focus idea from Daily Political Power -0.5 to -0.25
  • Changed Empire's Survey Complete Event Rewards;
    -Maintain Secrecy
    20 Steel
    +5% Imperialism
    Stability -2.5%
    -Save and Recruit the Local Populace
    5 Steel
    Manpower +50000
  • Changed Empire's War is a Success Event to trigger after Turkey no longer exists or Turkey is puppet/subject of the Empire. Name of Event changed including story. Imperial Victory Idea changed to only last for 365 days to remove idea bloat and bring further purpose towards completing the New Headquarters Focus.
  • Changed Empire's Self-Sustained City Focus rewards to not give +10% Stability. Focus Idea was changed.
    Daily Political Power Gain -0.3
    Montly Population +30%
    Consumer Goods Factories -2.5%
    Production Efficiency Cap +10%
    Production Efficiency Base -5%
    Lack of Resources Penalty +35%
    Required Garrisons +15%
  • Changed Empire's Appoint a City Manager Focus rewards to not give +5% Stability & +25 political power. Focus Idea was changed.
    Daily Political Gain -0.15
    Monthly Populatoin +15%
    Consumer Goods Factories 2.5%
    Construction Speed -5%
    Research Speed +7.5%
  • Changed Empire's Direct Control Focus rewards to not give +100 poltiical power. Focus Idea was changed.
    Daily Political Power Gain -0.3
    Monthly Population +10%
    Construction Speed +5%
    Research Speed -7.5%
    Factory Repair Speed -10%
    Required Garrisons -15%
  • Changed Empire's Rapid Industrialization Focus Idea to remove -0.25 political power gain for the duration of its' idea to align with Industrial Build-Up Focus Idea
  • Changed Empire's Citizenship For Service Focus Idea to remove 10% Non-Core Man Power instead of 7.5%
  • Changed Empire's War Industry Build-Up Phase I to remove -0.1 political power gain for the duration of its' idea
  • Changed Empire's War Industry Build-Up Phase I to remove -0.2 political power gain for the duration of its' idea

Update: 16 May, 2023 @ 11:25am

VERSION 0.1.8.1.1
Changes/Updates
  • Fixed Empire's Sith Might Focus not properly applying the new debuffs to Saudi Arabia and Iraq.

Update: 16 May, 2023 @ 11:08am

VERSION 0.1.8.1
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Localistaion of Operations Updates Added
  • Fixed Empire's Walker Tank Production Focus idea to correctly provide its benefits
  • Nerfed Empire's Synthetic Materials Focus removing initial modifier to synthetic refinerys and the resource rewards to 8 aluminium , 8 chromium , 15 steel, 10 tungsten in effect reducing the Empire's ability to reconstruct at a incredibly rapid pace to put more emphasis on completing the resource focuses
  • Nerfed Empire's Efficient Collection I, II, III, IV, & V modify Synthetic Refinery Output of Oil and Rubber +2 to +1 to put more emphasis on completing the resource focuses
  • Nerfed Aluminium Plant Focus I, II, III, IV, & V from 25 aluminium to 10
  • Nerfed Chromium Plant Focus I, II, III, IV, & V from 25 chromium to 8
  • Nerfed Steel Plant Focus I, II, III, IV, & V from 25 steel to 10
  • Nerfed Tungsten Plant Focus I, II, III, IV, & V from 30 tungsten to 8
  • Nerfed Empire's Landscape Terraforming Focus by removing the Civs and Infrastructure it gives as it was pointless and degraded the Industrial Build-Up Focuses.
  • Nerfed Empire's Industrial Build-Up Focus idea from 730 days to 400 days and to require 0.50 poltical cost.
  • Nerfed Empire's Industrialize the Desert Focus from 5 civs to 4 civs
  • Nerfed Empire's Industrialize the Northen Sector Focus from 5 civs to 4 civs
  • Nerfed Empire's Factories in the Desert Focus from 9 civs to 6 civs
  • Nerfed Empire's Factories in the Desert II Focus from 12 to 9 civs
  • Nerfed Empire's Factories in the North Focus from 9 mils to 6 mils
  • Nerfed Empire's Factories in the North II Focus from 12 mils to 9 mils
  • Buffed Empire's Landscape Terraforming Focus to give 15 building slots per each state totaling 60 slots.
  • Changed Empire's Citizenship for Service Focus Idea to better represent the Empire's citizenship for service mentalilty
    Non-core Manpower -5%
    Recruitable Population 7.5%
    Training Time +25%
  • Changed Empire's Imperial Military Idea to better represent the Empire's Military Historically.
    Daily Political Power Gain -0.35
    Non Core Manpower -15%
    Planning Speed +15%
    Daily Command Power Gain +0.25
    Offensive War Penalty Stability Modifier +5%
    Required Garrisons +15%
    Daily Imperialism Support +0.1
  • Changed Empire's Tarkin's Plan Event to not give stability or political power. Territorial Ambitions now debuffs Non-Core Manpower by -35%.
  • Changed Empire's Reconstruction Effort Event Ideas to be timed to remove idea bloat.
  • Changed Empire's Securing our Borders Focus Idea effects to give a new Idea onto Iraq and Saudi Arabia that lowers their surrender limit.
  • Changed Empire's A Grand Army for a New Unified Body to replace Imperial Military to remove idea bloat and create better cohesion with revamping the Military focuses
  • Changed Empire's A Grand Army for a New Empire Idea to replace Imperial Military to remove idea bloat and create better cohesion with revamping the Military focuses
  • Changed Empire's Imperial Operations Focus Path to have all of the state cores for Egypt given in the final focus rather than in sections
  • Changed Empire's Recruitment Drive Focus Idea to be timed to remove idea bloat.
  • Changed Empire's Alternative Solutions Focus from 35 days to 7 days to speed up Alternate Paths
  • Changed Empire's Speak with Vader from 21 days to 7 days to speed up Alternate Paths
  • Changed Empire's Speak with Yularen from 21 days to 7 days to speed up Alternate Paths
  • Changed Empire's Army Reorganization Phase III Focus from 35 days to 21 days to speed up Imperial Military Reorganization
  • Changed Empire's Navy Reorganization Phase III Focus from 35 days to 21 days to speed up Imperial Military Reorganization
  • Changed Empire's Air Reorganization Phase III Focus from 35 days to 21 days to speed up Imperial Military Reorganization
  • Removed Empire's Soviet Defectors Event as it never had any use creating a pointless debuff.
  • Removed Empire's Restore Weapon Systems Focus as it did not provide any usage
  • Removed Empire's Walker/Tank Support Focus as it did not provide any usage
  • Removed Empire's Grand Army Focus as it provided the Empire with units with unique support companies that were 3x better than vanilla support companies
  • Updated Romania's Leader Portraits to the Redux Artstyle
  • Updated British Leader Portraits to the Redux Artstyle (added early emplace for future Britain Overhaul)
  • Updated Main Menu Country Selection to now have England as a selectable country (added early emplace for future Britain Overhaul)
  • Updated Historical AI Focuses Tooltip to provide more clarity that Redux was designed for Historical Games Only

CONTENT
THE EMPIRE
  • Factories in the Desert Focus and Factories in the North Focus changed to mutually exclusive with one another
  • Factories in the Desert II Focus and Factories in the North II Focus prerequirements changed to require one of the following: Factories in the Desert Focus or Factories in the North Focus
  • Recruitment Drive Focus prerequirements changed to require one of the following: Supporting Roles Focus or Elite Units. This was done to allow both Military structures to benefit from an recruitment drive.