Total War: WARHAMMER III

Total War: WARHAMMER III

6th Edition Grey Ogre 4K Reskin
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Update: 12 Sep, 2023 @ 10:54am

Updated for 4.0

-Updated to include Gray Ogre version unit cards and portraits of Ogre Labourer's from the Chaos Dwarf Roster Expanded mod by Decomposed.

Update: 31 May, 2023 @ 7:14pm

-Updated for 3.1
-Firebelly Ogre on the Dreadquake now has gray skin/red tattoos.

Update: 13 Apr, 2023 @ 11:14pm

-Updated for 3.0
-Behind the scenes stuff fixed so Leadbelchers from this mod will play nice with Leadbelchers from Storslem's Ogre reskin.

Update: 24 Jan, 2023 @ 4:42pm

-Adjusted Maneater and Hunter skin tones.

Update: 22 Jan, 2023 @ 9:00pm

-Tuned up Hunter fur textures to be less 'snowy'.

Update: 19 Jan, 2023 @ 7:13pm

-Updated to be more compatible with Storslem's Ogre Reskin. Ensure his Reskin loads before this mod.

Update: 5 Jan, 2023 @ 4:16pm

-Gave two variants of Slaughtermaster the red fist paint treatment.
-Butchers have a little bit more red restored to their blood spatter textures.
-Fixed the red hands of certain Ogre Bulls, so now the units that have more arm exposed have a properly diffused 'paint' texture going up the arm instead of it being too crisp.
-Fixed some minor red hand issues on certain Ogre Tyrant variants as well as some severe transparency/LOD issues that were present in the vanilla version of the game.
-Removed Stonehorn reskins, they are now in my Savage Animals Reskin mod along with all the other Ogre animal variants.
-Updated the post-battle settlement occupation art to reflect gray skin/red paint colorations.

Update: 6 Sep, 2022 @ 9:38am

-Updated for 2.1
-Tuned up Skrag's unit card and porthole

Update: 31 Aug, 2022 @ 3:29pm

-Fixed black arm glitch on Ogre Bulls.

Update: 27 Aug, 2022 @ 10:36pm

-Fixed issue where blood was not showing up on Ogre Bulls/Ironguts.
-Updated Tyrant pics and added new face paints to two variants.