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Fixed missing arm graphical glitch for Ogres riding the Snowhorn of Mourn RoR.
Yeah just delete mine. Should work unless his models use completely different named textures.
If I wanted to have the grey skin of your mod but Storeslem's ogre reskin used with this I notice your new ogre bull head variance take over his ogre bull head variants. Do I just delete the rigid models and anything else related to your ogre bull head variants in your mod using RPFM to get his hear variants but this delicious grey tone?
Thanks for this scary beauty of a mod. Your graphical mods flesh out this world.
Welcome, glad you like it!
Fine tuned Golgfag's Maneaters, brought out more appropriate teeth coloring and got rid of some traces of lingering human flesh at the periphery.
This mod is great because it reminds me of painting old ogre minis, love good old fashioned big boys!
You're right, I should chill. You caught me in a rare anger filled moment. Glad you like it.
Thank you for the update, they look great!
You irritate me greatly. You might intend something else, but it comes off as pestering to pop in when the DLC is barely out and state the obvious, especially given that the last time this mod was updated was in November when the last major patch came out, so yes it is very much alive.
Mod is updated for 6.0/DLC. All actual Ogre units and their respective UI elements have been grayed up. There is an image of the new characters in the preview wheel, 2nd image.
You're going to need to be a little patient. I just woke up. The DLC just became available for download. I have 39 different mods to update. You may also remember the DLC has Greenskins and Khorne in it too, which I also have mods for.
So yes.
But it's not going to happen the instant you want it.
If I can, I will.
Did gray skin treatment on Tamurkhan and Plague Ogres where applicable.
Thank you! Possibly it is, load this mod on top of that one and you'll know for sure. Awesome profile pic by the way.
Tamurkhan and the Plague Ogres will have their own version of gray skin in another update to this mod further down the line. Right now, they're so rotten and diseased it's not a huge deal for me to color em up in a hurry.
-Updated to include Gray Ogre version unit cards and portraits of Ogre Labourer's from the Chaos Dwarf Roster Expanded mod by Decomposed.
Thank you. That is correct. A submod is needed since this one only touches vanilla unit card assets, nothing that someone might have created on their own.
Faction unit cards III and upgraded units in Return of the Ironskin tribe have regular unit cards, not your gray ones. I+m guessing submod is needed coz load order didnt help?
Firebelly Ogre on the Dreadquake Mortar now has gray skin/red tattoos.
That does sound like a nice submod. Hopefully someone does it someday.
@FortuneHost
My pleasure!
Most if not all my mods will be fine when the next patch hits.
Awesome, thanks for making me aware.
It's already compatible man. Make sure it loads before this mod and you'll be fine.
Your mod is beautifully crafted. Would you be opposed to making it compatible with the new ogre gore mod from @Armorchin ?
Thank you for your exquisite work.
That is correct! Any time Calm and Storslem update their mods however, you will have to make your RPFM changes again. When I release the compatibility mod I'll have a screenshot too of the best order to load the mods.
Since this is already compatible with Storslem's reskin, dose that mean, once its made comp with Calm's, that I don't have to do any manual RPFM editing to get this mod to work seamlessly with the other 2 (Calm's and Stors's), since I already made Storslem's reskin compatbile with all of Calm's mods.
-Gave two variants of Slaughtermaster the red fist paint treatment.
-Butchers have a little bit more red restored to their blood spatter textures.
-Fixed the red hands of certain Ogre Bulls, so now the units that have more arm exposed have a properly diffused 'paint' texture going up the arm instead of it being too crisp.
-Fixed some minor red hand issues on certain Ogre Tyrant variants as well as some severe transparency/LOD issues that were present in the vanilla version of the game.
-Removed Stonehorn reskins, they are now in my Savage Animals Reskin mod along with all the other Ogre animal variants.
-Updated the post-battle settlement occupation art to reflect gray skin/red paint colorations.
With that I consider this mod 'done'. In the future updates I'll be looking to make this mod compatible with other mods that touch Ogre assets.
This is such a wonderful mod, really makes the Ogres look like the unfinished monstrosities they are supposed to be!
Keep up the great work! I always have all your reskins enabled!
Don't remember seeing that when I was last home. Possibly an AA vid card issue on your end. Someone else had a similar flicker issue when this mod first came out. I don't play with in-game anti-aliasing but I would try messing with those settings.
And if it's not that there's nothing I can do anyway, I'm at work for a few weeks.
Glad you enjoy it man. I just updated and fixed it. I'm still a little bewildered that I didn't see it a few days ago since I was zooming around up close on the Ogres to make sure blood was showing up. But now it's all good!