Team Fortress 2

Team Fortress 2

Pit
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Update: 19 Jul, 2023 @ 4:46pm

Update: 7 May, 2023 @ 5:39pm

The Final Update

|fixed dynamic shadows being cast in the wrong direction
|fixed various perch points
|fixed ragdolls not being consistently thrown upwards in the ending explosion
|various visual improvements and fixes
|smoothed out movement in some areas
|overlay fading adjustments done map wide
|tweaked some prop collisions
|lighting updates
|optimizations
|clipping fixes and tweaks
|updated menu photos
|updated skybox texture
|updated a nobuild in the pit to exclude teleporters only
|updated models
|reduced bsp filesize
|increased the time the cart is delayed by after capping C by 5 seconds from 10 -> 15
|reduced the time added by capping A by 15 seconds from 3:45 to 3:30
|delayed the time it takes for RED's respawnwavetime increase after C is capped by 15 seconds from 15 to 30 seconds after the point is capped
-removed BLU forward spawnpoints that activated after B was captured
-removed BLU force respawn after c is capped
-removed plank flank for BLU
+packed nav mesh
+added a platform by B where the plank flank used to be

Update: 15 Oct, 2022 @ 1:35pm

Update: 15 Oct, 2022 @ 10:41am

The Final Update, Finally

|fixed dynamic shadows being cast on a wall when they shouldn't

|detailing fixes/changes/additions

|further attempts to optimize, prop fading has been adjusted, props will fade out quicker than before

|cart explosion now kills engineer buildings

|adjusted the exit on the lower flank route that goes to the balcony over RED spawn to be symmetrical with the rest of the building

| made exiting the pit easier in multiple places

Update: 4 Sep, 2022 @ 7:28am

The Final Update, Probably


|fixed teleporter stuck spot
|detailing improvements
|optimizations
|finalizations

Update: 26 Aug, 2022 @ 2:50pm

+added back staircase to cp2

Update: 20 Aug, 2022 @ 9:14am

|removed force respawn for RED after CP1 is capped

|increase the time it takes for the cart to receded after CP3 is capped by 5 seconds, 10 seconds -> 15 seconds

|fixed visible nodraw

|adjusted geo by the small cave route under the hut to smooth out movement

Update: 16 Aug, 2022 @ 5:13pm

|visual fixes

Update: 16 Aug, 2022 @ 4:40pm

|removed force respawn for RED after CP1 is capped

|visual fixes/adjustments

|fixed exploit where engies could potentially teletrap their teammates

|fixed unintended sniper headbug sightline

|adjusted clipping by the cave area to hopefully prevent players from getting stuck when the ride on top of the cart in certain parts of the map

Update: 13 Aug, 2022 @ 12:02pm

|re-implemented the force respawn for RED after CP1 is capped

|BLU respawntime reduction is now triggered 15 seconds after B is capped

|visual fixes/improvements

|optimizations