Project Zomboid

Project Zomboid

Toxic Zones STALKER version
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Update: 10 Mar, 2023 @ 9:26am

-Fixed sync of sandbox values.

Update: 10 Mar, 2023 @ 8:41am

-Fixed wrong sandbox option default value.

Update: 9 Mar, 2023 @ 11:54am

-Added sandbox options to control mask filter duration, toxic zone damage and Geiger Counter detection range (Sponsored by Akari).

Update: 8 Mar, 2023 @ 8:12am

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Update: 11 Sep, 2022 @ 2:18pm

-Internal code redone to avoid performance issues, add or remove a zone to restart the system in your server (if any zone isn't working properly delete and create it again).
-Re-added green screen effect when inside a toxic zone.
-Added helmets from STALKER Armor Pack to the list of protective gear.
-Added recipes to convert masks from Survivor Zombie mod into STALKER Armor Pack masks.
-Geiger Counter now detects zones from one extra tile away.

Update: 31 Aug, 2022 @ 8:37am

Reverted to investigate FPS issues in MP.

Update: 31 Aug, 2022 @ 8:13am

-More changes to hopefully fix FPS drops.

Update: 31 Aug, 2022 @ 7:41am

-Improved visual overlay code to fix FPS drops.

Update: 30 Aug, 2022 @ 3:19pm

-Added green fog effect to the screen.

Update: 28 Aug, 2022 @ 7:19am

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.