RimWorld

RimWorld

Arakkoa Race
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Update: 12 Jul @ 10:37pm

1.6 update
Change log:

Recoloured the light beak to be more natural
Smoothed out beak outlines
Redrew tail
Males no longer have plumes on the side of their head for the sake of easier recognition
Adjusted some backstory text to be more accurate to Warcraft lore
Rebalanced some backstories
Shooting skill-focused backstories now disallow Brawler trait
Added some child backstories and adult backstories for archetypes that previously didn't have appropriate backstories
Reduced movement speed from 5.0 to 4.85
Redrew tail again
Improved head masking (this should eliminate the weird white pixels around the beak)
Moved the "span" settlement name noun from group 1 to group 2
Added some words into the settlement name generator and the arakkoa name generator
Added some phoneme clusters into the cluster arakkoa name generator
Starting Arakkoa scenario now inherits from ScenarioBase
Slightly revised arakkoa settlement name maker, split arakkoa settlement name maker into cursed and high (gentle and fierce)
Made the plasteel prosthetic beak require fewer resources
Added bionic beak
Reduced damage penalty of wingless gene
Changed file structure to use a common folder for language files and texture files to reduce mod's size



[Auto-generated text]: Update on 7/13/2025 7:37:28 AM.

Update: 16 Apr, 2024 @ 10:26am

[Auto-generated text]: Update on 4/16/2024 7:26:47 PM.


1.5 compatibility update

Update: 8 May, 2023 @ 1:54pm

[Auto-generated text]: Update on 5/8/2023 10:54:15 PM.

Baseliner xenotype was accidentally forbidden :\

Update: 6 May, 2023 @ 10:38am

[Auto-generated text]: Update on 5/6/2023 7:38:33 PM.

Cursed Arakkoa now have a lower filth rate and higher general labour speed
Arakkoa can now only be Baseline, Cursed and Sanguophage
Arakkoa can now reproduce only with other Arakkoa

Update: 6 May, 2023 @ 8:29am

[Auto-generated text]: Update on 5/6/2023 5:29:10 PM.

The Cursed xenotype is now locked to the Arakkoa race

Update: 2 May, 2023 @ 8:52am

[Auto-generated text]: Update on 5/2/2023 5:52:41 PM.

Added Cursed Arakkoa Xenotype (wanted to do more but that's beyond my ability)
Added genes associated with the Cursed Arakkoa
Changed some backstory text to be less icky
Reduced restrictions of Immortal backstories
Buffed Bladetalon trait chance
Fixed wound anchor for eyes
Blacklisted eye colour genes
Reduced extra finger effectiveness slightly
Changed beak functions to be analogous to the human jaw
Removed the ArakkoaBaby debug pawnkind
Accidentally added the ArakkoaBody debug pawnkind
Fixed Arakkoa spawning only with human skin colours if they're part of a faction
Fixed floating tails on child Arakkoa
Xenotype Arakkoa will now spawn with that xenotype's associated skin colour

Update: 16 Dec, 2022 @ 8:26pm

[Auto-generated text]: Update on 12/17/2022 5:26:01 AM.


Re-added Skin colour override genes to blacklist until the HAR bug is fixed
Fixed error caused by HAR update (moved fertility curves to new tag)
Added a couple new settlement names
Tried to change eye wound anchors but I couldn't figure it out :\
Changed Arakkoa head def names to avoid possible mod colission
That's probably everything

Update: 27 Nov, 2022 @ 2:54pm

[Auto-generated text]: Update on 11/27/2022 11:54:16 PM.


Removed blacklist of melanin genes and skincolor_override genes temporarily

Update: 26 Nov, 2022 @ 1:58pm

[Auto-generated text]: Update on 11/26/2022 10:58:43 PM.


Added Arakkoa skulls
Blacklisted standard body gene, which should eliminate pink boxes when an Arakkoa spawns as a xenotype and this surely won't result in any bugs
Blacklisted skin colour override genes. I assumed the melanin blacklist was for skin colour

Update: 26 Nov, 2022 @ 6:18am

[Auto-generated text]: Update on 11/26/2022 3:18:44 PM.


Fixed wrong reference to a Synergistic Traits trait