Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Volga. (4 Maps) - Local Skirmish and Editor Play
Showing 11-20 of 31 entries
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Update: 24 Jun, 2023 @ 6:51am

minor fix in volga3
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24th june 2023. 21:51pm
volga1 & volga2 map builds overall are staying at the design seen so carefully working around them. volga3 is still in development stage so overall map build design still in progress and gearing towards to be accepted as finished design. some parts of design in volga3 may change even drastically.
when in-game via volga3 then floating entities will be seen and these will be dealt with in upcoming updates.
some model buildings may show an error when they are hit by shell fire. this error showing as gaps seen in between destroyed buildings debris. the debris can be seen stopped in virtual air the debris not fallen to the ground after impact as they should do. the model buildings giving this error are from the mow2 mod.
all 3 maps are still receiving updates.



Update: 24 Jun, 2023 @ 6:33am

new map added volga3
all 3 maps now have the new default mission files
all 3 maps are still receiving updates.

Update: 28 Oct, 2022 @ 9:52am

added new minimaps to both volga 1 & 2.

to change size of minimap when in-game (F1) then pressing ctrl-m and once the minimap options window appears then see (size) and there you can tweak the size of the minimap seen at top left corner of your play screen (F1). to close the minimap options window then clicking the close symbol (+) top right corner.

Update: 12 Oct, 2022 @ 11:06pm

general tidy up of both map builds.
mission files tweaked.
updates are ongoing.

Update: 10 Oct, 2022 @ 11:47pm

both maps builds volga 1 & 2 updated.
mission files updated using Gates of Hell sound fx default settings only.
more scripting will be added over slow time.
updates will continue for both map builds.

Update: 11 Sep, 2022 @ 9:31pm

Update as of 8th october 2022.
you may encounter crashes/error reports using the mission files as the hangemhighs sound mod here, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514852973 is not working at the moment as I keep getting crash reports so am trying to fix this. I can see from other comments from the community on the hangemhighs steam profile page that the same is happening for them to so fingers crossed the author will fix the mod soon but all the same, both volga maps can still be loaded ok via (F2) and then new mission files can be created using (F3) mode. if you need any help with this then send us a pm. I will add again new mission files myself so only created using Gates of Hell sound fx (default) settings only and the mission files already included in both volga maps will be updated soon.

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fixed mission file in volga2.

for increasing or decreasing dead ai body count on the virtual battlefield then when in (F3) press (F9) and the mission properties window will pop up on screen and then scrolling down to 'entity manager', check the box, and underneath see 'count' so you can decrease or increase dead ai body count and map orientation (depending on chosen setting) so how the dead ai body count will show on the virtual battlefield when pressing 'v' in-game ergo each map orientation setting triggers a difference in dead ai body count 'layout' seen in-game. what the azimuth is used for I don't know altho, somebody in discord said maybe 'rotation' has something to do with it so this I am researching.

for switching off endless.waves (russian or german) then press (F3) then pressing key number (6) and hover over to the triggers window (top right of your screen) and see underneath endless.waves, then on either endless russian or german right click and scroll down to (off)

tips:

when your in the gem level editor map building or game designing then remembering to always save your work during the the build process. when in either (f2) or (F3) mode then pressing (ctrl-s) will save your work in real-time or another option is pressing (esc) at top left side of your keyboard and then clicking on (save).

to change light source for overall lighting difference to the map then when in (F1) (F2) or (F3) then press (F6) and the weather parameters window will pop up and see the right panel, parameters, at the very top of the list click on directory 'light' and then underneath 'direction' press the button at the far end '...' and then clicking on the little + inside the green circle and so move the cross and change the overall lighting.

the map is still under development so plenty of tidying up and dealing with all floating models to.

updates are ongoing.

Update: 11 Sep, 2022 @ 8:47pm

fixed terrain fill.
updates are ongoing.

Update: 11 Sep, 2022 @ 8:19pm

tweaked mission files.
some minor adjustments and tidying up in both map builds.
updates are ongoing.

Update: 11 Sep, 2022 @ 2:12pm

few minor fixes in volga2.
updates are ongoing.

Update: 11 Sep, 2022 @ 1:37pm

volga2 updated.
updates are ongoing.