Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Volga. (4 Maps) - Local Skirmish and Editor Play
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Update: 4 Sep, 2022 @ 2:26pm

tweaked map borders in volga2.
updates are ongoing.

Update: 4 Sep, 2022 @ 12:39pm

some minor map fixes.
updates are ongoing.

Update: 4 Sep, 2022 @ 11:49am

added new environment file hashtank1 with instructions included.
added new map volga2 which is a much narrower version of volga1 and also slightly different in design.
both volga1 and volga2 maps have mission files included.
floating models are being dealt with.
updates are ongoing.

Update: 17 Aug, 2022 @ 10:26pm

tweaked mission file.
overall tidy up.
updates are ongoing.

Update: 14 Aug, 2022 @ 2:35pm

Overall tidy up.
Updates are ongoing.

Update: 11 Aug, 2022 @ 8:03pm

for increasing or decreasing dead ai body count on the virtual battlefield then when in (F3) press (F9) and the mission properties window will pop up on screen and then scrolling down to 'entity manager', check the box, and underneath see 'count' so you can decrease or increase dead ai body count and map orientation (depending on chosen setting) so how the dead ai body count will show on the virtual battlefield when pressing 'v' in-game ergo each map orientation setting triggers a difference in dead ai body count 'layout' seen in-game. what the azimuth is used for I don't know altho, somebody in discord said maybe 'rotation' has something to do with it so this I am researching.

for switching off endless.waves (russian or german) then press (F3) then pressing key number (6) and hover over to the triggers window (top right of your screen) and see underneath endless.waves, then on either endless russian or german right click and scroll down to (off)

tip:
to change light source for overall lighting difference to the map then when in (F2) or (F3) then press (F6) and the weather parameters window will pop up and see the right panel, parameters, at the very top of the list click on directory 'light' and then underneath 'direction' press the button at the far end and then clicking on the little + inside the green circle and so move the cross and change the overall lighting.

the map is still under development so plenty of tidying up and dealing with all floating models to.

updates are ongoing.


Update: 11 Aug, 2022 @ 8:01pm

Update: 11 Aug, 2022 @ 7:42pm

Update: 11 Aug, 2022 @ 7:18pm

Update: 11 Aug, 2022 @ 6:55pm