Rivals of Aether

Rivals of Aether

Yunica Tovah
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 18 Sep, 2022 @ 8:04pm

Yunica Tovah v. 1.7
General:
+ Fixed a bug where F-Tilt's instant-mana charge could be popped after the moves hitboxes/attack itself
= Added two new alts

Update: 26 Aug, 2022 @ 7:05am

Yunica Tovah v. 1.6
General:
= CSS EX Button no longer shades with Yunica's dress
= Cleaned up regular Taunt sprite

F-Tilt:
= Added a different visual FX to the Mana boosted version to differentiate it from the regular charged version
= The boosted version now resets your selected Mana type upon usage unless you have a fully charged Mana move ready. This was done so you aren't forced to hold onto a Mana charge after the move if you don't want it; you can requeue a Mana move right after losing your selected one

F-Air:
+ Increased the vertical boost on the second and third hits (1 -> 1.25)
+ Decreased endlag (12 -> 8)

Update: 26 Aug, 2022 @ 6:58am

1.5

bab upload, dw about it

Update: 26 Aug, 2022 @ 12:11am

Yunica Tovah v. 1.4
General:
= Added precise hitmasks to charged Phoenix Flame projectiles
+ Attacks that deal over 5% now hasten your charge time if you're charging a Mana move
= Added Po & Gumbo Support
= EX Alt is now tied to a CSS button (Thank you to DongGT for the code!)

F-Tilt:
+ Added an Angle Flipper that keeps opponents near Yunica while she moves forward.
+ Pressing Special during F-Tilt's charge now gives you the charged version upon release for 15 Mana!

U-Tilt:
+ Increased hitpause scaling (.45/.35 -> .55/.45)
+ Reduced startup and endlag (10 -> 8)

D-Tilt:
+ Reduced startup (6 -> 4) and endlag (10 -> 9)

Dash Attack:
+ Reduced endlag on the last two windows (10/10 -> 6/6)
+ Removed drift multipliers.

N-Air:
+ Reduced landing lag (7 -> 5)
+ Reduced startup (8 -> 7)

F-Air:
+ F-Air no longer stalls/stops your vertical momentum when first used. The first swing instead gives you a small vertical momentum boost, while the subsequent two hits give you a small vertical boost in the air, keeping the aerial combo aspect while letting Yunica more easily connect the first hit without having her jump be stunted.

U-Air:
+ Increased hitpause scaling (.65 -> .75)
+ Reduced landing lag (5 -> 4)
+ Reduced endlag (12 -> 10)
+ Reduced Window 2 startup (18 -> 16)
- Reduced active frames (3 -> 2)

D-Air:
- Adjusted initial hitboxes to be more in line with the sword/sword smear, making the hitboxes far less generous but making the attack more visibly readable

F-Strong:
+ Increased damage (13 -> 16)

U-Strong:
+ Increased base knockback (8 -> 9) and knockback scaling (.95 -> 1)
+ Increased damage (10 -> 13)
+ Increased base hitpause (8 -> 10) and hitpause scaling (.85 -> 9)
+ Decreased startup (14 -> 13)

Update: 26 Aug, 2022 @ 12:00am

v1.4

Update: 25 Aug, 2022 @ 11:19pm

v1.4

Update: 24 Aug, 2022 @ 9:35am

Yunica Tovah v.1.3
General:
= Fixed a bug with Dracula/Daroach's stages not using the proper portrait during certain lines
= Added more accurate information to the Munophone regarding how Jab/FSpecial work

F-Special:
- Getting parried or going into pratland now makes the charged Whirlwind disappear. [This was done in order to provide more counterplay against the attack, since offensive approaches could be snuffed out with the whirlwind, and getting punished for parrying correctly is pretty bab]

U-Tilt:
+ Increased the active frames on the first hitbox (2 -> 3)

F-Air:
- Fixed a bug where Yunica could airdodge to avoid going into parry-stun; the move now puts you right into pratfall/pratland upon being parried

F-Strong:
= Adjusted the move's hurtbox to better line up with Yunica's body

Update: 15 Aug, 2022 @ 1:37pm

Yunica Tovah v.1.2

Quick hotfix for Yunica's EX alt desyncing when used Online

Update: 15 Aug, 2022 @ 12:42pm

Yunica Tovah v.1.1
General:
= Fixed a bug where the Requiem alt would default to the EX alt costume
= Readjusted Yunica's standing hurtbox to better match her sprite
= Reimplemented Dialogue Buddy support
= Added the Finished tag (WHOOPS)

F-Tilt:
+ Increased the hit priority on the first two hitboxes (1 -> 2)
+ Slightly increased the move's startup (9 -> 7 frames)
+ Slightly increased the active frames on the first two hitboxes (6 -> 7 frames)

U-Tilt:
+ Slightly increased the move's damage (3/4 -> 4/5)

D-Strong:
+ Adjusted sourspot's values to make it easier to combo into the second hit (0 -> 8 Extra Hitpause, 85 -> 80 angle, angle flipper adjusted to now send to the center of the hitbox
+ Increased sweetspot's hitpause (10 -> 14) and hitpause scaling (.6 -> .7)
+ Decreased sweetspot's drift multiplier (2 -> 1.5)
+ Slightly increased the size of the second hit's hitbox

Taunt:
= Fixed the hurtbox not lining up properly

Update: 12 Aug, 2022 @ 7:21pm

v1.13