Rivals of Aether

Rivals of Aether

Yunica Tovah
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Update: 9 Jul @ 11:13am

v1.15
~Added RoR UES Contact Light Stage Support
~Added Reiga Knight Dream Nail Support

Update: 3 Aug, 2024 @ 11:10am

v1.14
~Added Screen & Star KO Buddy Compatibility

Update: 3 Aug, 2024 @ 11:10am

Update: 27 Apr, 2024 @ 3:06pm

v1.13

~Changed the Wildflower alt's EX Scarf color from yellow to magenta

Update: 23 Apr, 2024 @ 10:27pm

v1.12

~The EX Alt now has its own unique charselect sprite
~Fixed a bug with Dialogue Buddy showing Sandbert's portrait
~Hidden gamer taunt now properly supports the EX Alt
~Tweaked DStrong's Projectile knockback scaling to not be active in close range to prevent opponents swoocing right past Yunica when trying to combo with Lotus Basher

Update: 20 Apr, 2024 @ 2:45pm

v1.11

~Fixed the angel on respawn plat disappearing when taunting
~Unmixelled the HUD (jfc I can't believe this was a thing for so long)
~Parried projectiles now visibly flip directions
~EX outfit's airdodge now uses a unique animation instead of reusing roll's anim
~Reimplemented Dialogue Buddy support
~Added yet not another hidden gamer taunt
~Removed Munophone support
~HUD's Mana Bar will now change color to reflect what kind of Mana move you're currently charging
+Updated Yunica's max Mana (110 -> 120), divvying up Yunica's resource management to have cleaner numbers involved (At max w/ unboosted magic: 11 fire/7.5 wind/3.75 thunder - >12 fire/8 wind/4 thunder). Plus, it's just a nicer looking number than 110!
+Standardized roll speed (8 -> 10)
+Slightly decreased knockback_adj (1.05 -> 1.02)

~Updated DTilt's Dust VFX to not be like a mile away from Yunica
+Standardized FAir's hitboxes to be more consistent/in-line with other similar aerial multihit moves
+FAir changed hit 3's angle (85 -> 60)
+DStrong now has its own grounded tipper hitbox, distinct from the aerial-only spike hitbox that accidentally cut the move's range in half since last update
+DStrong's and UStrong's regular projectiles now have dynamic knockback scaling based on the range from Yunica and its target
+DStrong increased Lotus Basher active frames (10 -> 14)
~Cleaned up smears on UStrong, FStrong, DashAttack, UAir and NSpecial

Update: 21 Apr, 2023 @ 5:20pm

v1.10
Hotfix for a bug where charged F-Special would have a lingering hitbox/VFX upon being triggered

Update: 19 Apr, 2023 @ 8:57pm

Yunica Tovah 1.9
~Added Character Select SFX
~Added lighter/more reverbed versions of Yunica's normal attack SFX to weaker (Utilt, Jab2)/stronger moves (FStrong, UStrong, Bair) respectively
+JAB reduced startup on Jab 3/4
~JAB reduced hitpause
+DATTACK normalized knockback/drift on players. Hit players are now kept much closer to Yunica when they are popped into the air, fixing the unwieldy jank this move once had
+DATTACK reduced endlag (12 -> 8)
+UTILT re-added side hitbox
+NAIR reduced endlag (10 -> 8)
+USPECIAL reduced startup (45 -> 30) to make Yunica's recovery less exploitable and more snappy
+DSTRONG increased the window of opportunity for the second part (Starting at Frame 15 -> 10)
+DSTRONG increased distance travelled on second part
+FSPECIAL charged hitbox increased to better match the visuals

-DSTRONG sweetspot angle changed (290 -> 245) making it easier to tech off stage
-BAIR increased landing lag (10 -> 12)
-DAIR increased overall landing lag (34 -> 38)
-USTRONG reduced damage (13 -> 11)

Update: 18 Oct, 2022 @ 12:31pm

v1.8

Hotfix for a bug where EX Alt would use the teleport sprite when landing with uncharged D-Special instead of the normal animation

Update: 18 Oct, 2022 @ 10:55am

Yunica Tovah v. 1.8

General:
~Fixed vertical alignment on a few moves
~Added a small meter that shows your charge time left for better visual clarity/info.
+Getting hit while you have a full charge no longer outright resets your charge time. Instead, you now lose Mana relative to how much damage you take, reducing the time you have left to hold onto your charge, but not making getting hit while having a charged move feel as punishing/unrewarding.
+Fixed a bug where Yunica would lose her charge when getting hit by attacks that don't induce hitstun (Fox laser, windboxes)
+Removed 0.5x hitstun multiplier on Phoenix Flame Projectiles and slightly increased hitstun overall
-Lowered the rate that Yunica passively gains Mana (+1/30frames -> +1/45frames)

Jab:
+Reduced KB on Jab 3 (5.5 -> 4.5)
+Decreased endlag on Jab 3 (12 -> 10)

F-Tilt:
+Now more consistently drags foes forward
+Increased first hitbox damage (2 -> 4)

D-Tilt:
+Tweaked knockback to be better for combos (9/.2 -> 6/.6 KBK/Scaling)
+Can now jump-cancel on hit
-Decreased active frames (10 -> 8)
-Increased endlag (9 -> 12)

U-Tilt:
+Buffed damage (4/5 -> 6)
+Slightly decreased startup (8 -> 7)
+Increased hitpause scaling on both hitboxes (6/.45 -> 7/.55)
+Changed angles on both hitboxes (75/85 -> 87)

F-Air:
+Can now be cancelled into Mana moves akin to Jab

U-Air:
+Increased damage (8 -> 10)

B-Air:
+Increased damage (9 -> 11)

D-Strong:
+Hitting grounded opponents with the sweetspot now sends away instead of straight up
+Follow-up now travels further
+Made Follow-up hitbox larger
~Changed Follow-up hit-VFX from dust cloud to a directional flame

D-Special:
+Landing with the uncharged aerial version now always creates a thunder pillar, like the charged version. Rune "I" has been changed to compensate for this.
-Increased Mana Cost (25/40 -> 30/50)
-Now requires at least 30 Mana to use/charge instead of 15