Serious Sam 4

Serious Sam 4

Adepti's Abode: Recarved
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Update: 19 Aug, 2022 @ 4:08am

1.0.1R

- saved intro camera anim set

Update: 19 Aug, 2022 @ 3:49am

1.0.0R

- added intro

Update: 18 Aug, 2022 @ 11:03am

0.9.5R

- added 2 napalm items before the final arena in the Diyu Fortress
- added NETRICSA messages for Crystal Elemental and Crystal Sentry

Crystal Elemental:
- minimum distance (from the center of the arena) for a crystal to spawn during the "Crystal Shower" attack decreased from 3 to 1.5 meters

Crystal Sentry:
- increased aiming time from 3 to 4 seconds
This change increases total time of vulnerable state from ~4 to ~5 seconds

Metal Snake:
- speed multiplier decreased from 2 to 1.85

Update: 18 Aug, 2022 @ 4:46am

Adepti's Abode: Recarved - Changelog

* New content *
- added a new boss in the Diyu Fortress side quest
- added a semi-new weapon XL2 Stinger in the Diyu Fortress side quest
- added new custom environment models

* Visual changes *
- updated skybox
- updated lighting
- added light streaks
- added water mirrors to Start area, Jueyun Karst, ice chest pond and Mt. Aocang
- added water ripplers
- added animated skybox clouds
- added background clouds
- added particle clouds
- added a lot of new environment models
- added particle effects for waterfalls
- updated model for waterfalls
- added waterfall in the background
- added ruins in the Huaguang Stone Forest chest area
- added more vegetation
- added flares to campfires and torches
- added fast lights to lamps
- added screen fade effect when teleporting player from out of bounds
- updated button icons (for teleport points and wishing)
- significantly visually updated Diyu Fortress side quest
- added orange and red trees and bushes

* Balance changes *
- Sniper rifle removed
- removed rocketeer who was always hiding behind the column in the start area
- updated fights after the start area, before the Karst and in the Karst itself, in the Taishan Mansion, during the Qingyun Peak ascent, on the Qingyun Peak arena, in the Huaguang Stone Forest, in the Diyu Fortress side quest, in the Aocang final arena and also fight with spiders protecting a chest on the Qingyun Peak
- added ruins in the Huaguang Stone Forest chest area that acts as a cover for the player
- added more formation markers in some fights
- updated some detectors
- Double Shotgun moved from the side quest to Karst cliff pillar (where the barrier appears)
- Diyu Fortress chest now grants 20 primogems and a XL2 Stinger weapon instead of the shrine key
- removed skill point from the start area
- Single Shotgun moved to the place where the first skill point was located
- rebalanced items and spawns
- Diyu Fortress side quest structure changed a little
- Lava Golems in Taishan Mansion now won't spawn near the player
- Kleers during the final arena in Diyu Fortress now spawn in a predictable pattern

Metal Snake fight:
- Metal Snake health increased from 3000 to 4500
- added additional rockets, health and armor pickups before the fight
- added supporting drones
- Metal Snake now circles around all 4 stone pillars
- Metal Snake now moves with a speed multiplier of 2
- Metal Snake now shoots 9-15 projectiles per attack (depends on snake's health)
- Metal Snake attack delay is now ~6-3 seconds (depends on snake's health)
- added 1.5 seconds of initial delay before the first attack for the Metal Snake

* Optimization *
- added visibility sectors
- removed "Cast shadow" attribute in some models
- Terrain background forests removed because they caused significant perfomance issues. Instead of it tree models were placed there (without "Cast shadows" attribute)
- visibility culling distance manually adjusted for almost every single tree

* Quality of life changes *
- Explosion pillars can now be activated by splash damage
- added timer icon instead of element icon when activating a pillar on a timer (eg. melee pillars near waterfall)
- fixed navigation holes in Diyu Fortress (now side quest path is shown correctly)
- fixed navigation holes in the main area (now main quest path is shown mostly correctly except bridges)
- during the race challenge players now look in the direction where they need to go next after defeating enemies
- race challenge now ends without a delay if the player completes the challenge so chest spawns immediately now
- after defeating all gnaars in the Karst cave players now look at the unlocked chest
- all "look at" events now last 0.1 seconds

* Music *
- added new music for the Metal Snake fight
- added new music for the boss in the Diyu Fortress side quest

* Fixes *
- Added missing lightmaps to some models
- visibility culling distance adjusted for some rocks that were disappearing
- fixed domain trees lod textures
- NETRICSA message about rocks won't be displayed if the player has destroyed rocks before triggering the detector area

* Chests, secrets and puzzles changes *
- removed laser pillars puzzle
- added 1 more pillar to Bullet pillars puzzle (changed from 3 to 4)
- added a couple of new secrets
- added a new puzzle that grants a regular chest (random item + 5 primogems) upon completion
- removed 3 regular chests
- removed 3 exquisite chests and added 1
- "Treasure Hunt" chest now gives 100 primogems instead of 50
- Unlocked chests and chests protected by enemies are now not considered secrets
- Lava Golem in secret changed to Earth Golem (aka Dendro Golem) which has more health but vulnerable to fire damage
- Shrine chest removed
- 1 chest now appears after completing technopolyp challenge (instead of 3 chests)
- glider challenge removed
- Sniper bullets, Devastator shells, Grenade Launcher grenades and cannonballs removed from chests drop pool
- 25 health and 25 armor now drop from chests if the player who opens it has less than 25 health or 25 armor respectively (was less than 50)
- 10 health and 10 armor now drop from chests if the player who opens it has 25-50 health or 25-50 armor respectively (was 50-75)
- 5 health and 5 armor now drop from chests if the player who opens it has 50-100 health or 50-100 armor respectively (was 75-100)
- If the player has less than 250 bullets (multiplied by enemy multiplier) 60 bullets (30 bullets * 2 items) drop from chest (was 100 bullets)
- if the player has 250-500 bullets (multiplied by enemy multiplier) 30 bullets drop from chest (was 100 bullets)
- 100 health from wishing changed to 50
- 100 armor from wishing changed to 50
- Cannonballs gained from wishing changed from 20 to 5
- Devastator shells gained from wishing changed from 100 to 15
- Grenades gained from wishing changed from 25 to 10
- race challenge route before the first fight (with small spiders) changed slightly
- reward for completing the race challenge changed from Rage Serum to Serious Time


* Other changes *
- removed parachute
- added supporting barriers for enemies in some places
- Shrine Peak is now inaccessible
- Shrine Peak teleport point removed
- teleport point added to Huaguang Stone Forest
- Treasure Hunt side quest drawing changed to the treasure map
- added credits