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Yes that did the trick! Thx.
*Moving along*
I understand from Netricia I have to active two pillars or something. But I don't know how, what and where.
I cheat-flied to the above level. But also there a purple door I had to reach as a secondary challenge. But won't open again, challenge failed.
What am I missing or doing wrong?
Regards...
Если будут ещё карты пройду! Я конечно конкретно не скажу, но иногда было сложновато( как например с боссом-кристаллом). Но это не проблема, так-как я играю на последней сложности.
Кстати, как идея сделать карту в виде Honkai:Star Rail? Просто идея.
- In the battle against Saggitarian Sidewinder (the giant iron snake), I prefer "Blossoms of Summer Night", which is Yoimiya's exclusive BGM. As we know Yoimiya is a master of firework. Shooting 5x rockets and scattering the iron snake into sparkling pieces is just like a wonder firework show!
Here is the link, and Blossoms of Summer Night starts from 20:06.
Blossoms of Summer Night
Besides, I recommend to cut the Bgm to two parts at the time point of 48s, one as the battle BGM and the other as afterwards BGM, because from this time point on, the music turns into peace. So the player can watch the snake scattering into pieces in the peace BGM.
Besides,
We need more primogems~
We need Barrett the sniper rifle for Ganyu~ Barrett is much better then Amos' Bow!!!
We need Hilichurls~
We need more monsters from Genshin~ ..... just kidding : )
I recommend to use following mods together, for players.
- [Genshin Impact] Paimon, The Emergency food (L.I.F.E.)
Eatable Paimon, in replace of L.I.F.E.
- Genshin Impact - Ganyu
Player model and voice lines. As we know Ganyu's master lives in Mt. Aocang.
- Better 3rd person camera view
We can have a better view of Ganyu's body shape and shooting experience in 3rd person camera.
About BGM, for the mod creater.
- In the battle against Cryo Hypostasis (in the scene of Diyu), I prefer "Qilin's Prance", which is Ganyu's exclusive BGM, (and this mod's Cryo Hypostasis has an attack method similar to Ganyu) .
Here is the link, and Qilin's Prance starts from 19:56.
Qilin's Prance
Here is a legendary remix.
remix of Qilin's Prance [www.bilibili.com]
(1/2 due to 1000 character limitation)
Могу написать подробнее, но стим как-то странно считает количество символов в итоге вместо 2-3 комментариев мне придется их штук 6 оставить.
This map is an excellent example of good level design, usually exploration in Serious Sam is annoying, but in this case it's interesting and really compelled me to look for things (I'll play the map again trying to do 100% of it).
The battles are not too crazy, but they are all well balanced (maybe more on the easy side) and interesting.
Well done.
Probably my favorite Sam4 workshop level.
Также есть отличия от Классики, особенно порадовали пару расширенных локаций и новые секреты, еще обратил внимание на статуи... ПРЫГУНОВ.
Кста, в 1-ой побочке поразил меня босс, а вот при его малом ХП дерет жоще тока так, а еще Кристалломет на основе Лазерки XL2 Stinger - это вещь! P.S. добавишь в NSKuber's RM?
это лучший мод, который только есть для SS4 (если не вообще для всех Сэмов). Я не получал такое удовольствие со времён Red Day. Хоть я равнодушен с Геншину, но этот саундтрек, эти боссы (особенно в доп. квесте) - это оргазм для любого любителя серии. Таких качественных, интересных и красивых боссов вы не увидите не в одной оригинальной части Сэма.
Моё уважение автору, ты слишком талантлив для этого коммьюнити.
10/10
Either way, I'm really happy with this map and hope to see more good stuff in the future!
First, the bouncers are totally glitched out and need to be reworked/replaced. Every time I've died in this map so far has been because of them. They'll shoot players up into the air in a random direction and you'll die from the insane amount of fall damage you'll take, I've only been able to successfully use bouncers in this map twice and usually just forego them altogether since they're such a liability and end up killing my run. Please fix these! They're a huge blemish on what's otherwise a fantastic map.
The map looks stunning. It runs worse than the original, but the fights aren't that hard so performance doesn't matter as much. Thus I think the extra visual details were very worth it. It was one of the best looking maps in the workshop already, and now it looks even better.
I have to highlight how smart the placement of pickups in the map is. I'm sure I would have missed so many secrets and paths had pills and shards not been placed near them.
The crystal elemental boss is one of the coolest bosses I've seen in a while; definitely a highlight of the map.
I'm happy that the map doesn't insta-kill you when you fall of the map like most maps do, I appreciated that.
The map that you pickup is a nice detail, though I wish it had more clues about the rest of the secrets. I ended up missing 2 secrets which I believe would have given me the 10 primogems I was missing.