Garry's Mod

Garry's Mod

Fatalis Breach | nZombies: Rezzurrection Config
Showing 1-7 of 7 entries
Update: 10 Apr, 2024 @ 11:03am

- Reduced spawn radius
- Fixed teleporter

Update: 9 Apr, 2024 @ 2:24pm

- Updated to the newest build of NZR as of April 9th 2024.
- Replaced every broken model with a big flashlight from Left 4 Dead 2. Remember to have the game mounted since some models in NZR are Left 4 Dead dependent anyway!
- Removed the barriers that made the first door buy tight. Call it balance, but i just didn't wanna fix it.
- Adjusted the weapon pool. Hopefully, it's still similar.
- Removed the turret since it was broken anyway.
- Thundergun EE weapon instead of the broken CEL-3 weapon.
- Added Master Spawns.
- There's probably more minor things that i've fixed over the months.

If you'd like more fixes and adjustments such as the out of place flashlights being replaced, or adjusted zombie spawns, etc. then please let me know!

Update: 18 Dec, 2022 @ 6:38pm

- Updated to the November build of NZR
- Adjusted the colour on the hatchet/head buyable to a red with a wider radius but slightly reduced brightness as to not eliminate the map mood but should improve the loose map progression points
- Added the M.A.D.
- Set the PaP colour to Shadows of Evil for any guns that use the new PaP system

Update: 31 Aug, 2022 @ 8:52am

- Fixed nzmapicons

Update: 31 Aug, 2022 @ 8:40am

- Added Navmesh

Update: 31 Aug, 2022 @ 8:27am

- Updated it to the latest version of the config

Update: 23 Aug, 2022 @ 1:57pm