Total War: WARHAMMER III

Total War: WARHAMMER III

Extra Longer Battles Mod (revised)
Showing 11-20 of 40 entries
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Update: 14 Sep, 2024 @ 2:03am

Version 2.3a

-Updated a table which caused a crash when I tried to merge data in an old table in Version 1.9 update.

Update: 14 Sep, 2024 @ 1:44am

Version 2.3

-Revised the passive healing / regeneration abilities so that it doesn't heal less, instead the rate that HP is regenerated is slower. Previously the amount healed was 3 times less, but now the healing interval is 3 times longer. The effect is about the same, except that this is a better way to do it - the healing will be more noticeable, but will take longer.
-Added longer non-critical unbinding duration times for all the DLC 24 and DLC 25 added abilities (just like what was done in all previous DLCs in this mod). Longer unbinding means that it takes longer for those units to disintegrate, to match the longer battle times.
-Removed some of the abilities that I had added previously where I reduced their healing total amount by 1/3rd. This was a error, and only the -1 duration (constant) passive healing / regeneration abilities are reduced (see above).

Update: 20 Aug, 2024 @ 10:58am

Sync update.

Update: 29 Jun, 2024 @ 10:30pm

Version 2.2

-Added some adjustments to the battle rules for charging units, to help bring back their advantages which are lost in a longer melee. Knockdowns take 3x longer to recover (allowing more damage to be inflicted on knocked down enemies). Also increased the likelihood of knockback/knockdown damage by 5x to compensate for the lower to-hit percentages.

NOTE: Keep in mind that high-charge units cannot under any circumstance be as powerful as they were in the standard game, otherwise in the longer melee these units would become more powerful than all other units. The goal here is a slight boost to compensate for their loss of charge effectiveness, while not making them too powerful.

Update: 27 Jun, 2024 @ 10:45pm

Sync update.

Update: 30 Apr, 2024 @ 3:23pm

Version 2.1

-Streamlined the mod, removed the AI cheat reduction modifications since you are now able to adjust this with a slider (originally there was no way to adjust the AI battle "cheat" level).

Update: 30 Apr, 2024 @ 3:12pm

Sync update.

Update: 22 Feb, 2024 @ 11:55am

Sync update.

Update: 21 Nov, 2023 @ 1:42pm

Version 2.0

-Adjusted Gatehouse health, to be compatible with the official 4.1.0 Patch (that now has gatehouses have different levels to match the settlement's walls). I noticed that CA doubled the old Gatehouse strength. While I applaud this change, as it is sufficient for the standard battle length, it is still not sufficient for the extra longer battles. So, rather than boosting the Gatehouse heath by 10x like before, now it is boosted by 5x to account for CA's 2x base change. This means that the base Gatehouse strength will be what it was before in this mod, but the 2nd and 3rd level buffs will be above this.

Update: 31 Aug, 2023 @ 6:20pm

Sync update.