Total War: WARHAMMER III

Total War: WARHAMMER III

Extra Longer Battles Mod (revised)
Showing 31-40 of 40 entries
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Update: 13 Feb, 2023 @ 6:08am

Premature update.

Update: 6 Feb, 2023 @ 2:08am

Version 1.5

-Increased gate hit points by 3x to account for longer battles, to make battering rams useful. In general, the gates are far too weak, as you are able to break them down with one a few minutes of attacks from any melee units. This change strengthens the gates to make them more formidable, to subject the attackers to more missile fire and allow the defender to react more.

Update: 26 Nov, 2022 @ 7:07pm

Sync update.

Update: 12 Nov, 2022 @ 4:11am

Version 1.4

-Reduced the Winds of Magic recharge rate in battles (for you and the AI), to account for longer battles (magic recharges at 40% the original rate). This helps mages from being able to blast apart the other armies so easily while both armies fight their longer melee combat. Also, on a general level, this is a very important change because the standard recharge rate was such that you could charge up all your pool of magic from the reserve in as little as 13 and a half minutes (as long as you had no negative penalties applied). This made the items and skills that increased your recharge rate, nearly completely pointless.

Update: 12 Nov, 2022 @ 3:44am

Synchronization update.

Update: 12 Nov, 2022 @ 3:28am

Synchronization update.

Update: 15 Oct, 2022 @ 5:58pm

Version 1.3

-Cut all health regeneration abilities by 50%, to match what was previously done only for the "Hunger" ability due to longer battles (see previous changes).

Update: 12 Sep, 2022 @ 5:23pm

Version 1.2

-Reduced the Vampire Lord passive health regeneration ability "Hunger" so that it now recovers health at 50% of the normal rate, to help prevent them from being impossible to kill with longer battles.

Update: 26 Aug, 2022 @ 12:48am

Version 1.1

-Slightly adjusted the to-hit values to cause the battle to last a little longer.

Update: 23 Aug, 2022 @ 6:04pm