Hearts of Iron IV

Hearts of Iron IV

Ride for Ruin: A Lord of the Rings mod
Showing 11-20 of 26 entries
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Update: 29 Jul, 2023 @ 6:43am

1.01.03:

Bugfixes:
-Strategic regions use correct names rather than vanilla names

Update: 9 Jun, 2023 @ 7:48am

1.01.02:

Bugfixes:
-Accepting the event ‘Sauron Demands Submission’ now correctly puppets you rather than Dagorlad when you don’t have TfV, WTT, or DoD enabled
-Mordor now receives events informing them whether each country submitted or not

Update: 17 Apr, 2023 @ 11:58pm

1.01.01:

Balance:
-Halved the stability penalty for refusing a blood oath offer with an acceptance chance above 50%

Update: 31 Jan, 2023 @ 9:59pm

1.01.00 Villain or Victim:

Features:
-New focus tree shared by all Gwaithur tribes. Each of the six regions has many unique and substantial focuses.
-The ‘Blood Oath’ autonomy system. If a Gwaithur tribe subjugates another diplomatically or militarily and then integrates that tribal puppet, they gain all of the puppet’s cores and many of their characters.
-Lots more scripted content for Gwaithurium
-Completely revamped Isengard’s interactions with Dunland & Enedwaith. Added new focuses and decisions for Gondor and Mordor to interact with Gwaithurium
-Isengard now uses a scripted GUI interface rather than a clunky list of decisions to exploit puppets

Map:
-Replaced Dunland and Enedwaith with 24 smaller countries divided into six cultures
-Re-did the province, terrain, river, victory point, and supply maps in the Gwaithurium region
-Added the Greyflood river as traversable ocean with 2 new strategic regions
-Added 2 new strategic regions and 17 new states to the Gwaithurium region
-Added Ithilien as a vassal of Gondor
-Added Anfalas and Pinnath Gelin as releasables in Gondor
-Added crossing between Tol Fuin and Himring
-Fixed a weirdly splintered province in Deep Belegaer
-Fixed Cair Andros and Iron Heath being in the wrong regions
-Fixed many panhandles and oddly shaped provinces
-Made certain provinces conform better to terrain
-Reshaped states within Dorwinion and Khand to look nicer

Balance:
-Significantly improved Gondor and Mordor’s AIs.
-New game rule with the option to calculate garrison requirements based on the population of the state.
-Opportunists need 25% world tension to generate wargoals
-Added generic decisions to boost ideologies. These decisions are not available to countries with unique content around ideologies (the majors + Fangorn). Also added decisions to boost your ideology in your subjects
-Renamed ‘Númenórean Heritage’ to ‘Dúnedain Heritage’; it now grants -25% recruitable population. Umbar uses the unique Corsair Heritage, which grants significant naval buffs
-Added a new “Army of the Dead” unit type. Aragorn’s Army of the Dead event now spawns these
-Army chiefs for generic countries now have the “Army Chief: Reform 1” instead of “Infantry/Cavalry Specialist”, allowing them to passively gain army XP
-Orcish Heritage now decreases infantry combat width by 0.4
-Mordath, Pelennor, Morgul Vale, Lonely Mountain, Orthanc, Helm’s Deep, Hidden Valley, Folde, Udun, Reaches of the Wood, Weather Hills, Gundabad, and Anagzayan now start with watchetowers
-Generic countries Army Chief uses the Reformer trait to actually provide XP gain
-Reduced minimum divisions to send volunteers from 30 to 20
-The Silent Workhorse trait boost political power gain by 25% instead of 15%
-Saruman can no longer gain special bonuses from elvish subjects– they are simply too resistant to his manipulation– or from hobbits– their specializations and ambitions do not lend themselves well to world conquest. In compensation, he has 4 new subject regions in Greater Enedwaith, as well as ones for Khand, Rhun, and Harad
-Shuffled around many of Isengard’s bonuses for having specific subjects
-Increased the overall potency of Isengard’s bonuses for having specific subjects
-Isengardian subject control and research bonus are now calculated daily rather than monthly
-Incorporated many balance changes introduced in vanilla patches
-AI Rohan gains free factories & equipment from the main line “Struggle for the Rohan’s Soul” focuses
-Majors start with experience on their units

Bugfixes
-Puppeting in a peace conference now generates the correct type of vassal for your situation, rather than always the basic “Puppet” type
-The quest for the ring tooltip now correctly indicates 20vp cities instead of 25
-Gondor’s “Refurbish the Royal Road” now correctly unlocks decisions
-Ported in La Resistance’s “Local Agent Recruitment” feature
-Fixed error spam with arresting/releasing characters in Rohan’s power struggle

Localisation:
-Polished most name lists– you should notice more accent marks and fewer odd double letters/spaces
-Added descriptions to most Heritage traits
-Added proper accent marks to several strategic regions
-Renamed most of the White Mountain states
-Added a custom cost tooltip to Rohan’s ‘Recruit Fyrd’ decisions
-Changed the names of all ‘Attack/Defense against <TAG>’ to reference the tag by definition rather than plain name (eg, “Attack the Kingdom of Rohan” instead of “Attack Kingdom of Rohan)
-Capitalized “Mountains” in the “Grey mountains” strategic region
-Renamed many states with more lore-accurate/less generic names

Graphics:
-Updated all focus, idea, and decision icons that use the flags of Arnor, Dunland, Enedwaith, Isengard, Gondor, Mordor, the Reunited Kingdom, Rohan, and Umbar to use updated flags + better textures
-Rohan uses a unique flag when ruled by Wormtongue
-All of the ‘Struggle for Rohan’s Soul’ automatic decisions use the flags of their respective side as their icon
-Updated all of Rohan’s designers with smoother textures
-Updated the icons for Gondor’s Pinnath Gelin & Anfalas designers
-Updated the icons for many focuses
-Changed all instances of the fuel barrels icon to sacks of flour
-Changed the building icons for forts, coastal forts, granaries, and watchtowers
-Fixed the formatting on many tech icons
-Replaced the vanilla icon for research & deployment
-Completely replaced the Wildling portrait pool
-Added operative portraits for Wildlings & Isengard

Update: 9 Dec, 2022 @ 4:52pm

FAILED

Update: 9 Dec, 2022 @ 4:35pm

FAILED

Update: 7 Dec, 2022 @ 7:25pm

FAILED

Update: 12 Nov, 2022 @ 5:04pm

1.00.08:
Bugfixes:
-Siege artillery (rockets) now work with Hoi4 1.12 (By Blood Alone)

GFX:
-Ride for Ruin now has a unique program icon

Update: 29 Sep, 2022 @ 6:00pm

1.00.07:
Localization:
-Localized all chassis equipment to be consistent with non-NSB equipment
-Localized all NSB tank techs

Update: 27 Sep, 2022 @ 7:46pm

1.00.06:
Bugfixes:
-Ride for Ruin now works on patch 1.12 (Avalanche) and uses all associated mechanics
-Ride for Ruin is now compatible with the By Blood Alone dlc

Balance:
- Updated war-support decisions to use the 1.12 system
- Elevated Engineering Corps spirit now provides 20% railway gun bombardment up from 5% (In line with 1.12)
- Flat branch experience gain from advisors has been moved to come exclusively from branch chiefs (In line with 1.12)
- Added a fuel tank module for tanks (In line with 1.12)
- Reduced suppression of most of the softer occupation laws (In line with 1.12)
- Compressed variance in troop requirements between occupation laws (In line with 1.12)


GFX:
-Vanilla’s country specific army icons are no longer available
-Added some variety to high command trait icons