Rivals of Aether

Rivals of Aether

Mashin Kai
Showing 1-10 of 10 entries
Update: 29 May, 2023 @ 5:13pm

v1.9

=== GENERAL ===
Added the following compatability:
+ Flint Cragley
+ Mario (Reforged)
+ Added a secret alt for the Rimi and Miku alts

=== ALL MOVES ===
+ Fixed mistimed sound effects across every attack
// Was kinda bored and wanted to add this to this patch. This was added to the patch

=== DATTACK ===
+ Added another animation frame for the startup
- Increased endlag (3 -> 8)
// I don't know what past me was thinking with balance

=== FSTRONG ===
+ Changed angle (355 -> 45)
// I really don't know what past me was thinking with balance

=== BAIR ===
- Added cooldown (0 -> 45)
- Gave Effect 9 (polite)
- Decreased damage per cornet (3 -> 2)

=== DSPECIAL ===
+ DSPECIAL no longer desyncs
+ Actually has a sound effect now
- Reduced Hawaii's damage (15 -> 9)
// I really do not know what past me was thinking with balance
- Reduced damage of all other states (7 -> 5)

Update: 29 Jan, 2023 @ 4:17pm

v1.8

=== GENERAL ===
Added the following compatibility:
+ Villager
// Everything except police cars are pocketable since this is confusing help;
+ Chaos Emeralds
+ Enter the Golden House / Vs. Childe
Adjusted the following compatibility:
+ Dialogue: Mashin plays the fumo line set when in a match with Jonah Plush.
+ Edited the offscreen sprite to follow the idle
// Offscreen is just idle jumpscare now
+ Added the Ranked Gold icon to the CSS.
~ Updated the Raptor alt to match the fighter
+ Secret alt added for the Raptor alt that goes back to the old colors

=== DTILT ===
+ Can actually roll between cameos outside of practice now
// The transition to phone being practice only was a rocky one

=== UTILT ===
- Added knockback scaling (0 -> 0.3)

=== DSTRONG ===
+ Hurtbox no longer checks if Him or the Keyblades are hit

=== FSPECIAL ===
~ The Ranked Gold and Early Access alts gain different car sprites.
- Competitive: Car spike hitbox can only hit aerial opponents

=== USPECIAL ===
- Decreased invulnerability window

=== DSPECIAL ===
~ Can actually roll states outside of practice now
// The transition to phone being practice only was a rocky one
+ Increased hitpause for each state
~ Adjusted angle for Oregon (361 -> 45)

=== TAUNT ===
~ If Raptor is in the match with Mashin, he does not spawn in the Taunt.
+ Made the Raptor sprites match the Rivals fighter
// I can finally change this sprite, words cannot describe how much I hated the old one

Update: 25 Nov, 2022 @ 4:54pm

v1.7

=== GENERAL ===
Adjusted the following compatibility:
+ Po and Gumbo: Added a quote.
+ Added an intro animation.
// Mashin appears in a thumbnail showing a peace sign, then it dissipates and the match starts.
+ Added an anticheapie.
// Upon detection, Mashin can basically input infinite Final Smashes with no cooldown. Fun!

=== JAB ===
- Casual: Added knockback scaling to both arm and comment (0 -> 0.2)
// Shouldn't combo into itself as easily in later percents now.

=== DATTACK ===
- Reanimated the attack
- Hitbox is smaller (96 H 96 W -> 69 H 69 W)
// If Mashin finds out about this he is probably going to be slightly agitated
~ Casual: Attack is now a multihit
+ Casual: Increased final hit knockback (6 Base .3 Scaling -> 7 Base .4 Scaling)
// Done so that it retains it's combo potential as old DATTACK.
// Note: Competitive keeps the same singular hit, but resized down to the new animation.
- Competitive: Increased endlag (7 -> 8)
// Mainly to make the animation look a bit nicer. Seven is not divisible by two.

=== USTRONG ===
- Casual: The late hit of USTRONG is now weaker than the early hit (8 Base 1.05 Scaling -> 7.5 Base .85 Scaling)
+ Casual: The early hit of USTRONG is as strong as the old late hit (8 Base 1 Scaling -> 8 Base 1.05 Scaling)
// Somehow, the late hit was stronger. I don't really know why past me did this.

=== FAIR ==
+ The animation transparency thing has been fixed.

=== BAIR ===
- Casual: Added knockback scaling so you can't just use it as free damage (0 -> 0.2)

=== FSPECIAL ===
+ The Touma alt and the respective secret alt(s?) have a different sprite for the summoned police car.
+ Decreased the cooldown on whiffing a car recall (120 -> 105)

=== RUNES ===
~ Rune L also removes BAIR's knockback scaling
+ Fixed the transparency thing for rune FAIR

Update: 28 Oct, 2022 @ 8:41pm

v1.6

=== MUNOPHONE ===
+ Online matches, Abyss, etc. now function as if Mashin does not have MunoPhone.
// Basically: I removed MunoPhone. But it's still there in practice mode. Take that, woag man.

=== DATTACK ===
+ Added dust to the move
// FTILT, UTILT, and USPECIAL when grounded also have dust effects.

=== FSPECIAL ===
+ Mashin can now actually summon Police Cars outside of practice / local matches.

=== TAUNT ===
+ Alts that have the melt taunt instead of the normal taunt can now hold down while taunting to access the normal taunt.
+ The Goggles and Rimuru alts now have access to the melt taunt.

Update: 20 Oct, 2022 @ 8:39pm

v1.5

=== GENERAL ===
Added the following compatability:
+ Jerma985
+ Fixed the walljump sprite

=== FSTRONG ===
+ Fixed the animation so that Mashin's elbow doesn't dislocate at the end of the move
- Casual: Duration increased to match Competitive FSTRONG (18 -> 36)

=== NSPECIAL ===
+ Hurtbox now only covers Mashin

=== FSPECIAL ===
~ Recalling a police car now deletes the old hitboxes
! Using a police car SHOULD work online
// This randomly happened, and I think I solved it? I dunno, a bunch of patches are probably dropping to try to do this. I apologize
// because of spam and all that

=== MunoPhone ===
- Did not remove MunoPhone
// Suffer.
+ Made the FSPECIAL cheat apply to recalling car as well

Update: 9 Oct, 2022 @ 10:35pm

v1.4

=== GENERAL ===
Added the following compatability:
+ Adventure Mode
Gave the following alts secret alts:
Miku: Kagamine Rin, Kagamine Len
// If somebody - for whatever reason - puts Casual Mashin into a serious tournament, he is getting a Project Sekai alt. Please don't, but it would be funny.

=== AI CHANGES ===
~ The Mashin AI now uses a slightly different USPECIAL.
// Long story short: It travels double the distance, but enters pratfall. Thanks, AI ignoring cooldown.
// Meant to imitate the Competitive USPECIAL, since I don't think the AI can do the airdodge trick anyways.

=== MUNOPHONE ===
- Kept MunoPhone.
// Suffer.

Update: 5 Oct, 2022 @ 8:59pm

v1.3

=== GENERAL ===
Added the following compatability:
+ Elizabeth
+ Howzit
+ Neptendo
+ Callie
+ Changed the CSS to use Tester's
~ Changed the CSS background to be red
+ Filled out Mashin's alt slots
+ Gave the Keqing and Kazuma alts secret alts
// STRONG is the button for a third alt, and alts with one secret alt now accept any input.

=== LITERALLY EVERY NON-PROJECTILE HITBOX ===
- Every hitbox lifespan now matches the animation for the move.

=== DTILT ===
+ The Sakamoto cameo now picks up Mashin's hoodie color
// Also, fixed the sprite to not pick up the pants or skin colors

=== FAIR ===
~ Competitive: The voiceline joke now does not occur.
~ Casual: The chance for the voiceline joke to occur have been decreased. (1/10 -> 1/20)

=== USTRONG ===
- Casual: Second hitbox width adjusted to match the first hitbox's width (52 -> 42)

=== NSPECIAL ===
+ Casual: Removed cooldown

=== DSPECIAL ===
+ Casual: Removed cooldown

=== USPECIAL ===
+ Whenever Mashin is grounded, USPECIAL's cooldown resets.

=== Final Smash ===
+ Hitting an opponent with the linker hitboxes at the start now disable them from moving.
// Thanks, plasma stun

=== MunoPhone ===
- Did not remove MunoPhone
// Suffer.
~ Removed the cheats for removing NSPECIAL and DSPECIAL cooldown

Update: 21 Sep, 2022 @ 8:10pm

v1.2

=== GENERAL ===
Added the following compatibility:
+ OMORI Battle
// Wait this means he's no longer at 420 sprites
+ Tutorial Buddy
+ Added two secret colors for the OMORI alt (hold jump or special during the countdown)
// Also made the secret colors change the character's profile slots. Long story short, the secret alts now show up on the win screen
+ Added a sound effect for changing from Casual Mashin to Competitive Mashin

=== DTILT ===
+ Added a new cameo

=== FSTRONG ===
+ Competitive: Slightly increased knockback (6 Base .5 Scaling -> 6 Base .75 Scaling)
// I realized there are a LOT of FSTRONGS that run 7 Base 1 Scaling (at least, about 1 Scaling), I'd put that but good ol' angle 355

=== NSPECIAL ===
+ Casual: Reduced cooldown (150 -> 75)
+ Competitive: Removed cooldown
// It just felt useless with the Competitive changes to NSPECIAL

=== FSPECIAL ===
~ When Jerma985 (roboshyguy) is in the match, Police Cars will explode upon hitting a wall, therefore causing Jerma to laugh.
// roboshyguy announced this in a patch, and I immediately knew what to do. You might need to refresh to have this work

=== MUNOPHONE ===
- Kept MunoPhone. Suffer.
+ Updated the DTILT cheat to account for the DTILT cameo

Update: 4 Sep, 2022 @ 2:40pm

v1.1: The Day 1 + 7 Patch

=== GENERAL ===
Changed the following compatibility:
+ Dialogue: Now has a line set where both players are playing Mashin Kai.
Added the following compatability:
+ Qua Mario / Neo Mario
+ Groove Buddy
+ Made the character select screen portrait less of a mixel-filled nightmare
+ Added an outline for the early access alt
// Mashin may or may not be at 420 sprites now

=== USTRONG ===
+ Competitive: Increased knockback (5.5 Base 0.4 Scaling -> 6.5 Base 0.65 Scaling)

=== FSPECIAL ===
~ Fixed a bug where whiffing a car recall then sending out a car would spawn double the hitboxes

=== FAIR ===
- Casual & Competitive: Added landing lag so it doesn't look dumb (0 -> 5)

=== TAUNT ===
+ Changed Raptor's sprite to not pick up Mashin's skin tone
// Yes I could do stuff in hitbox_init but do I look like the type of guy who would add a script for one visual thing

=== MUNOPHONE ===
- Kept MunoPhone. Suffer.
+ Fixed a few errors (forgetting to put Rat compat in the list, a formatting error on the FSPECIAL page, etc.)

Update: 27 Aug, 2022 @ 1:11pm

v1.0

Dear God he's real