RimWorld

RimWorld

Mantodeans Continued
Showing 11-20 of 110 entries
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Update: 5 Sep, 2024 @ 7:38am

Update on 9/5/2024 7:38:00 AM.

-Non-version Update.
-Corrected Ripper growth range. Should now grow in 3 days instead of 12.

Update: 28 Jul, 2024 @ 5:49pm

Update on 7/28/2024 5:49:04 PM.

Mod Version: 1.5.0.0013

-Slight change due to a missed sound def being wrong.
-Fix for incorrect MayRequire in factions.
-Additions to some pawnkinds to increase the range of pawnkinds that can be leaders.
-Change to Lifestages.
-Adjustment to Alpha Animals Patch to hopefully fix issues.
-Adjustment to Ashlands Patch to hopefully fix issues.

Update: 18 Jul, 2024 @ 11:13am

Update on 7/18/2024 11:13:23 AM.

Mod Version: 1.5.0.0012

- Adjustment to Factions to see if I can fix world gen without Royalty.
- Adjustment to Pawnkinds to expand Leader possibilities to see if I can fix world gen without Royalty.

Update: 11 Jul, 2024 @ 6:26pm

Update on 7/11/2024 6:26:45 PM.

-Removed Hive Bench.... it is still a WIP.

Update: 11 Jul, 2024 @ 4:21pm

Update on 7/11/2024 4:21:15 PM.

Mod Version: 1.5.0.0011

-Changes to several recipes to make their craft times more reasonable. Generally things that were changed will have a shorter craft time.
-Added Glow Bugs, these buildings stand in for wall torches and consume mantodean jelly to produce a bio-luminescent glow. With Ideology present a Dark Glow Bug is available. Each one takes 1 Undifferentiated Egg and 10 Mutate.

Update: 19 Jun, 2024 @ 10:45am

Update on 6/19/2024 10:44:47 AM.

Mod Version: 1.5.0.0010

-Update to SOS2 Mutagens to make them resistant to the cold. Lowers heat resistance at the same time.

Update: 5 Jun, 2024 @ 12:41am

Update on 6/5/2024 12:41:16 AM.

Mod Version: 1.5.0.0009

-Updated Ripper Texture, thanks to Cephalopod who made the new texture and DevilKitten who uprezzed the old one!
-Corrected desiccated textures across the board. (They were spelled wrong I realized. lol)

Update: 27 May, 2024 @ 11:13am

Update on 5/27/2024 11:13:25 AM.

Mod Version: 1.5.0.0008

-Re-added the Chemfuel from Chemjelly recipes but they're staying on the Biofuel refinery.
-Exudate now an alternative material to make chemfuel on the Biofuel Refinery.

Update: 27 May, 2024 @ 12:55am

Update on 5/27/2024 12:54:49 AM.

Mod Version: 1.5.0.0007

-Added Mashed's Ashlands Compatibility. Parasol Wood can now be used in place of wood for making chemjelly and exudate. Silt Strider Chitin can now be used as an Mantodean Organic.
-Adjusted Biomes! Caverns Compatibiltiy. Mushroom Wood can now be used in place of wood in making chemjelly and exudate.
-Chemjelly to chemfuel recipe removed. Chemjelly is now usable to make chemfuel at the Base Game Bio-Refinery.
-Mantodean Acid Spit damage reduced from 30 down to 10.

Update: 23 May, 2024 @ 1:23pm

Update on 5/23/2024 1:23:26 PM.

Mod Version: 1.5.0.0006

-Twisted Jelly Nutrition changed to 0.9 down from 2.0. This puts it in line with all other jellies.
-Mantodean Eggs category moved to be under Fertilized Eggs category. This will remove them from most traders inventories.
-Mantodean Sentient Eggs are now only sell-able.
-Mantodean Quickened Eggs are no longer able to be bought or sold.
-All mantodean eggs have had their prices go up considerably. This effects wealth.
-Trader Defs updated. Now carry more things are more reasonable levels.
-Mantodean Silk can now be sold and bought as was intended.
-Guardians and Scarabs have a new texture to separate them from megaspiders and megascarab, thanks to combined efforts of Cephalopod and DevilKitten! Thank you!
-Scourge Nerfed. Less dodge chance, slightly reduced melee speed, slightly reduced armor. Meant to be swarm tactic troops expected to die easily and be only a threat in larger swarms. The previous in testing was too easily overtaking heavy armor even with a small cadre of Scourge at ones disposal.
-Rippers have been slightly adjusted in their combat value.
-Guardians have had their combat value adjusted.
-Hulks increased movement speed. Slight reduction in damage. (probably won't notice) Significant reduction in Health Base. Hulks have long been standing toe to toe with Thrumbo's in terms of health base. This makes them extremely overpowered compared to where I want them. Their BaseBodySize however has not changed and they will retain their carry weight.
-Marauders nerfed slightly in damage in melee. Speed slightly reduced. Meant to be capable in both range and melee combat looking at the numbers they easily match up with much heavier weight animals. A reduction was needed. Shooting was untouched however and they are still OP. Further nerfs will likely occur during security update. Marauders are meant to be very dangerous but I don't want them to be the only thing you ever need.
-Slightly buffed Scarab carry weight. Shouldn't see that unless you have stack size adjusting mods though.
-Bluephids have had their Blue Jelly output slightly lowered from 15-10 every three days.
-The Hiveminds have heard the call and the process by which veggie jelly is made has been altered. It now sports enough enzymes and proteins needed to successfully harder into a, albeit weak, structure.
-Recipe added to the Jelly Pool to convert 2 wood logs into 1 chemjelly.
-Change to Quickened eggs to make sure they spawn as adults and gain skills randomly.
-Chemphid, Bluephid and mediphid no longer require chemjelly or blue jelly. Induction cost was found to be limiting herd productions.