RimWorld

RimWorld

Mantodeans Continued
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Update: 23 Oct, 2023 @ 3:00pm

Update on 10/23/2023 3:00:19 PM.

-Fixed Mediphid recipe description.
-Player Mantodean now count as Industrial rather than Neolithic.
-Removed Armament Brooding research.

Thank you to Jeany(cate) for pointing out the mediphid description was incorrect!

Player mantodean have been adjusted in preparation for future research and functionality that was only hampered by being locked to a tribal start. The Lost Hives and the Infected Hives remain mere tribals.

Armament Brooding wasn't supposed to be in the live version yet and will return with the Security Update. (possibly just before).

Update: 22 Oct, 2023 @ 12:18pm

Update on 10/22/2023 12:18:11 PM.

-Fixed a bug that didn't allow the use of the Chameleon Carapace Mutagen.

Update: 20 Oct, 2023 @ 11:21am

Update on 10/20/2023 11:21:17 AM.

-Adjusted Mantodean Culture to address Leaders not spawning right. (requires a new game.)
-Added Faction adjustment to allow leaders to spawn properly. (requires a new game.)
-Adjusted Meat def for correct color...
-Minor adjustment to flesh def, wont be noticed by players.
-Terrain Def description adjusted.
-Mantodeans are now less caring about when members of their hive or allies lose a few organs... Its all for the hive comrade.

This should fix the previous issues from before.

Update: 20 Oct, 2023 @ 6:31am

Error causing factions to spawn incorrectly due to my gonk butt.

Will fix. Reverting for now.

Update: 19 Oct, 2023 @ 6:04pm

Update on 10/19/2023 6:04:16 PM.

-Adjusted Mantodean Culture to address Leaders not spawning right. (requires a new game.)
-Adjusted Meat def for correct color...
-Minor adjustment to flesh def, wont be noticed by players.
-Terrain Def description adjusted.
-Mantodeans are now less caring about when members of their hive or allies lose a few organs... Its all for the hive comrade.

Update: 13 Oct, 2023 @ 12:10pm

Update on 10/13/2023 12:10:10 PM.

-Adjusted Mantodean Meat to be the correct color.
-Adjusted the Mantodean Lesser Castes file to work a little better and fix the thinktree issue.
-Re-added the Mantodean Skull that I apparently lost someplace along the way.

Update: 12 Oct, 2023 @ 2:14pm

Update on 10/12/2023 2:14:17 PM.

-Changed Mantodean Meat to hopefully fix a bug where it was being duplicated and the Dedicated Meat wasn't working right.
-Changed all Lesser Castes to rely on InsectBase so that they can be counted for other mods that engage with that base to determine mood buffs on insects. (Among other things).
-Changed all Lesser Castes to be counted as insects as far as traders allowing them to show up with insect trader mods.
-Created a new Icon for the Mantodean version of Pollution Stimulus.

TurtleShroom was able to find a few meat related bugs and suggested that I allow for the InsectBase to be applied for mod compatibility with mods such as VE Memes and Insectoids. Additionally I thought that having a dedicated Gene concept for Mantodean going into the future would be a good idea so I've begun concepting that out. In the meantime I wanted Mantodean Pollution Stimulus to appear differently so it was clear it was not the standard gene.

Update: 5 Oct, 2023 @ 1:03pm

Update on 10/5/2023 1:03:03 PM.

-Added ability for Mantodeans to eat Meals.
-Removed the ability for Mantodeans to eat Vegetarian Meals.

The logic behind not letting Mantodeans eat Meals prior to now has been based on two things. First that they are meant to be more animalistic and don't make their own meals preferring to consume their hive produced Mantodean Jelly or for long journeys Kibble. Second that allowing meals would give them access to a plant based diet which greatly lowers the difficulty that Mantodeans are supposed to present to push you to be a more aggressive and hostile race overall.

With the addition of Meat and Vegetarian specific meals, and that Pemmican and Packaged Survival Meals (and Nutrient Paste) are special cases as well as for Mantodeans in non-Hive Colonies, I've decided to remove this restriction from Meals overall but still keep Vegetarian meals from being eaten.

In the future this will probably be added as a specific mod setting to choose to allow or disallow meals overall for Mantodeans, since technically you will now be able to use the Standard Fine, Lavish and Simple mixed Meals to feed your Mantodeans vegetables.

Update: 4 Oct, 2023 @ 12:58pm

Update on 10/4/2023 12:58:18 PM.

-Fix to get mantodean jelly floors into the mantodean architect menu.

Debated leaving them where they are however after reviewing how other mods do this when they add their own architect menu I decided to follow their lead and add it on.

Update: 2 Oct, 2023 @ 11:35pm

Update on 10/2/2023 11:35:40 PM.

-Added ability for Mantodeans to use Mechinator packs.