Unturned

Unturned

The Final Days 3
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Update: 19 Aug, 2023 @ 5:34pm

v2.1.0

NPC Related Changes:

Fixed Travis Griffin's dialogue (Thank you Captbarbosa)
Fixed Nolan Mitchell's dialogue (Thank you Captbarbosa)
Fixed Reverend Benjamin Young's quest that forced players to kill zombies outside his church (Thank you Captbarbosa)
Fixed Max Anderson's Tier 4 and Tier 5 quests (Thank you Captbarbosa)
Fixed Morgan Price's reward for completing the Courier's Guild quests (Thank you Captbarbosa)

Note: One or more NPC dialogues may be broken due to the changes this update causes. If you experience broken dialogue it is advised to reset your world as that is the only fix. Apologies as this is handled on Unturned's end.

Update: 17 Aug, 2023 @ 7:04pm

Adjust:

Potential fix for my map causing Unturned to not want to load most of the time. (Thank you coolbeans)
(Apologies as I did not find a fix for this sooner)

Update: 17 Aug, 2023 @ 3:17pm

Adjust:

Potential fix for servers unable to load the map as a result of a version mismatch caused by an NPC
Note: You will likely need to reset your world/map if you haven't done the quests for Brandon Callahan yet. This change may have also affected other NPCs as well.

Update: 22 Jun, 2023 @ 12:05am

Adjust:

Fixed zombie navigation not being properly baked

Update: 21 Jun, 2023 @ 11:57pm

Remove:

Removed some named locations used in testing

Update: 21 Jun, 2023 @ 11:25pm

v2.0.0

Add:

Remastered the Safezone to accommodate for NPCs
Added NPCs, Shops, and Quests
Added minor details in various locations
Added the Sandpiper plane spawn to the Airport
Added an airdrop node to Aldcrest Heights
Added dirt bike spawns
Added police motorcycle spawns
Added more berry bushes around the map
Added 1911 item drops to sewer zombies
Added another sewer entrance to Patterson District (You can now enter from the South side by the shore)
Added a couple more player spawn points around the map
Added more civilian vehicle spawns around the map
Added washed up luggage along the shoreline in some areas
Added jet ski spawns around the map
Added Runabout boat spawns around the map
Added Police Launch boat spawns around the map

Remove:



Adjust:

Increased ammo spawn chance at the military base and military locations (including inside military vehicles)
Increased ammo spawn chance at police locations (including inside police vehicles)
Increased max zombie population in the cave lab from 64 to 72
Increased military, medical, and hazmat loot at the oil rig
Increased zombie navigation range around the Bistro diner near Belmount
Increased scuba gear spawns

Decreased gas mask and filter drop chance from military hazmat zombies
Decreased spotlight spawn chance at construction locations (including hangars)
Decreased umbrella spawn chance at Office locations
Decreased bandana spawn chance at hardware and construction locations from 8% to 5%
Decreased generator and worklight spawn chance at hardware and construction locations from 6% to 4%

Adjusted the spawn chance of the camp axe and chainsaw
Adjusted the cave ambience and effect at Wellston's Metro Entrance to start later/end earlier when entering/exiting
Adjusted Sewer Mega drops to be more rewarding (removed low caliber civilian ammo, bluntforce and it's ammo, etc. and added high caliber ammo, dragonfang, etc.)
Adjusted the water color to have a more natural look to it
Adjusted the height of some roads to decrease any bumpiness

Fixed a gap in the safezone that was missing a safezone node
Fixed a gap in the safezone where players should not be able to access
Fixed gaps at the derailed trains that allowed players to get on top
Fixed an item drop for Spec Ops zombies
Fixed a missing text line for one of the survivor notes
Fixed misplaced ambiance nodes in the sewer
Fixed a bumpy road outside Pentiful

Changed some of the ground textures around the houses in the towns and cities to look more realistic
Changed the gravel texture under the roads to be thinner

NPC Related Changes:

Added NPCs, Quests, and Shops
(Note: I designed the NPCs to create a sort of colony sim. The player must find, recruit and complete quests to increase the survivor population in the Metro Safezone)
Added a sort of colony sim to my map where the player recruits NPCs to the camp
Added NPCs around the map
Added shop tiers
Added locked doors around the map that require a key

This is my first attempt with NPCs. I've done a lot of testing to ensure that their dialogue shouldn't break. If you notice broken dialogue or typos let me know as to which NPC and what their dialogue was before it broke so that I may fix it

Update: 12 Sep, 2022 @ 2:01pm

v1.1.0

Add:

Added an item drop table for the subway Military Mega
Added an item drop table for pilot zombies
Added military knife spawns to military zones
Added an extra military helicopter spawn to the oil rig
Added a road that leads to the train station outside Brookridge
Added more detail to the waterfall cave
(Will add more lore to this area later)
Added new zombie type: Spec Ops Mega
Added chart spawns to campgrounds
Added swimming gear spawns to small fishing docks and campgrounds
Added a hidden underwater cave
(This will be an NPC location along with some loot later on. Right now I am testing how fps demanding this location is)
Added more spawn locations around the map

Remove:

Removed the Ekho sniper from mega drops
Removed some items from spawning in sewers to feel more rewarding for reaching the end

Adjust:

Adjusted deadzone military item drops to be more balanced
Adjusted deadzone medical item drops to be more balanced
Adjusted sewer Mega Zombie drops to be more balanced
Adjusted Military Mega Zombie drops to be more balanced

Fixed misplaced note at the gas station in Patterson District
Fixed poorly made gravel texture in Patterson District
Fixed subway safezone notes not allowing the player to interact with them
Fixed an open hole by the Brookridge subway entrace
Fixed gap on the side of the waterfall
Fixed trees clipping into the ground outside Withamsville
Fixed clipping grass in Pine Hills Valley
Fixed typos in some notes
Fixed levitating road

Changed the map's water color (it was extremely blue for the sattelite image)
Changed the bank vault spawns to be more rewarding
Changed rangefinder spawns to only be obtained through killing a Military Mega
Changed the light level at night to be brighter
Changed cover image to be high quality
Changed icon image to match my previous maps

Made exiting the waterfall cave easier

Increased subway Military Mega damage from 18 to 20
Increased cave mega zombie's health
Increased canned food spawn chance
Increased waterfall sound node range

Decreased Sewer Mega damage from 27 to 20
Decreased deadzone Military Mega damage from 27 to 20
Decreased Prisoner Zombie health from 115 to 90
Decreased Prisoner Zombie damage from 12 to 10
Decreased generator spawn chance
Decreased spawn chance for rangefinder, adaptive chambering and 16x scope
Decreased fragmentation grenade and its variants spawn chance
Decreased max zombies at Patterson District from 190 to 150
Decreased max zombies at Aldcrest Penitentiary from 115 to 100
Decreased max zombies at Maximus Rail Yard from 150 to 125
Decreased max zombies at Fruitridge Farm from 100 to 85
Decreased max zombies at Fort Winchester from 175 to 135

Update: 2 Sep, 2022 @ 10:43pm

Added cover and icon images

Update: 2 Sep, 2022 @ 10:24pm

v1.0.0 - 1.0.1

Public release and added airdrops

Update: 2 Sep, 2022 @ 8:29pm

Private test version change notes


Update: Sep 2 @ 1:11am
v0.3.1 - v0.3.2

Fixing minor mistakes and typos



Update: Sep 2 @ 12:52am
v0.3.0

Add:

Added notes around the map for all who are into lore
Note about the notes: Some notes will help guide you to hidden locations around the map.
Added an item drop table for Warehouse Zombies
Added new zombie type: Spec Ops Zombie
Added missing details in various locations on the map
Added more berries around the map
The Blue Train (ID: 186) now loops around
Added a hangar to Fort Winchester (in place of one of the office style barracks)
Added animals around the map (Cows, Pigs, Deer, Wolves, and Bears)
Note about the animals: Cows and Pigs can be found outside of farms while the rest can be found primarily in the hills
Added more broken down vehicles around the map. I will add more later on

Remove:

Civilian Zombies no longer drop Cargo Pants

Adjust:

Changed one of the barracks in the military base to an infirmary
Changed a road from dashed yellow to solid yellow to make more sense realistically

Remodeled Brookridge to fix the low frame rate issue
Remodeled Fort Winchester to accompany a hangar for more realism

Adjusted the XP gain from various zombie types to make them more balanced

Fixed clipping glass at mili base
Fixed floating road by waterfall
Fixed floating road leading to mili base
Fixed grass clipping at wellston near subway station
Fixed gap near underground mili area, below train tracks
Fixed missing node in a corner of the sewers
Fixed the navigation issue between the main city portion of Brookridge and the upper class area

Increased Military Mega Zombie XP gain from 200 to 400
Increased Prison Mega Zombie XP gain 100 to 350
Increased Sewer Mega Zombies XP gain from 24 to 250
(Forgot I accidentally put 24)
Increased Cave Mega Zombie XP gain from 200 to 300
Increased portable gas can spawn chance

Decreased Warehouse Zombie health from 100 to 90
Decreased Civilian Zombie health from 100 to 80
Decreased purification tablet and rag drop chance at Pentiful
Decreased damage from Doctor Zombies
Decreased max zombies at Pentiful from 85 to 65



Update: Aug 26 @ 9:24pm
Possibly added notes



Update: Aug 26 @ 8:55pm
Quick test version for adding custom notes



Jun 5 @ 8:37pm
v0.2.1

Add:

Added the rest of the location names
Added item drops to subway zombies
Added clothes to the subway mega
Added more military item spawns in the subway outpost
Added more boulders in the subway in hopes of making it darker

Remove:

Removed balaclava drops from civilians and added them to clothing store/laundromat drops
Removed sabertooth mag drops from caves
Removed raw explosives from spawning at military locations

Adjust:

Fixed the effect in the subway at Wellston
Fixed crossings blocking parts of roads
Fixed grass clipping in some locations

Increased ammo and gun drop chance at the cave
Increased max zombies at Wellston to compensate for the subway below
Increased the difficulty of the subway mega

Decreased daypack drop chance from civilian zombies
Decreased max zombie spawns in the subway outpost
Decreased generator spawn chance at hardware and construction locations
Decreased handgun spawn chance inside military cars, most wardrobes and weapon crates



Update: Jun 3 @ 5:04am
v0.2.0

Add:

Added missing item drops at Fruitridge Farm
Added food and item spawns at the Military Base
Added new zombie type "Burglar"
Added more location names

Remove:

Removed some item drops from Military Hazmat zombies
Removed grass from clipping at the military helipad
Removed grass from clipping at Patterson District
Removed craftable arrows from farm spawns

Adjust:

Fixed zombie drops located at the cabin
Fixed floating fences at Fruitridge Farm
Fixed a gap you could get stuck in at the military base between the stone fence and the hesco

Increased Military Mega Zombie's health
Increased some Military Mega Zombie drop rates for better balancing
Increased military ammo and magazine drop chance
Increased some Police item and ammo drop chances

Decreased PDW spawn chance at military locations

Military Zombies no longer drop the PDW, caltrop, tank trap, Ekho Magazine, High Caliber Military Ammunition, Desert Falcon, Desert Falcon Magazine and various other items for better balancing
Military Mega Zombies no longer drop Military knife, Avenger, Spec Ops gear, Maplestrike, some weapon attachments, and other various items for better balancing

Potential fix for invisible zombies between Brookridge and Brookridge Bay (around the bus depot)
Potential fix for instant death at Brookridge subway entrance



Update: Jun 2 @ 9:12pm
v0.1.1

Add:

Added missing item spawns at Belmount
Added billboards around the map
Added names to some locations
Added vehicle spawns to Wheatbarrow Farm
Added more items to spawn at Pentiful (Camp axe, Compass and Fertilizer)
Added cave zombies
Added airdrop loot to the city
Added survivor apartments in Brookridge
Added new zombie type "Fisherman"
Added trains (Freight and Passenger can be found on the map)
Added vehicles around the map outside of major locations
Added survivor apartments in Brookridge

Remove:

Removed grass clipping inside some buildings

Adjust:

Fixed road inside the left tunnel
Fixed a misplaced object in Belmount

Decreased bandana spawns for construction/hardware locations
Decreased sewer zombie damage



Update: Jun 1 @ 11:05pm
v0.1.0

Add:

Added item drops to sewer zombies and sewer megas
Added missing train track end bumper at Wellston
Added new zombie type "Engineer" to the rail yard
Added more item spawn locations across the map
Added more car spawn locations across the map
Added purification tablets to medical locations (accidentally removed them when changing how spawn tables determine what gets spawned)
Added airdrop loot to the exclusion zone (loot from when the town was still in quarantine) that the player can loot

Remove:

Removed bandanas from spawning at clothing stores

Adjust:

Decreased bandana spawn chance at construction and hardware locations
Decreased daypack spawns at the library
Decreased max zombies at the Broken Bridge Penitentiary
Decreased max zombies at Patterson District, Withamsville, Pine Hills Valley, Wellston, Fruitridge Farm, Wheatbarrow Farm
Decreased adrenaline, morphine and vaccine spawn chance at medical locations and the back ambulances
Decreased max zombie spawns at the underground subway outpost
Decreased max zombies on the island to the left of the map, exclusion zone, John Henry International, Fort Winchester

Fixed a clipping pallet on the boat at the harbor in Patterson District
Fixed a container at Patterson District causing you to get stuck between two of them
Fixed falling through the a manhole cover at Patterson District

Potential fix for the bridge leading to the deadzone where zombies would go invisible after crossing over to another broken part of the bridge
Potential fix for zombies being unable to attack you on a scaffholding located at the back of Patterson District
Potential fix for zombies not attacking the player at Pine Hills Valley
Potential fix for invisible zombies at the city's bus depot



Update: May 31 @ 11:51pm
v0.0.1

Add:

More item spawns at the Patterson Waterfront

Remove:

Removed grass clipping across various locations

Adjust:

Possible fix with zombies not attacking at various locations

Update: May 31 @ 10:19pm
Private test version release