Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: 24 Feb @ 11:28am

Update: 11 Feb @ 1:53am

Dairy Pastures give +2 Peasants to the Peasants Economy instead of +15 Growth
Dairy Pastures give +80/+160/+240 income instead of +100/+150/+200
Dairy Pastures give settlement income instead of farming income

Update: 10 Feb @ 4:23pm

Economic Investment gives +10% income instead of +25%
Almshouses give +20 Income per tier.
Almshouses give +2/+3/+4/+5 peasants, down from +2/+4/+5/+6.
Feudalism gives +5 Peasants instead of -2% upkeep for peasants.
Autonomous collective gives +15% / +10% weapon strength to peasant mob and men-at-arms instead of +10 peasants.
Bigger Bobbins gives +4% industry income up from +2%.
Improved Loom gives +6% industry income up from +2%.
Going over the peasant limit no longer provides the -10% peasant upkeep effect.
Banner Carriers gives +8 Leadership up from +5.

Update: 7 Jan @ 5:14pm

Wardens gives +2 Royal Capacity once more
Royal Chapter Headquarters gives +4/+3 Royal capacity down from +5/+4
Improved Mills gives +3% replenishment down from +6%

Developer thoughts:
I felt that it was too easy in the mid game (80 turns-150 turns) to get tons of Royal capacity and infantry replenishment, so this is a small way to address that. I don't want to go too far in the other direction though.

Update: 3 Jan @ 4:32pm

Update: 3 Jan @ 3:52pm

Foot squires have glorious end again
Glorious end gives +20% weapon strength, up from +10%

Developer thoughts:
This is something I'm always undecided upon, but i decided I would rather have foot squires back at tier IV but be a more valuable unit than be move down to tier III. The reason for this is although Foot Squires are much worse than many units recruit-able at Tier III for other factions, this is me acknowledging that Bretonnia is still meant to be bad with infantry, so our "best" infantry is a little better but comes a little later and I think that is a fair compromise than having the best of both worlds. Tier III Foot Squires didn't really feel right to me after trying it for a while, and that is hard to explain.

Update: 2 Jan @ 3:29am

Fay Enchantress has two units of Men-at-Arms (Polearm) in her starting army instead of peasant mob.
Fay Enchantress Lady of the Land gives her army +4% replenishment, (making the skills icon more accurate)
Improved Fletching altered to 15% damage for archers (up from vanilla 10%, down from the recent 20% change I made)
Various techs take slightly longer to research (about 100-200 more research points requires) including Wardens, Royarch's Command, Herbalists and a few others.
Herbalists gives -10% cost to Pox Shelters, down from -20%

Update: 2 Jan @ 3:25am

Update: 1 Jan @ 4:56am

Royal Barracks gives +4 Core Royal Men-at-Arms, up from +3
Improved Fletchers gives +20% missile strength to archers, up from +10%
Improved Fletchers gives +5% range, down from +10% (This is because our unit upgrade mods are up and running again)

Update: 31 Dec, 2024 @ 6:56pm