Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: 20 Sep, 2022 @ 3:48am

Pre-Nerf Update Fix

Update: 20 Sep, 2022 @ 3:10am

Many custom technologies have been modified, such as Expert Blacksmiths now only effecting men at arms. They have also had research speeds adjusted.

The Peasants Duty ability for units now grants +2 melee defence rather than melee attack
Knightly tempered now only grants +5 armour, down from +10
Men-at-arms units have lost 2 melee defence across the board. Spearmen-at-Arms now have the same melee attack as Spearmen-at-Arms (Shields)

Custom skills have been rebalanced to be more in line with other skills. The custom skill for paladins and damsels now has a second rank, but the power level of rank 2 is about the same as the old rank 1.

Redesigned the lord traits for Louen, Fay and Alberic.

Some tiers of Smiths, Stables and Pox Shelters now cost a bit more to build.

Melee attack damage stats have been adjusted for certain units, such as grail knights and grail guardians.

Update: 20 Sep, 2022 @ 12:43am

Update: 20 Sep, 2022 @ 12:23am

Update: 19 Sep, 2022 @ 11:46pm

Apothecary now reduces plague spreading thanks to Cosmic Lich!
Questing Knight, Foot Squire and Bretonnia Lord leg model texture glitch fixed for Vanilla thanks to Dead Baron!

Update: 18 Sep, 2022 @ 7:18am

Slightly reduced tier 1 and tier 2 industry income to make the tier 3 upgrade feel better and to make adding tier 1's to all your settlements without making storehouses less optimal.
Reduced upkeep for peasant bowmen units

Update: 17 Sep, 2022 @ 6:35pm

Spearmen-at-arms have had their bonus vs large reduced to +10 down from +15 to match the royal men-at-arms.
Their base damage has been increased by 2, bringing them from 17 base 5 ap to 19 base 5 ap (22 damage > 24 damage)
This change was made primarily to make them slightly better at killing infantry and whilst also nerfing them in consideration to other buffs they are receiving (such as the +4 melee attack from expert black smiths tech, as well as the +2 melee attack from the peasants duty ability)

This is a lot of writing just to say that they are worse vs large units and better vs infantry, but it is important to document because this does incentive using polearm units and knights of the realm more for killing cavalry!

Update: 17 Sep, 2022 @ 4:31pm

Tweaked upkeep cost for bowmen a little more to account for the recent changes.
Apologies for the amount of updates in a single night I hope this hasnt adversely effected anyone.

Update: 17 Sep, 2022 @ 4:28pm

Minor tweaks to lord skills and traits, mostly nerfs since I realised I went a little bit overboard with alberics buffs to foot squires, especially after confederating the fay enchantress.

Update: 17 Sep, 2022 @ 3:50pm

Tier 1 and Tier 2 Industry give +100 income.
Tier 3 Industry gives same income as tier but +1 to peasant count by comparison.