Rivals of Aether

Rivals of Aether

BASIL
Showing 1-10 of 44 entries
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Update: 31 Aug, 2024 @ 10:26pm

v1.33
- decreased double jump change speed (4.5 -> 3)

Update: 3 Jun, 2024 @ 12:59pm

v1.32
- added a ui element above the player for when forward special is fully charged

Update: 28 May, 2024 @ 12:58pm

v1.31
- disabled fastfalling in pratfall after using forward special
- basil now loses forward special's charge if hit out of the move before using it

Update: 24 Apr, 2024 @ 2:17pm

v1.30
- fixed the victory music clipping
- removed some of the empty space between the victory music and the results music so it transitions better

Update: 17 Apr, 2024 @ 12:41pm

v1.29
- added pumbo support
- added mt dedede support

Update: 14 Apr, 2024 @ 3:18pm

v1.28
- disabled fastfalling during the pratfall from up special

- slightly decreased the width of neutral air's initial hitbox so it's less disjointed

Update: 21 Feb, 2024 @ 5:08pm

v1.27
- fixed a bug where trading with forward special's main hit would cause basil to be sent in the same direction as the other player
- added a hud indicator for when forward special is fully charged

- changed down strong hit 1 angle flipper (6 -> 7)
- decreased down strong hit 1 base knockback (6 -> 5)

Update: 7 Jan, 2024 @ 7:31pm

v1.26
- decreased up air sweetspot knockback scaling (0.825 -> 0.8)

Update: 2 Jan, 2024 @ 1:35pm

v1.25
- increased double jump speed (9.5 -> 10)

- all strongs now have decreased ground friction while charging after being boosted by down special

- forward special's charge can now be jump cancelled
- decreased forward special on-hit endlag (9 -> 7)
- decreased forward special on-hit vsp by 0.8x

- increased back air main hit damage (7 -> 10)
- increased back air spike damage (9 -> 11)
- increased back air sourspot damage (3 -> 7)
- changed back air sourspot angle (60 -> 40)

- increased neutral air early hit damage (6 -> 7)
- increased neutral air early hit knockback scaling (0.25 -> 0.35)
- increased neutral air late hit damage (4 -> 5)
- increased neutral air late hit active time (6 -> 10)
- increased neutral air late hit base knockback (5 -> 6)
- decreased neutral air endlag (9 -> 8)

- increased forward air second hit damage (5 -> 7)

- increased up air sourspot damage (6 -> 7)
- increased up air sweetspot damage (9 -> 10)

- increased up tilt damage (5 -> 6)

- increased down tilt damage (6 -> 7)

- changed forward tilt angle (361 -> 40)

- increased forward strong damage (9 -> 11)
- decreased boosted forward strong knockback scaling modifier (+0.1 -> +0.05)

- increased down strong second hit damage (9 -> 10)

- increased up strong ground hit damage (11 -> 12)
- increased up strong projectile damage (9 -> 10)
- increased up strong projectile knockback scaling (1 -> 1.05)

Update: 30 Nov, 2023 @ 9:31pm

v1.24
- removed whifflag from jab1
- decreased jab1 active frames (4 -> 3)

- decreased forward air finisher base knockback (8 -> 7)
- increased forward air finisher knockback scaling (0.4 -> 0.45)

- increased up air sweetspot damage (8 -> 9)
- decreased up air sweetspot base knockback (9 -> 8)
- increased up air sweetspot knockback scaling (0.7 -> 0.825)

- increased down strong knockback scaling (1 -> 1.05)

- reverted back air sweetspot base knockback (6 -> 7)
- increased back air sweetspot hitpause scaling (0.8 -> 0.95)
- increased back air spike knockback scaling (0.55 -> 0.6)

- increased forward strong knockback scaling (1 -> 1.1)
- disabled forward strong boosted variant base knockback modifier

- decreased up strong ground hitbox base knockback (8 -> 7)
- increased up strong ground hitbox knockback scaling (1.05 -> 1.15)
- disabled up strong ground hitbox boosted variant base knockback modifier
- increased up strong cactus hitbox base knockback (7 -> 8)
- added knockback decay to up strong's cactus hitbox (goes from 8 -> 7)
- increased up strong cactus hitbox knockback scaling (0.95 -> 1)

- increased forward special back hitbox knockback scaling (0.8 -> 0.95)
- increased forward special back hitbox hitpause scaling (0.85 -> 0.95)