Total War: WARHAMMER III

Total War: WARHAMMER III

Bloated Abominations
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Update: 25 Mar @ 7:48pm

-Updated for 6.1

Update: 16 Mar @ 4:26pm

-Updated for 6.0
-Regenerated custom models' ws files and Lods to fix a brightness issue with the Vampire Coast variant of these units

Update: 31 Oct, 2024 @ 7:38pm

-Updated for 5.3

Update: 21 Aug, 2024 @ 10:08am

-Forgot about a bunch of new auto resolver values in the land table, sorry.

Update: 20 Aug, 2024 @ 5:03pm

-Updated for 5.2

Update: 25 Jun, 2024 @ 9:34am

-Updated for 5.1

Update: 1 May, 2024 @ 1:55pm

-Updated for 5.0

Update: 28 Mar, 2024 @ 11:53am

-Reworked unit cards.
-Added MCT support to enable and disable the units featured in this mod.
Do note that MCT disabled units will still have their unit cards attached to their respective building chains and that the disabled units will still pop up in your recruitment pool.
The only difference is that the disabled unit will be grayed out and result as "not recruitable".

Update: 22 Feb, 2024 @ 10:49am

-Updated for SOC 2.0 Electric Boogaloo

Update: 14 Feb, 2024 @ 5:06pm

-Added a slight chance to get these units in the raise dead pool (land battlefields only)