Total War: WARHAMMER III

Total War: WARHAMMER III

Bloated Abominations
17 Comments
KarlFooknTanner 17 Mar @ 8:30am 
Thanks, I'll check it out.
zerg93  [author] 16 Mar @ 5:07pm 
Fixed.
I had to regenerate all custom units' ws files and Lods but that issue is now gone.
I could swear that some Lods look uglier than before (maybe I'm just imagining things), but hey that's WH 3 ugly Lod generation for ya! :HEALTHFUL:
If by any chance you are still having visual issues after the update unsubbing and resubbing should fix that.
zerg93  [author] 16 Mar @ 2:34pm 
Thanks for your report, I can in fact confirm that there is a "brightness issue" with the Vampire Coast variants of these units, not sure when the issue popped up but it's definitely there.
Will push an update to address the issue.
KarlFooknTanner 16 Mar @ 2:09pm 
Hello,

I dunno what's up with my game, but the bloated abominations look really really bright. As in their models look very bright in-game unlike any other unit and unlike your screenshots. I wonder if its some kinda setting issue?
TheIceK***ht 10 May, 2024 @ 8:57pm 
Been about a year but rip potato pc. Glad to have you back.
zerg93  [author] 12 Apr, 2023 @ 10:34am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 1 Jan, 2023 @ 12:46pm 
Thanks!
Linked in description.
Supperbon 1 Jan, 2023 @ 11:12am 
Hello ! I made a chinese translation for your wonderful mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2910855969
zerg93  [author] 1 Oct, 2022 @ 5:02pm 
No, I never felt the need to join Da Modding Den because I'm fine with my current content and guides already got me pretty much covered with anything I'm interested in.
It's a great place for both beginners and advanced modders nevertheless though.
If you guys want to start modding or learn something new you should consider joining Da Modding Den https://discord.com/invite/moddingden .
soulpelt 1 Oct, 2022 @ 4:49pm 
Ah ok. Have you joined the WH modding den discord?
zerg93  [author] 1 Oct, 2022 @ 4:38pm 
I...guess so?
I just make custom units and rarely some graphical mods and simple custom abilities, so I think that you should ask to someone else who can actually give you a proper answer on that.
Theoretically speaking it should be possible though.
soulpelt 1 Oct, 2022 @ 4:11pm 
Oh ok. I was very confused. Would it be possible to limit the dead raising to battlefields that had enemy ogre units?
zerg93  [author] 1 Oct, 2022 @ 4:03pm 
Yeah, that's intentional.
These units are only available through buildings.
soulpelt 1 Oct, 2022 @ 3:49pm 
Hey just to let you know these can't be summoned via Raise Dead. I'm not sure if thats intentional just figured I'd let you know.
zerg93  [author] 13 Sep, 2022 @ 6:30pm 
Yes, they are.
Recruiting them Is entirely up to the AI though, so you may or may not see them around depending on what the AI is doing.
lwhのsama 13 Sep, 2022 @ 6:20pm 
great mod :steamthumbsup:and available for ai?
👻GypsyBastard 12 Sep, 2022 @ 11:16am 
Hell f_cking yeah. Now Ghorst can finely take on Kugath