Entropy : Zero 2

Entropy : Zero 2

Enhanced Snow Lightwarp* v0.0.3 [OBSOLETE]
Showing 1-3 of 3 entries
Update: 30 Nov, 2022 @ 12:19am

► Version: v0.0.3 (Update 02)

( ! ) This is the current version.

If you experience any problems with this update,
please submit a detailed report in the "Bug-Reports" discussion.
(You can use the template from the first post for this purpose.)

▼ Changes & Updates (in Version "v0.0.3"):
► | + "materials/nature/snowwall002a.vmt"
+ Added a modified version of this file,
as the material is used in an outdoor area of the map "ez2_c2_3",
and as well as other areas in different maps, such as "ez2_c2_1"
Legend: "+" : Added | "-" : Removed | "~" : Changed

Update: 15 Sep, 2022 @ 11:57am

► Version: v0.0.2 (Update 01)

▼ Changes & Updates (in Version "v0.0.2"):
01 | - "materials/ez2_arctic/blendsnow_concretefloor009a_nice.vmt"
02 | - "materials/ez2_arctic/blendsnow_concretefloor027a_nice.vmt"
03 | - "materials/ez2_arctic/blendsnow_concretefloor027b_nice.vmt"
04 | - "materials/ez2_arctic/road001a.vmt"
05 | - "materials/ez2_arctic/road001a_blendsnow.vmt"

06 | - "materials/ground/blendsnow_asphault_nice.vmt"

07 | - "materials/nature/snow_ash_blend_01.vmt"

+ "materials/ground/snow_warp.vtf"
(This is a custom-made lightwarp material.)
Legend: "+" : Added | "-" : Removed | "~" : Changed

This update should fix the "_wvt_patch" material problem of version "v0.0.1".

These materials should look normal in Hammer again as well, after installing this update.

With the previous version, although the texture transitions were improved ingame,
an unfortunate side effect of using "$color" parameters was that the modified textures
looked much darker in the Hammer editor when mapping, making them stand out.

Instead of using customized "$color" parameters, like in "v0.0.1",
a single custom lightwarp texture is now used, as of "Update 01" ("v0.0.2").

Obsolete .vmt files were removed ( - ).

Update: 11 Sep, 2022 @ 9:35am

► Version: v0.0.1 (Initial Release)

▼ [List] "Enhanced Snow Lightwarp" for Entropy : Zero 2 | Modified VMTs (in "v0.0.1"):

Removed in version "v0.0.2" ("Update 01"): 01 | ○ "materials/ez2_arctic/blendsnow_concretefloor009a_nice.vmt"
02 | ○ "materials/ez2_arctic/blendsnow_concretefloor027a_nice.vmt"
03 | ○ "materials/ez2_arctic/blendsnow_concretefloor027b_nice.vmt"
04 | ○ "materials/ez2_arctic/road001a.vmt"
05 | ○ "materials/ez2_arctic/road001a_blendsnow.vmt"

06 | ○ "materials/ground/blendsnow_asphault_nice.vmt"

07 | ○ "materials/nature/snow_ash_blend_01.vmt"



08 | ○ "materials/nature/water_icelake_01.vmt" ( ! )

( ! ) | Please note:

A modified version of "materials/nature/water_icelake_01.vmt" was included in this workshop addon, to try adjust the visuals of the map "ez2_c4_2a" a bit (see screenshots 5 and 6).

This modified version uses a "$fogcolor" parameter,
instead of using "srgb?$fogcolor" found in the original VMT.

The "$fogcolor" parameter and its values had already been present in the file,
but was inactive as it was commented out ("//").

For testing purposes, if you have been experiencing the red water bug in the map "ez2_c4_2a"
(Chapter 4) before, does this addon have an effect on this problem?

If so, please leave a comment on the "Description" tab of this workshop addon.