Total War: WARHAMMER III

Total War: WARHAMMER III

Black Guard
Showing 11-20 of 25 entries
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Update: 30 Mar, 2024 @ 11:29am

-Reworked unit cards.
-Added MCT support to enable and disable the units featured in this mod.
Do note that MCT disabled units will still have their unit cards attached to their respective building chains and that the disabled units will still pop up in your recruitment pool.
The only difference is that the disabled unit will be grayed out and result as "not recruitable".

Update: 22 Feb, 2024 @ 10:51am

-Updated for SOC 2.0 Electric Boogaloo

Update: 4 Dec, 2023 @ 5:16pm

-Added missing "can damage vehicles" value to projectile.

Update: 24 Nov, 2023 @ 2:46pm

-Adjusted building damage multiplier values

Update: 21 Nov, 2023 @ 9:03am

-Updated for 4.1

Update: 13 Nov, 2023 @ 2:14pm

-Fixed minor visual stuff
-Added custom minspec_portholes

Update: 1 Sep, 2023 @ 7:35am

-Updated for 4.0.1
-Changed some unit tiers.

Update: 30 May, 2023 @ 4:05pm

-Updated for 3.1, no changes.

Update: 9 May, 2023 @ 3:52pm

-Updated for 3.0.1, no changes.

Update: 16 Feb, 2023 @ 6:51am

-Updated for 2.4, no changes.