Teardown

Teardown

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Update: 17 Nov, 2022 @ 1:12pm

  • Added preview picture
  • Added ending scene script, which would be played after game's part 2 ending scenes

Update: 6 Nov, 2022 @ 3:59am

  • Lee Chemical mission "Power Outage" difficulty increase (bomb would trigger alarm if got seen interacted)
  • Removed main hub from Evertides mission "Old Building Problem"

Update: 5 Nov, 2022 @ 3:04pm

  • Frustrum map finished

Update: 30 Oct, 2022 @ 8:49am

  • Villa Gordon map finished

Update: 29 Oct, 2022 @ 5:00pm

  • Quliez missions logic tweaks
  • Marina map finished

Update: 29 Oct, 2022 @ 10:45am

  • Lee (Woonderland) finished
  • Quilez Security map finished

Update: 8 Oct, 2022 @ 7:43am

  • Lee Chemicals (part 1) finished (adjustment expected)

Update: 28 Sep, 2022 @ 3:35pm

  • All indoor 360 spherical cameras now have a red light when active (all maps and mission)
  • Tweak logic for scenes with robot in action, camera would very unlikely to report a damage by robot now

Update: 26 Sep, 2022 @ 3:49pm

  • Evertides last 3 levels (shipping log, decorations, connecting signals) slightly difficulty increase
  • Tweaked disabled and restarted camera's behaviour

Update: 24 Sep, 2022 @ 6:34pm

  • Evertides map levels difficulty adjustment