Barotrauma

Barotrauma

VanillaPlus...Complete [LEGACY]
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Update: 16 Nov, 2023 @ 8:51am

1.4.25:

Updated Scrap Refiner description.

Update: 13 Nov, 2023 @ 8:37am

Build 1.4.24:
Fixed stacking issue, now they should be able to stack 32x in cabinet.

Update: 11 Nov, 2023 @ 8:34am

Build 1.4.23:
Fixed certain item cannot be unlocked from talent.

Update: 21 Jul, 2023 @ 9:06am

Build 1.4.22:
- Added Flechette Round, good for ripping through wall and armor, not too good in raw damage.
- Hyper Laser Rebalanced.
- Raptorhead Display can be wear as hat.

Update: 1 Jul, 2023 @ 11:29am

Build 1.4.21:
- Added 3 more stages between Harden and Veteran, making the growing time 9 hours from 8.25 hours. (Since having a Petraptor Vet is increditably powerful, it makes sense that you need to keep it alive for long enough to become one).
Hatchling --[45min]--> Unarmored --[75min]--> SemiArmored --[75min]--> Armored --[105min]--> Harden --[240min]--> Veterian
- Mudraptor should respect the new Mudraptor Harden Vet.
- Shrink down the size of Mudraptor Vet (From 0.55 to 0.5), so the Petraptor can move around the submarine with less problems and the Wild Mudraptor Vet can get into the submarine more easily.
- Made impact tolerance increditably high for stage 28 and above to prevent low-ceiling submarine causing the Petraptor to "Fall" to its death by just turning.

Update: 29 Jun, 2023 @ 9:02am

Build 1.4.18:
- Extended the Petraptor Growth to Mudraptor Veterian.
Hatchling --[45min]--> Unarmored --[75min]--> SemiArmored --[75min]--> Armored --[105min]--> Harden --[195min]--> Veterian

Warning: If you have Performance Fix install please make sure that Client Map Entity Interval is 1 to prevent entity duplication in singleplayer.

Update: 29 Jun, 2023 @ 1:32am

Build 1.4.3:
- Moved Still Kicking to The One tree.
- Added a new talent for assistant to craft strange eggs and husk storage.
- Added Mudraptor_semiarmored, does not appears in campaign or spawn naturally, just there to smooth out the transition between Petraptor Stage 8-12.
Also slightly adjusted tail torque so they should stay upright when running.

A table for the Petraotor:
Hatchling --[36min]--> Unarmed --[60min]--> SemiArmed --[60min]--> Armed --[84min]--> Harden(Fully grown).

Warning: If you have Performance Fix install please make sure that Client Map Entity Interval is 1 to prevent entity duplication in singleplayer.

Update: 28 Jun, 2023 @ 12:07pm

Build 1.4.2:
- Extended the mini salt bulb timer to 33.4 second.
- Redone the mudraptor statue texture so they no longer complains that it is not divisable by 4 and cannot be compressed.
- Replaced Mudraptor Veteran with Mudraptor Harden Veteran (To make Mudraptor Harden make senses).
- Remade Mudraptor Harden so they no longer complains about crush depth (Also readjusted their health and their armor, now with 100% armor (with extra protection against laceration that effectively halfs the armor penetration) instead of 96% but only 160 health instead of 200).
- Petraptor should not lay egg until final state.

Update: 28 Jun, 2023 @ 12:01pm

Update: 28 Jun, 2023 @ 5:10am

Build 1.4.0:
- Organic fiber deconstructs to 1 carbon instead of 4.
- Added textures for the variable resistor/capactor compoments.
- Remove the limit of Petraptor, you can have as many of them as possible.
- Made Mini Salt Bulb expires after unchecked for 20 seconds to prevent them causing massive lag.
- Crew Layabout have a stronger debuff on the assistant themselves but also stronger buff to everyone else.
- Expermental: Keep your petraptor alive for 4 hours...?