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...And when you are stunned, pressing spacebar still works.
There are 4 items that are still locked after having every single talent.
1. Cheap nuke.
2. Cheap depth charge
3. The new vanilla backpack, assistant talent "Bag it up." unlocks it in vanilla.
4. Finger gun.
Saw style.
Do you want to:
-Keep the Storage Containers
or
-Remove the storage containers, and increase the cabinet capacity to the same as Better Vanilla Sub Experience (See that mod last image for more information)
Farming carbon (Since they spawn often).
Used as a mini throw able bomb.
However They shouldn't just stays on the ground forever, lagging the server, sorry for that, they should expires after a while now.
+1 weapon applies to handheld weapon and not one of those coilgun boxes (They don't have the quality tab, and it is shown in wiki that they don't have quality bonus).
Unsub, delete the mod then resub should have resolve it.
Also I notices that the whole 1.0.20.1 using local name thing is breaking a lot of my older mods so here I am, updating each and one of them.
Better be late than never.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988318176
Give me a few day, I have another project comming soon.
However if you need to make sure they don't break then include this mod instead (Just a simple junction box mod):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791776847&searchtext=junction+box
It looks like a salt bulb, so one would assume it works like one. No?
Plan A: Triple the reward for the plant while also double the fuse time for the bomb(You have twice the time to pick it up), but still blew up on its own.
Plan B: Same Reward, the bomb will only ticks up when there is water(Stay away from water and it is almost 100% safe)
What would you choose
Everything else about the mod though, neat.
that plant need to have some babysitting (as the products are quite profitable so some kind of drawback need to be added) to prevent that time bomb mutation from blowing you up.
Are u using some kind of things that produces flames or is it being ignored for just long enough that you picked it up, touches any kind of water and it instantly exploded?
If the blub durability reach 0 it explodes
Removable trashcan and regular trashcan are two different items now and you should no longer picks up the one on outpost automatically.
Well, I will spend some time on that issue.
Fixed that.
But, it's alright
Two: It is against my idea for the talent system.
Three: I don't know how to do it, and asking for help in the baro discord feels like shouting into echo chamber (I still don't know how to fix the ragdoll dashing thing)
Four: I have no time to research how to do it, I am about to get killed by robot cars, CDMA, Maximum likelihood, and Select * from `order`.
TLDR: Impossible to balance, have to make a whole new vision for the mod for that change, have trouble finding helps and TOO MANY works as of now.
It is kinda possible... but that requires turning it into 6 tier generic talent system instead of the three tree it is.
Kinda ruin the whole "Took the trash can and run" vibe.
One temp fix is to hold something on your hand slot or hold a metal crate.
idk this can fix the problem probably