Zombie Panic! Source

Zombie Panic! Source

Plague Mod: Sunshine
Showing 1-6 of 6 entries
Update: 3 Jan, 2023 @ 6:03am

pgm-v2.8.1
-Changed the way to enable AS Custom Settings

Update: 24 Dec, 2022 @ 1:19pm

pgm-v2.8

Update: 5 Nov, 2022 @ 12:17am

pgm-v2.7HotFix1
-Rewritten functions that find and add items and weapons to respawn pool.
-Adjusted health point value of some breakables
-Some unbreakable props are breakable now

Update: 4 Nov, 2022 @ 3:32am

pgm-v2.7
-Set up a proper value of the sledgehammer outline radius
-Fixed a bug of a missing viewpunch from fall damage and in other cases where a weapon entity doesn't exist
-Added a sparks effect when armored zombie taking damage
-Increased respawn time of armor (60sec -> 90sec)
-Reduced respawn time of pills (180sec -> 120sec)
-Increased respawn time of PPK (35sec -> 60sec)
-Reduced the slowdown factor of buckshot and magnum
-Increased zombie health on spawn (50% -> 75% of max health)
-Added function to respawn items and weapons moved away from spawn point
-Added support of static items and weapons to respawn system
-Added a blue trail to IED
-Reduced the slowdown factor for first infected
-Now you get more health as first infected if before turning you picked up pills

Update: 20 Oct, 2022 @ 4:58am

pgm-v2.6
-Improved the solution to fix incorrect max health values of some props
-Added a solution to remove a prop if player spawned in it
-Reduced zombies movement speed (194ups -> 185ups)
-Slightly increased the slowdown factor of incoming damage
-Reduced additional time (20sec -> 15sec)
-Added a speed boost for panic (+30ups)
-Added new mechanics "resistance to the infection"
-Added pills (need to increase the infection resistance)
-Added a variable "disallow_pills" to disable spawn pills in world [JSON]

Update: 18 Sep, 2022 @ 6:49am

Initial Release