Garry's Mod

Garry's Mod

Prop Cannon Tool ( Improved )
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Update: 5 Jan, 2023 @ 10:37am

05.01.2023 Ј. 20:37:27.00

https://github.com/dvdvideo1234/PropCannonTool/commit/d80e8e26ae171e81a4847c93b1001c0ecc3ea095

commit d80e8e26ae171e81a4847c93b1001c0ecc3ea095
Author: Deyan Dobromirov <dvd_video@abv.bg>
Date: Thu Jan 5 19:46:17 2023 +0200

Fix removing last bullet from wire port (#2)

Added: Class blacklist with convar callback
Added: Library calculating timer ID
Added: Velocity bullet alignment
Added: Billet local aim vector
Fixed: Black listed entity classes not get updated on reload
Fixed: Copying the trace class does not copy the trace model
Fixed: A bunch of runtime errors and changed delimiter to [#]
Fixed: Bullet velocity align now properly follows curve
Added: Hard coded limits for min/max for user controlled borders
Updated: Readme, Performance optimization brake when found

Update: 15 Dec, 2022 @ 6:49am

2022-12-15 16:48:33.62

https://github.com/dvdvideo1234/PropCannonTool/commit/6eda5a4d2bcf3b2a682e66d23644cd961c33d4df

Fixed: Debug printing using the correct folder
Added: Fuller fire spread for X/Y
Added: Automatic axis picker
Added: Wrappers for control panel float and bool
Added: Cannon fire angles updated on spawn
Added: Calculation for the bullet base offset
Added: Central displacement `PCannonLib.GetRadius`
Added: Fire axis size ( default to zero )
Added: Tool HUD draws fire coordinates
Updated: Rearrange the control panel
Updated: Cannon text overlay
Updated: Bullet angle and position are shared
Optimized: Cannon prop use a global class name

Update: 3 May, 2022 @ 8:04am

2022-05-03 18:03:18.59

https://github.com/dvdvideo1234/PropCannonTool/commit/5d1a3e6da3f2e3f79032a6b49a04f2459868af3b

Added: Icons for fire effects

Update: 3 May, 2022 @ 8:03am

Generated by batch

Update: 2 May, 2022 @ 9:34am

2022-05-02 19:32:54.30

https://github.com/dvdvideo1234/PropCannonTool/commit/35541565efe19d404f4ae566adbcf0b50c83892f

Added: Effect is not scaled according to the explosive radius
Optimized: Affects drawing conditions and fire one routine
Updated: Auto-fire numpad "+" and fire one numpad enter

Update: 4 Mar, 2022 @ 12:16pm

2022-03-04 22:17:47.85

https://github.com/dvdvideo1234/PropCannonTool/commit/9b53c69b1c2fb5998330d07937454e293819884c

Fixed: Light props are grabbed automatically when fired
Fixed: Bullet location and orientation not OBB relative
Added: Whenever or not user traces a cannon its model is selected

Update: 3 Mar, 2022 @ 1:56pm

2022-03-03 23:57:09.48

https://github.com/dvdvideo1234/PropCannonTool/commit/9456037e2a452661d49963b559e92e82420391de

Moved: Conditional boolean selection to library
Renamed: Base bullet class global variable

Update: 3 Mar, 2022 @ 8:23am

2022-03-03 18:24:07.66

https://github.com/dvdvideo1234/PropCannonTool/commit/f3f27a12cec1cd89c7d2b8eacd529f3d02b5d35f

Added: Dedicated autorun library
Added: Copy cannon settings via right click
Fixed: Bullet uses initial angle from cannon instead of fire direction
Fixed: Wire `Fired` output stays on during firing prop
Fixed: Explosive flag triggers `Armed` state if available
Fixed: Switch bullet solidness when it is about to be removed
Fixed: Convars in library are references shared across files

Update: 2 Mar, 2022 @ 11:17am

2022-03-02 21:17:59.27

https://github.com/dvdvideo1234/PropCannonTool/commit/b6076a9cf2eb16be4ca1ce5f4749f6948b8fd134

Reduced: Freedom for selecting entity classes

Update: 1 Mar, 2022 @ 8:24am

https://github.com/dvdvideo1234/PropCannonTool/commit/21cea79c042a29a84ce5daba9b207caed6df231e

Added: Cannon is now able to fire a specific entity class
Updated: Tool HUD translations
Removed: Dedicated bullet class die time. Use timers instead