tModLoader

tModLoader

Vanilla Bosses Remade
Showing 11-15 of 15 entries
< 1  >
Update: 26 Dec, 2022 @ 12:31pm

v0.3.0.1 published to Stable
Additions

  • QB - Hives have a hint arrow to indicate to destroy them if QB has at least 80% HP
  • WOF - Attacks no longer repeat until all available attacks have been done at least once

Changes
  • EOW - Made boss send less unnecessary packets between server and client, hopefully the fight should be less laggy in multiplayer?
  • EOW (buff) - Base contact damage on body and tail increased to 20 (13 & 11 -> 20)
  • BOC (nerf) - P1 5 Watcher sweep in master mode now only occurs 20% of the time, making it more inline with how normal mode handles it
  • QB (nerf) - Honey shots despawn 1 second quicker, hives and honey in same attack have more delay in master mode
  • QB (nerf) - Lowered fire rate of stinger in gattling attack in master mode
  • Skel (nerf) - Bone cap during the ring/bone hands lowered to 9 and homing bones now comply with the cap (originally 10 + homing bones ignored cap), there can be up to 8 regular bones while 1 slot is reserved for a homing bone
  • WOF (nerf) - P2 hungry attack has 1 less hungry per summon, attacks slightly faster, hungry I has less health (200 -> 80 base HP)
  • WOF - Soul attack reworked, mouth and eyes alternate between releasing souls, souls have smaller radius

Bugfixes
  • EOW - Explosive spit now syncs properly on servers
  • EOW - P2 segments now properly lose their absurdly high defense after 5 seconds
  • Skel - Some minor adjustments to their player targetting, I have no idea if this would fix the boss despawning when they shouldn't

Late christmas update oops

Update: 14 Dec, 2022 @ 12:57pm

v0.3.0.0 published to Stable

Wall of Flesh Update
Additions
  • Added Wall of Flesh rework, there are too many changes to list, but major changes are listed below
WOF general reworks
  • 2 phases, 6 attacks total
  • Always moves at a constant speed and never accelerates, reducing the need to build long bridges
  • Arena is enforced to prevent outrunning the wall and to build attacks around it
  • Each part has an extra invisible health bar (700 HP) that decreases by simply dealing damage to it. Whenever it runs out, the part enters a stunned/dead state where it stops attacking momentarily. The part recovers after a couple of seconds, resetting back to 700 HP.
  • If all 3 parts are stunned at the same time, bonus damage of around 1000 HP is dealt to WOF and their current attack prematurely ends.
  • The mouth has a shorter recovery time due to some attacks solely requiring the mouth to work.

Changes
  • Now playable in preview branch
  • KS - Now only drops his crown on first teleport instead of every teleport
  • BOC, Skel - Outer arena reach for debuffs/penalties increased
  • Skel - Ring arena now inflicts withered weapon (-50% dmg) instead of cursed, obstructed now blinks instead of being constant
  • Skel - Bones now accelerate when outside the ring

Bugfixes
  • QB - Fixed some dust not spawning

Update: 5 Nov, 2022 @ 10:54am

v0.2.1.1
Bugfixes

  • EOW - Possibly fixed EOW being invincible when it shouldn't
  • EOW - Fixed head being detached from the body if it is the first NPC in the NPC array
  • Skel - Can no longer unenrage once enraged from daytime
  • Some other minor fixes

Update: 15 Oct, 2022 @ 3:54pm

v0.2.1.0
Additions

  • Added master mode changes
  • Added some ridiculous For the Worthy changes. I'm not too interested in adding much to FTW when master already has changes, so most FTW changes are deliberately horrible.
  • EOC - Consecutive dashes ramp up in speed (expert only)
  • EOC - Slight visual touchups
  • EOW - Wave attack gets narrower depending on difficulty
  • EOW - Slight visual touchups

-Master mode changes
  • KS - Initial movement speed increased, bigger, change phases earlier (50% -> 75%, 25% -> 50%)
  • EOC - Generally faster, ramp up replaced with high constant speed, enchanted servants dash more often, change phases earlier (60% -> 70%, 30% -> 50%)
  • EOW - All segments must be fully wounded to progress to P2, more segments, generally quicker, wave attack more narrow, more fireballs in coil attacks, dashes more often in P2
  • BOC - More watchers, +1 whip out, creeper clock attack can occur earlier (11 creepers left -> 15)
  • QB - Smaller arena, more & faster dashes, pull back dash can occur several times, more bees, stingers during her gattling attack are slower but more frequent, honey shots appear earlier (50% -> 75%), slightly more hives
  • Skel - Hands enrage earlier (50% -> 80%), longer & faster head spin, smaller arenas

Changes
  • EOC - Slightly bigger, including P2 minions
  • EOC - Transition to phase 2 occurs later in expert (70% -> 60%)
  • EOW - Spit is slightly bigger
  • EOW - Nerfed dmg dealt multiplier to phase 2 segments (3.5x -> 3x)
  • QB - Enrage mark now appears whenever she would be enraged rather than being fully enraged
  • Skel - Increased contact damage for both head and hands
  • Some other minor changes

Bugfixes
  • EOW - Fixed sine wave attack not being perfectly aligned & suddenly having increased defense after the attack
  • EOW - Fixed explosive spit sometimes not targetting EOW due to checking for an NPC that doesn't exist
  • EOW - Fixed P2 telegraph lines sometimes not appearing above tiles
  • Skel - Fixed skulls spawning during spin attack in normal mode and breaking the fight in general (oops)
  • Some minor fixes

WOF should come next update? Hopefully?

Update: 18 Sep, 2022 @ 4:26pm

v0.2.0.0

1.4 Port + Skeletron Update
Additions
  • Added Skeletron rework, changes are too long to list
  • Added afterimages to several NPCs and projectiles
  • KS - Added slime hook visual to stomp attack
  • EOW - Added explosive spit for phase 1, hit it to deflect it back at him!
  • EOW - Added spit to phase 1 wave attack to give chances for exp. spit to spawn
  • EOW - Added delayed head dash for phase 2

Changes
  • EOW - Removed exhaust mechanic, explosive spit is its replacement
  • EOW - Spit created during his wave attack now falls after a certain amount of time
  • BOC - Phase 1 spin attack now reflects projectiles
  • QB - Now uses 1.4's dedicated stingers
  • Possibly several more undocumented changes

Now I hibernate for another 4 months