Total War: WARHAMMER III

Total War: WARHAMMER III

Elite Knights: Warhammer III
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Update: 27 Jun @ 3:14am

HOTFIX: Splash attacks fixed for Blood Knights (Sword + Shield)

Update: 26 Jun @ 11:26am

Update for 6.2.1
What's changed:
  • New Blood Knight variant added to the mod
  • This variant mostly matches the changed to the original Blood Knights: +50% MA, +20% MD, +50% WS, AP ratio changed to favor AP, splash attacks added

Update: 2 Apr @ 9:15am

Update for 6.1.1
What's changed:
  • Dragon Princes and Fireborn RoR armor increased to 120 to match CA changes in 6.1
  • Splash attacks added for Grail Guardians, matching vanilla values
  • Splash attacks adjusted for Grail Knights and Blood Knights to match values for Grail Guardians, keeping the splash profiles consistent for the ultra-elite cavalry. Splash attacks are still only used against infantry, so full damage is brought to bear when facing enemy cav or monsters.

Update: 22 Dec, 2024 @ 8:40pm

Update for 6.0
What's changed:
  • Dragon Princes RoR ("Fireborn") had AP and regular damage profiles swapped, matching a change that was made in vanilla (Fireborn are AP now)
  • Costs change to reflect cost changes in vanilla

Update: 12 Nov, 2024 @ 12:27pm

Update for 5.3
What's changed:
  • Grail Knight and Grail Guardian costs slightly increased to mirror changes made by CA
  • CA's HP changes to these units in 5.3 NOT carried over to this mod

Update: 20 Aug, 2024 @ 1:31pm

Update for 5.2
What's changed:
  • 5.2 compatibility check only

Update: 28 Jun, 2024 @ 10:54am

Update for 5.1
What's changed:
  • Grail Knight and Grail Guardian AP damage values slightly reduced to mirror changes made by CA in 5.1 (scaled for this mod)

Update: 3 May, 2024 @ 8:30am

Update for 5.0
What's changed:
  • Table format updates only

Update: 24 Feb, 2024 @ 7:09pm

Update for 4.2
What's changed:
  • 4.2 compatibility check only

Update: 21 Nov, 2023 @ 7:40am

Update for 4.1
What's changed:
  • Encourage attribute removed for Grail Guardians