Scrap Mechanic

Scrap Mechanic

Super SunShakes™ Fly Mod
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Update: 1 Jun @ 7:04pm

I messed up again like 5 minutes later update: (Jun 1st, 2025, 2.0.2)
i forgor to reset player uuid again lmfaoooooo

Update: 1 Jun @ 6:59pm

I messed up update: (Jun 1st, 2025, 2.0.1)
Fixed a bug where GUI would not scale and position properly on resolutions other than 1920*1080
oops. my mistake. should have tested.

Update: 1 Jun @ 2:14pm

2.0 Update: (Jun 1st, 2025, 2.0)
Added SilverShake™ - Multitool of the other shakes for those who prefer it, also access mod settings from here
Commands removed - /shakeAlertText, /flightMode have been removed and replaced with options in the settings menu.
Toggleable shake animations - In settings, you can disable the shakes from appearing in your hand. Scroll in and out of that item after re-enabling.
Updated visuals - All shakes now have higher resolution textures, as I recreated them as an SVG.
Updated interaction text - Interaction text for tools changed, physical part variations also support custom interaction text too now.
Fixed various animation-related bugs and issues
Changed alert text for the FlyShake™

Update: 30 Dec, 2024 @ 1:16pm

Fixed a problem where the mod wouldn't show up in the mod list.

Update: 24 Dec, 2024 @ 6:38pm

Quick Patch: (Dec 24th, 2024, 1.4.4)
SORRY I FORGOT TO DELETE MY PLAYER UUID WHEN UPLOADING THE LAST QUICK PATCH SO HERES A QUICK PATCH FOR THE QUICK PATCH LMFAOOOOO

Update: 24 Dec, 2024 @ 5:33pm

Quick Patch: (Dec 24th, 2024, 1.4.3)
Fixed an issue where picking up containers while flying doesn't unstuck you.

Update: 24 Dec, 2024 @ 11:43am

Quick Patch: (Dec 24th, 2024, 1.4.2)
I accidentally published the settings.json file with my local player UUID. I deleted it and now it has been fixed.
Fly Shake (as a placed part) now actually does fly shake stuff.

Update: 23 Dec, 2024 @ 12:49pm

Quick Patch: (Dec 23d, 2024, 1.4.1)
Fixed some multiplayer problems.

Update: 23 Dec, 2024 @ 11:10am

Preservative Update: (Dec 23d, 2024, 1.4)
Speed is now preserved when toggling fly mode.
Shakes now share one common script - Internal change, doesn't affect normal game.
Diving - Up/Down speed is now affected by the speed shakes. Particles do now appear, but they will be gone in a different way later.
Preserved fly and speed - Fly mode and speed factor are both now preserved when leaving and rejoining a world.
Updated alert text to make more sense - Before, going from Turbo to Speed said you gained speed, when that wasn't true. See the updated alert text here:

Increase speed:
"fly" : "Your inner woc defies gravity..."
"speed" : "The SpeedShake™ charges up the inner Woc inside you...",
"slow" : "The SlowShake™ charges your up your inner woc, but it still isn't strong...",
"turbo" : "The TurboShake™ charges up your inner Woc to extreme levels...",

Decrease speed:
"fly" : "Your inner woc obeys Newton...",
"speed" : "The SpeedShake™ calms your inner woc down, but not fully...",
"slow" : "The SlowShake™ discharges your inner Woc beyond comprehension...",
"turbo" : "The TurboShake™ dampens your inner woc, but it is still highly active...",

Other:
"reset" : "The ResetShake™ returns your inner Woc to normal levels..."
"blank" : "Nothing happens...." (this is when you use a shake twice in a row)

These messages can be modified by going to the mod's folder and going into Scripts/messages.json and changing the text. Fly mode text is hard coded though.

Update: 11 Dec, 2024 @ 4:53pm