Rivals of Aether

Rivals of Aether

Xenia
Showing 1-10 of 16 entries
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Update: 25 Jun, 2023 @ 12:45pm

v0.16

FStrong[First hit tipper] (Out more!)
Angle: 315 -> 355
Knockback Scaling: 0.6 -> 0.5

FSpecial (Was too active)
Lifetime: 48 -> 42

Update: 17 May, 2023 @ 6:56pm

v0.15

Dash Attack (Ooh a sword)
Animation: Now has a sword
Hitbox: Range increased due to animation change

Update: 13 Apr, 2023 @ 1:51pm

v0.14 Changed Anims!

UAir (Had inspiration to do this)
Animation: Added sword

DAir (Had inspiration to do this)
Animation: Added sword

Update: 17 Mar, 2023 @ 11:23am

v0.13 A lil retouch

Dash Attack(A lil more power)
Final Base Knockback: 5 -> 7

FStrong(So you can tell the difference between ftilt and fstrong)
QOL: Anim changed
Buff: Added sweetspot tipper on second hit
Nerf: Reduced hitbox size
Base Knockback[First Hit Sweetspot]: 7 -> 5

Bair[Hit 1](Can more reliably combo)
Base Knockback: 5 -> 6.5
Angle: 110 -> 100
Hitpause Scaling: Removed
Hitstun Multiplier: 1 -> 1.1
Drift Multiplier: 1 -> 0.1
Landing Lag: 6 -> 4

FSpecial(Went too far)
Proj Speed: 8.5 -> 8.25

Update: 1 Jan, 2023 @ 4:42pm

v0.12 Happy New Year!!!!

Jab[First Hit](Wasn't connecting with aerial opponents well)
Angle: 40 -> 95
Base Knockback: 4 -> 3

Jab[Second Hit](Sometimes sucked in a lil too much)
Base Knockback: 5 -> 4

Fair[Second Hit](For a hitbox that doesn't hit often it was pretty underwhelming)
Base Knockback: 5 -> 8
Knockback Scaling: 1.05 -> 1.1

Dair[Sweetspot](This shouldn't be deleting stocks as early as it does
Base Knockback: 7 -> 5

USpecial(Was too good at catching high recoveries)
Height: Reduced.

DSpecial(Shift recovery power into this move)
QOL: Mobility increased.
Endlag: 24 -> 18

FSpecial(More time for opponent to react)
Lifetime: 50 -> 48
Projectile HSpeed: 10 -> 8.5
Projectile Friction: 0.175 -> 0.125

Update: 30 Dec, 2022 @ 6:14pm

v0.11

FSpecial(Was too fkn good)
Startup: 23 -> 26
Stun: 10f -> 8f
Duration: 56 -> 50

Update: 29 Dec, 2022 @ 9:19am

v0.10

DTaunt Fix

Update: 21 Dec, 2022 @ 8:04pm

v0.9

Down Taunt (Funny music now on my funny character not this one)
QOL: Original music returned

Victory Theme (Various old pieces of my music lmao)
QOL: Changed

Update: 20 Dec, 2022 @ 10:09am

v0.8

Fair[Hitboxes] (Yeah.... was too big)
Nerf:Smaller hitboxes

Update: 13 Dec, 2022 @ 6:56pm

v0.7

FTilt[Sweetspots] (They were absurd before)
Nerf: Made Sweetspots smaller

UTilt[Top hitbox] (Centre hitbox kills)
Base Knockback: 6 -> 9
Knockback Scaling: 0.55 -> 0.9

FSpecial (Removing stun effects as its not the characters identity)
QOL: Removed Stun
QOL: Gave extrapause
QOL: Can be angled up and down
Angle: 80 -> 85
Flipper: 7 -> 6

USpecial (Removing stun effects as its not the characters identity)
QOL: Removed stun on hit before finalhit
QOL: Added angle flipper 9 to pre final hit