Horizon's Gate

Horizon's Gate

Mafe tweaks for the Enchanter
Showing 1-4 of 4 entries
Update: 21 Jul @ 9:59am

- New mod icon! And reworked mechanics:
-- Enchant Weapon:
--- Now features compatibility with Prominence Life and Ruin enchants
--- Now to select the Enchant you want, hold a keybind from ability 1 to 4 (or 6 with Proms mod), following Daily Skill order (Fire, Ice, Electricity, Wind, Life, Ruin). If no key was hold, Fire enchant will be the one applied by default.
--- For AI, they still use the old "autodetection of highest element" system, since they do not use Keybinds.
- Un-Enchant:
-- Slightly increase on its damage
-- Buffed its effect: Now uses any Vanilla positive status effect in target to be applied for its remaining duration on adjacent actors.
- Antipode:
-- Reworked and simplified AoEs: Deals Fire, Ice, Elec and Wind damage in a line.
-- Cast time and MP cost is now 22 both, which get reduced by 1 while also raising its damage per positive status effect (vanilla) one has.
- Discharge:
-- New effect: If you kill the target, refunds MP cost.

Update: 6 Nov, 2022 @ 12:48pm

- Fixed Warmth and Ice Spikes causing the cost of Discharge to increase abruptly

Update: 14 Oct, 2022 @ 1:22pm

- Updated Elemental Fury: Its Physical Attack bonus now lasts for 40 time units instead of a single turn, to reflect the changes made to Enchanter on the last game update

Update: 26 Sep, 2022 @ 8:45am

Initial upload