Garry's Mod

Garry's Mod

[DrGBase] ULTRAKILL - Base & Assets
Showing 11-20 of 42 entries
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Update: 28 Jun, 2023 @ 11:35pm

Forgot to remove some debugging things.

Update: 28 Jun, 2023 @ 11:30pm

Update: 28 Jun, 2023 @ 5:33pm

Added Tools for Radiance & Sand States.

Added New Radiance Condition.

Overhauled Code.

Added Healing Visuals to the Health Bar.

Changed how Subtitles are handled.

Added the ability to add custom sounds and music.

Removed Redundant Functions.

Added a VoiceScript system for Auto-Subtitles and VoiceLine Cancelling.

Added Linux Workarounds for Sound and Music. Should work now, but it won't be the best quality.

Added New Sound ConVar to enable/disable sounds pitching down while dead.

Update: 3 May, 2023 @ 2:33am

Fixed an issue with Resolutions higher than 1920x1080 and the UI.

Fixed an issue with Smoothing animations.

Added the Ability to Reflect Projectiles with Blast Damage!

Adjusted Materials

Update: 2 May, 2023 @ 2:06am

Music should now be affected by Slow Motion

Explosions now check for Visibility.

Explosion Radius should scale up now.

Fixed a bug with Phases.

Changed how the Dmg ConVars affect Ultrakill Nextbots attacking each other.

Update: 30 Apr, 2023 @ 3:06am

Update: 30 Apr, 2023 @ 2:55am

Fixed a bug with parrying.

Update: 30 Apr, 2023 @ 2:45am

Optimized the code for resolving teleports.

Optimized Sound System More.

Fixed Hud Scaling and Font Scaling.

Adjusted Parry Range.

Fixed a bug where possessing an entity that's standing still and emitting a sound system would cause weird doppler values.

Update: 29 Apr, 2023 @ 12:56am

Changed some Functions around to be more compatible.

Increased Parry Range for Projectiles.

Update: 27 Apr, 2023 @ 8:44pm

Refactored all sound files.

Changed how enemies handle collision during attacks.

Fixed a bug where Music would try to transfer ownership without being the owner of that music.