Smack Studio

Smack Studio

Specter Knight
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Update: 14 Feb @ 1:10pm

Overview

Specter Knight was one of my better characters execution wise. Making him a fast, high-strength character with poor defense is exactly how I would want to keep him as. But like all of them, he can be changed. Conceptually this version is very similar, but the exact specifics are a bit different.

Animation [VISUAL]

Added entrance animation.
Added victory animation.
Removed held crouch taunt.
Added taunt.

Hurtbox [BUFF]

Decreased horizontal size by 15.4%.

Landing Lag [NERF]

Increased landing lag from 2f to 3f.

Walk Speed [BUFF]

Decreased speed by 11.1%.

Walk Acceleration [BUFF]

Decreased acceleration by 25.0%.

Run Speed [BUFF]

Increased speed by 9.09%.

Ground Friction [REWORK]

Decreased friction by 50.0%.

Air Speed [BUFF]

Increased speed by 25.0%.

Air Acceleration [REWORK]

Decreased acceleration by 50.0%.

Air Friction [REWORK]

Decreased friction by 11.8%.

Gravity Multiplier [REWORK]

Increased gravity by 18.3%.

Jump Speed [REWORK]

Increased horizontal size by 12.2%.

Size [REWORK]

Increased size by 5.33%.

Jab [REWORK]

Active time decreased from 4f to 3f.
Damage increased from 3% to 4%.
Base knockback increased from 3.0 to 5.0.
Knockback scaling decreased from 0.05 to 0.045.
Can no longer be canceled into self.
Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.
Launch angle changed from 45 to 40.
Hitbox Size:
Decreased horizontal size by 25.3%.
Decreased vertical size by 8.6%.

Forward Tilt [NEW MOVE]

The jab clone has been replaced with a long ranged multihit.

Up Tilt [NEW MOVE]

The long, extendable multihit has been moved to up strong and replaced with a short multihit.

Down Tilt [NEW MOVE]

The scythe summon has been replaced with a combo hitgrab.

Dash Attack [REWORK]

Startup increased from 5f to 7f.
Active time decreased from 13f to 11f.
Endlag increased from 5f to 10f.
Movement entirely reworked.
Sweetspot:
Damage decreased from 9% to 8%.
Base knockback increased from 8.0 to 9.0.
Knockback scaling decreased from 0.11 to 0.09.
Launch angle changed from 60 to 35.
Sourspot:
Damage decreased from 5% to 4%.
Base knockback increased from 4.0 to 6.0.
Knockback scaling decreased from 0.07 to 0.06.
Hitbox Size:
Increased horizontal size by 11.7%.
Decreased vertical size by 11.1%.

Side Strong [REWORK]

Startup changed from 12 + Charge + 2 [14f] to 11 + Charge + 3 [14f].
Active time decreased from 4f to 3f.
Endlag decreased from 12f to 19f.
Movement distance now increases when charged.
Removed sourspot.
Base knockback decreased from 7.0 to 6.0.
Knockback scaling decreased from 0.20 to 0.16.
Launch angle changed from 40 to 45.
Hitbox Size:
Completely redone.

Up Strong [NEW MOVE]

The cloak burst has been replaced with a multihit similar to the old up tilt.

Down Strong [NERF]

Startup increased from 12 + Charge + 3 [15f] to 15 + Charge + 4 [19f].
Endlag increased from 15f to 24f.
Damage increased from 9% to 13%.
Base knockback decreased from 6.0 to 5.0.
Knockback scaling decreased from 0.14 to 0.11.
Launch angle changed from 30 to 50.
Hitbox Size:
Decreased horizontal size by 10.1%.
Decreased vertical size by 12.9%.

Nair [REWORK]

Active time decreased from 4f to 3f.
Endlag decreased from 8f to 7f.
Damage increased from 3% to 4%.
Now has 4f of landing lag when landing within a specific window.
Base knockback increased from 3.0 to 5.0.
Knockback scaling decreased from 0.05 to 0.045.
Can no longer be canceled into self.
Launch angle changed from 45 to 40.
Hitbox Size:
Decreased horizontal size by 25.3%.
Decreased vertical size by 8.6%.

Forward Air (Dash Slash) [MAJOR REWORK]

Still the same concept, but completely remade in every way.

Back Air [NEW MOVE]

The massive, long-range, high power scythe slash has been replaced with a low knockback combo move.

Up Air [REWORK]

Startup increased from 5f to 8f.
Active time decreased from [3 (1)] x7, 3 [31f] to 4 x5 [20f].
Endlag increased from 12f to 16f.
Usage cooldown decreased from 28f to 18f.
Movement completely reworked.
Damage decreased from 2% x7, 3% [17%] to 2% x4, 4% [12%].
Base knockback increased from 3.5 x7, 7.0 to 7.0, 4.0 x3, 8.0.
Knockback scaling decreased from 0.00 x7, 0.12 to 0.00 x4, 0.09.
Launch angle changed from 80 x8 to 80 x5.
Hitbox Size:
Decreased horizontal size by 27.5%.
Decreased vertical size by 27.7%.

Down Air [REWORK]

Startup increased from 6f to 7f.
Active time decreased from [2 (1)] x8, 6f [30f] to 4 x4 [16f].
Endlag increased from 9f to 13f.
Final hit now bounces upwards.
Damage redistributed from 1% x8, 4% [12%] to 2% x3, 6% [12%].
Base knockback decreased from 1.0 x8, 5.0 to 1.0 x3, 8.0.
Knockback scaling decreased from 0.0 x8, 0.20 to 0.0 x3, 0.07.
Hitbox Size (Hits 1-3):
Decreased horizontal size by 12.3%.
Decreased vertical size by 40.0%.
Hitbox Size (Hit 4):
Decreased horizontal size by 12.3%.
Decreased vertical size by 3.57%.

Neutral Special : Chronus Coin [NEW MOVE]

The overpowered multihit field has been replaced with a limited stunning combo tool.

Side Special : Throwing Sickle [REWORK]

Endlag increased from 6f to 16f.
No longer effects momentum.
Removed limit on how many sickles can be out at once.
Base knockback increased from 3.0 to 5.0.
Knockback scaling decreased from 0.08 to 0.07.
Launch angle changed from 76 to 60.
Launch angle now changes to
120 later in the active frames.

Up Special : Hover Plume [MAJOR REWORK]

Can now move in any direction, and cancel into any attack.

Down Special : Skeletal Sentry [NEW MOVE]

The self heal has been replaced with a summonable skeleton that shoots three bullets.

Dig Jump [REWORK]

Base knockback increased from 3.0 to 5.0.
Knockback scaling decreased from 0.08 to 0.05.
Launch angle changed from 83 to 80.
Hitbox Size:
Increased horizontal size by 52.9%.
Decreased vertical size by 20.0%.

Grab [REWORK]

Startup increased from 4f to 5f.
Active time increased from 2f to 3f.
Endlag increased from 7f to 12f.
Hitbox Size:
Decreased horizontal size by 6.25%.
Increased vertical size by 72.7%.

Forward Throw [NEW MOVE]

The skeleton blast has been replaced with an overhead kill throw toss.

Back Throw [NEW MOVE]

The flying toss has been replaced with a combo throw.

Up Throw [NEW MOVE]

The soul bounce has been replaced with a vertical kill throw.

Down Throw [NEW MOVE]

The scythe spin has been replaced with a knockdown.

Forward Dodge [NEW MOVE]

The quick skate has been replaced with a teleport dodge.

Back Dodge [NEW MOVE]

The quick skate has been replaced with a teleport dodge.

Spot Dodge [NEW MOVE]

The skate trick has been replaced with a teleport dodge.

Spot Dodge [NEW MOVE]

The hover has been replaced with a teleport dodge.

Ultra : Judgement Scythe [NEW MOVE]

The transformation has been replaced with a fullscreen projectile.

LAP [ADDITION]

Added LAP support using the tag "Z_BOF_SpecterKnight"

Update: 3 Oct, 2022 @ 4:22pm

Initial Upload